Android vs. iPhone App Markets

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As a final point from my end, I want to point out that insertion into the Market only requires a $25 fee which is reasonable for a pet project which evolves over time. That's probably one of the reasons why a lot of devs are publishing free apps.
 
ridley182 said:
Meh. Most of those features seem to be designed to help you save battery life. My iPhone's battery life is excellent, even with all features on, I can use the damn thing all day long and the battery life will still be at 55 or 65%. In short, iPhone devs don't dream those up because they don't need to.

I can see those features being useful on battery hogging Android phones like the Evo though.

You're not AstroLad.
 
ivedoneyourmom said:
I think that is something both android and iPhone users can agree on. :D (except for filthy 'pirates' which muck up everything, pay the damn 99c)

I admit I don't have enough knowledge of individual apps on the android platform either. Maybe this is something one should look at rather than these silly 10000 per week approved, I can turn off Bluetooth with telekinesis etc arguments.

I know I have good and bad experiences with my iPhone and I am sure android users have similar problems.

the android number is definitely inflated by garbage that makes it into the market by virtue of there being no oversight. I can go into the market and find multiple times the amount of apps that aren;t worth the bytes they take up then on the app store, which is why i tend to take the "app numbers" from the marketplace with a grain of salt
 
True. Numbers really don't say anything especially for the android market. I'm willing to say that 40-50% of those are crap.
 
josephdebono said:
True. Numbers really don't say anything especially for the android market. I'm willing to say that 40-50% of those are crap.
And you think then AppStore has a lower percentage? :lol
 
josephdebono said:
True. Numbers really don't say anything especially for the android market. I'm willing to say that 40-50% of those are crap.

I'm willing to say that 10% or more of the app store is fart apps. :lol
 
Charred Greyface said:
And you think then AppStore has a lower percentage? :lol

I honestly wouldn't know. Never actually had a look around the AppStore. All i know that to look for beautiful widgets i looked up 'beautiful' and well, yeah.
 
When it comes to games Apple has a leg up for sure, but i'm not sure if they really do in much else. When going in cold to find certain types of apps, I've found the experience very similar, both have a terrible ratio of good/crap, both have pretty standard filtering and rating options.

I think the big thing that apple does well is they really push the app store in their marketing and such. Motorola/Verizon started to do so with the droid phones, but that's pretty limited compared to the big initial appstore blitz.
 
The only problem I have with the Marketplace, is that I only seem to find the best widgets and apps through word of mouth, forums or Gaf.

I think they should split the Market between widgets and apps too.
 
ridley182 said:
Wait, you are trying to argue that my arguments are invalid because I am biased? :lol

Newsflash: I am biased. You are obviously biased. Everyone in the world is biased in one way or another. Welcome to the internet.

BRRRRRRRRRRRRRRRRRRRRRR

vuvuzela.jpg
 
Charred Greyface said:
And you think then AppStore has a lower percentage? :lol
The app store definitively has a lower percentage of crap apps compared to the Android market. With that said, the App Store has probably more crap apps than the Android Market because well, it just has more apps.

It's like the free app situation. I can't find the exact article, but if remember correctly, while it was true that the Android Market had a higher percentage of free apps, the App Store had more free apps than the Android Market had apps.
 
giga said:
Cydia would offer those freedoms, right?

Well, don't we all want what we pay to be of quality? Paid apps only totaling just 6% of your share seems incredibly low, but it's inline with that recent survey showing that the majority of apps on the Android Marketplace are free. I get the feeling that this is due in part to developers not charging for their apps as they either can't or a large proportion of their customer base can't purchase paid apps. (see my previous post on paid app limitations)

Developers still have to monetize somehow. Perhaps they're providing an ad or click supported version that users can tolerate.

Here are some of the apps I've paid for. Now, I know it's hard to get a feel of the quality of these apps without using them first hand, but you can trust me when I vouch for their value. Sure there are free options that provide similar or near functionality, but they're often hampered by their UI, performance, and design. Would Android users (or yourself) be willing to pay extra for that extra touch of quality?

