An update from the founders Of Splitgate 2 Its going back to beta

havoc00

Member
To the Splitgate community,

We believe in Splitgate 2. This game means everything to us – it's been our life for almost 10 years, starting in our dorm room, and we're more committed than ever to delivering the incredible experience you deserve.

We've heard your feedback and we agree with you: we launched too early. We had ambitious goals with Splitgate 2, and in our excitement to share it with you, we bit off more than we could chew. We rushed certain features, made some boneheaded mistakes, and most importantly – we didn't give you the polished, portal-filled mayhem you fell in love with.

So we're going back to beta. We'll be heads down until early next year, rebuilding major parts of the game to capture the spirit of what made Splitgate special. That means reworking progression from the ground up, adding more portals to our maps, simplifying monetization, refocusing on classic game modes you've been asking for, and more, which we'll share soon.

Now more than ever, we need your help. We're returning not just to our roots in what we build, but in how we build it – with you. That means more playtests, more surveys, more listening, and truly being community first. Our goal is to combine the DNA of the first game with the best improvements from the second.

Rebuilding the core experience isn't a quick fix; it's a long-term commitment. To give ourselves the time to build the Splitgate you deserve, we've made the incredibly difficult decision to reduce certain roles and shift our resources to focus on this rework. This is heartbreaking. These are our teammates and our friends, and they helped build what we have today. They're receiving severance and job placement support, and we're committed to doing everything we can to help them through this transition. We hope to bring them back when we can.

In an effort to retain as many team members as possible, we're also going to be shutting down OG Splitgate servers in a month. While we'd love to keep servers online indefinitely, it's cost us hundreds of thousands of dollars over the past couple of years, and we have to prioritize our team. Like us, we know this game means a lot to so many of you, so we are exploring the possibility of supporting offline or peer-to-peer matches. And when we return, we plan to have a dedicated experience in Splitgate 2 that delivers on the promise of the original.

In the meantime, Splitgate 2 will remain playable, and we'll still be shipping Chapter 3, as well as fixes and high-priority changes. We hope you will continue to play and support the game. As always, please keep the feedback coming.

We've faced a lot of dark days and have made many mistakes, but we've learned a lot and are as determined as ever to make Splitgate as great as possible. Splitgate has been our life for 10 years, and we wouldn't have it any other way. We've got work to do, but we aren't giving up.

We love this game and we love this community too much to ever quit. So we won't.

See you in the arena,

Ian and Nicholas

 
Awkward The Office GIF


How about making a single player campaign . . .
 
I was genuinely shocked that the game was already "out" to be honest. I thought the previous game was fun, but I really, really, REALLY didn't care for the art style and aesthetic. Same with this one, if not more so. I may give it a shot though for the gameplay alone, I mean, there aren't many newer games that play and feel like a throwback FPS multiplayer/competitive title. I really wish there were. I miss my gory and edgy FPS games with a campaign, coop, and multiplayer. 😢
 
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I dont remember anyone asking for Splitgate 2 anyway..
Was cleqr that this would flop also.
Kids these days dont want a Arena Shooter with a very very generic Artstyle and overpriced cosmetics
 
I dont remember anyone asking for Splitgate 2 anyway..
Was cleqr that this would flop also.
Kids these days dont want a Arena Shooter with a very very generic Artstyle and overpriced cosmetics

it's not an arena shooter.... that's the whole issue.

the first one was an arena shooter, the second one is a loadout based game with hero shooter nonsense mixed in.

the first game had massive potential that was killed by constant server issues and slow updates.
 
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It's sad to see but honestly the game felt terrible compared to the first. Hopefully they can fix it up somewhat but feels like the damage has already been done.
 
Honestly think this game looks fun and has some tribes vibes.

Dude wore Maga-like hat at the game show for attention which is lame.

I'd love to give the game a go, but I have no room for it.
 
Because this worked so well with the first game.

Maybe he should put that hat back on and shit talk some other games lol.
 
It's sad to see but honestly the game felt terrible compared to the first. Hopefully they can fix it up somewhat but feels like the damage has already been done.

they desperately tried to make the second one as mainstream friendly as possible, which is why it doesn't feel right. it was originally even slower in the alpha tests.

and trying to make a game that looks like this mainstream friendly is just a stupid idea on


what they should have done from the start is simply make a more polished version of the first game, with a more appealing art style, NO SERVER FUCKUPS, and a slight portal rebalance.
instead they added loadouts because of Call of Duty kids, added hero abilities because of hero shooter kids, unlockable equipment and weapon level ups to add "progression", and a BR mode for good measure just to have one.
 
This whole saga from launch of the first game to whatever the hell is happening here just feels like a downhill cheese race complete with cart wheeling apology. Maybe third time's the charm for learning something here?
 
I wish they'd change the art style. Solid gameplay can only do so much when my eyes are being sandblasted with Froot Loops.
 
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they desperately tried to make the second one as mainstream friendly as possible, which is why it doesn't feel right. it was originally even slower in the alpha tests.

and trying to make a game that looks like this mainstream friendly is just a stupid idea on


what they should have done from the start is simply make a more polished version of the first game, with a more appealing art style, NO SERVER FUCKUPS, and a slight portal rebalance.
instead they added loadouts because of Call of Duty kids, added hero abilities because of hero shooter kids, unlockable equipment and weapon level ups to add "progression", and a BR mode for good measure just to have one.

Any shooter trying to copy COD will always flame out. They dont understand that COD players will stick to COD. And not jump to lets say Crysis 3 just because that game added the exact same 3-5-7 killstreaks as COD 4. For those of you who didnt play C3, the game came out years after COD 4 and when I say exact same I mean literally the exact same..... 3 kills = radar, 5 kills = missile strike, 7 kills = attack ship that flies overhead.

But the path of least resistance in business is to just see what the leading products do and copy them while everyone in the board room says.... "Well, if the market leader does this, if we replicate them and steal 5% of what they do, it should lead to us getting that". It happens in selling games, selling soap or selling clock radios.
 
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I don't like the portals aspect of the gameplay, which is its whole MO. I get that it's a skill gap, but the mind-bending and cumbersome nature of those mechanics just aren't what I look for in a multiplayer fps.
 
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