Splitgate 2's Rough Launch Leads To Layoffs And Bosses Not Taking A Salary

I couldn't really get into the original Splitgate but I had a couple friends who were all in on it. They've already bounced off of Splitgate 2. Asking why, their answers were basically that they didn't feel like the portals gameplay was very good anymore. One said they felt portal placement was too restrictive, another said they felt unnecessary because TTK is so fast that the portals barely mattered.

Devaluing a core component of the gameplay doesn't sound like a winning strategy.
 
yes, but Reach wasn't the big new game. it was the prequel that was reduced in scope. I mean, most (actually I think all...) MP maps were just recycled parts from the campaign missions. you could tell it wasn't meant to be the big new entry, and just a smaller final goodbye by Bungie

also Reach at least didn't have unlockables and no weapon or perk loadouts in the normal modes. yes the armor abilities sucked, but it was mild compared to what Halo 4 did.
You have it backwards. They made the MP maps then inserted them into the campaign.

Reach was very much a full blown entry into the series. Think they had 17 maps at launch, excellent progress/unlockable and customisation options and a campaign. Not sure where you are getting it was reduced in scope.

Shame the MP was a bit shit, and in my opinion was the start of the downfall of Halo, not Halo 4. Although that games MP was even worse and definitely damaged the series beyond repair.


"The multiplayer maps had been designed from conception as proper Halo multiplayer arenas and as development continued on Reach, these multiplayer areas had been taken and placed into the Campaign. Knowing that the multiplayer maps had not been neglected in any way reassured most fans that had initially been unhappy about the situation and Urk's clarification allowed for some interesting insight into Reach's development
."

*Unless Bungie were lying here, which of course is also entirely possible.
 
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