Reeder: http://reederapp.com/2/
PCalc: http://www.pcalc.com/iphone/index.html
Deep Green: http://cocoastuff.com/products/deepgreen/
Pastebot: http://tapbots.com/software/pastebot/
Convertbot: http://tapbots.com/software/convertbot/
Flight Track: http://firemint.com/?page_id=565
Camera+: http://campl.us/
Delivery Status: http://junecloud.com/software/iphone/delivery-status-touch.html
Articles: http://www.sophiestication.com/articles/
iMovie: http://www.apple.com/iphone/features/imovie.html
- I own FeedR. But there are still multiple different feed readers and google reader clients available for free if you want them, FeedR was just the one that worked best for my needs.
- No use for the calculator.
- Not the biggest fan of chess, but honestly, a chintzy chess program is probably the worst example of something someone might be willing to pay extra for that I've ever seen. There are thousands of other free chess apps out there. As a fan of utility over glam, you wouldn't see that on any device I own (unless it's DAMN pretty). And that sure as hell isn't 8 bones pretty.
- That copy and paste thing would be something I'm interested in, but I wouldn't pay 4 dollars for it.
- You can get several different things just like ConvertBot for free.
- There's an ad-supported equivalent of Flight Control on the Market, and a paid version too. I wouldn't pay for it. I don't use my phone much to game and I can play infinitely better free flash games on my PC.
- I might pay for that camera thing if I cared enough, but HTC's camera app and my LED light app do most of what that one seems to do anyway. Don't really see the value in it.
- I already have a perfectly good free package tracker for my Evo. It supports UPS, USPS, FedEx and I think a few more which are all I order from so I'm set on that front. It does exactly what I need and nothing more or less. Why pay $5 to make it shinier?
- I would not pay to make Wikipedia prettier, no. I can go out and find my own knowledge if I want, and Wikipedia already has a random article button.
- Jackpot. I would definitely pay for that. It's ridiculously powerful for something on a phone and it is unique enough to warrant the price tag because there isn't much like it or anything that can even compare.

See, the thing is, I really don't see a point in paying for more than I need, for the most part. And most of those apps have perfectly functional free equivalents that do just as well even though they don't have as much of a spit-shine. But you shouldn't let that come across as "I'm unwilling to support developers whose programs I enjoy." I donated to the ChompSMS project (messaging replacement app) to remove ads but also to help keep the project going because it's one of the best apps I have on my phone. Same for Launcher Pro Plus because even if I don't need the premium features he's offering right now, I want that project to keep on going and I know it'll return massive value in the future. There are also certain cases where some free apps are just too ugly and badly coordinated to use, where some nice menus really do make the difference. This is why I own Touiteur, a gorgeous twitter app for android (that also has fantastic widgets and really awesome functionality).

Then there's also the fact that I like trying to find my own unique or interesting solutions to problems that I could just solve by paying for something. I would rather combine a few different apps to get some cool synergistic interplay than pay money for something that does that thing without the other setup because building those kinds of systems is just interesting to me. There are a lot of reasons to buy apps, and a lot of reasons not to buy them. But the general mentality on Android seems to be that if you want to put something in your pocket, you're going to need to impress the shit out of us.
 
josephdebono said:
I honestly wouldn't know. Never actually had a look around the AppStore. All i know that to look for beautiful widgets i looked up 'beautiful' and well, yeah.

Although I see what you're trying to say, but just did a search for 'beautiful' myself. Second result was beautiful widgets. Yeah, there is a lot of crap after that, but if you knew that you were looking for beautiful widgets, why does it even matter what is present after the fact?

I thought I read somewhere that with 2.2, the Marketplace search and some other issues were addressed and improved greatly from before. I've for sure noticed a much better usefulness for the search function on my Nexus One with 2.2.
 
MarkMclovin said:
The only problem I have with the Marketplace, is that I only seem to find the best widgets and apps through word of mouth, forums or Gaf.

I think they should split the Market between widgets and apps too.

But some apps have their own widgets as well.
 
GoldenEye 007 said:
Although I see what you're trying to say, but just did a search for 'beautiful' myself. Second result was beautiful widgets. Yeah, there is a lot of crap after that, but if you knew that you were looking for beautiful widgets, why does it even matter what is present after the fact?

My point is that there's a lot of crap not that I couldn't find what I was looking for.
 
josephdebono said:
My point is that there's a lot of crap not that I couldn't find what I was looking for.
Oh, ok. That's what I was saying, then. If you've easily enough found what you were looking for, what does it matter if there is excess crap there?

If I've lost my car keys, then found them, I'm done. I no longer have concern for anything else; my main task was accomplished.
 
GoldenEye 007 said:
Oh, ok. That's what I was saying, then. If you've easily enough found what you were looking for, what does it matter if there is excess crap there?

If I've lost my car keys, then found them, I'm done. I no longer have concern for anything else; my main task was accomplished.

Doesn't affect me really. Just proving my point that the actual number of apps doesn't really bear any significance in terms of what is actually available.
 
josephdebono said:
Doesn't affect me really. Just proving my point that the actual number of apps doesn't really bear any significance in terms of what is actually available.
Oh yeah, that's of course true. Numbers are padded around the board for sure with things that aren't really useful apps or possibly not true apps at all.

I do like the new rating system, though. It really helps in weeding out useful apps from wastes of time. I sometimes just go to the all app category, select the top free or paid category, then scroll around for things that look somewhat useful to me. Comments and ratings take over from there.
 
Jayge said:
- I own FeedR. But there are still multiple different feed readers and google reader clients available for free if you want them, FeedR was just the one that worked best for my needs.
- No use for the calculator.
- Not the biggest fan of chess, but honestly, a chintzy chess program is probably the worst example of something someone might be willing to pay extra for that I've ever seen. There are thousands of other free chess apps out there. As a fan of utility over glam, you wouldn't see that on any device I own (unless it's DAMN pretty). And that sure as hell isn't 8 bones pretty.
- That copy and paste thing would be something I'm interested in, but I wouldn't pay 4 dollars for it.
- You can get several different things just like ConvertBot for free.
- There's an ad-supported equivalent of Flight Control on the Market, and a paid version too. I wouldn't pay for it. I don't use my phone much to game and I can play infinitely better free flash games on my PC.
- I might pay for that camera thing if I cared enough, but HTC's camera app and my LED light app do most of what that one seems to do anyway. Don't really see the value in it.
- I already have a perfectly good free package tracker for my Evo. It supports UPS, USPS, FedEx and I think a few more which are all I order from so I'm set on that front. It does exactly what I need and nothing more or less. Why pay $5 to make it shinier?
- I would not pay to make Wikipedia prettier, no. I can go out and find my own knowledge if I want, and Wikipedia already has a random article button.
- Jackpot. I would definitely pay for that. It's ridiculously powerful for something on a phone and it is unique enough to warrant the price tag because there isn't much like it or anything that can even compare.

See, the thing is, I really don't see a point in paying for more than I need, for the most part. And most of those apps have perfectly functional free equivalents that do just as well even though they don't have as much of a spit-shine. But you shouldn't let that come across as "I'm unwilling to support developers whose programs I enjoy." I donated to the ChompSMS project (messaging replacement app) to remove ads but also to help keep the project going because it's one of the best apps I have on my phone. Same for Launcher Pro Plus because even if I don't need the premium features he's offering right now, I want that project to keep on going and I know it'll return massive value in the future. There are also certain cases where some free apps are just too ugly and badly coordinated to use, where some nice menus really do make the difference. This is why I own Touiteur, a gorgeous twitter app for android (that also has fantastic widgets and really awesome functionality).

Then there's also the fact that I like trying to find my own unique or interesting solutions to problems that I could just solve by paying for something. I would rather combine a few different apps to get some cool synergistic interplay than pay money for something that does that thing without the other setup because building those kinds of systems is just interesting to me. There are a lot of reasons to buy apps, and a lot of reasons not to buy them. But the general mentality on Android seems to be that if you want to put something in your pocket, you're going to need to impress the shit out of us.
Yeah, it seems like we differ a lot on our purchases. Of course there are always free equivalents of apps, but I'm just one who chooses to pay more for a better experience and interface. Putting Deep Green, PCalc, and Convertbot in the same category as the thousands of other chess apps is a travesty! :p
 
GoldenEye 007 said:
Oh yeah, that's of course true. Numbers are padded around the board for sure with things that aren't really useful apps or possibly not true apps at all.

I do like the new rating system, though. It really helps in weeding out useful apps from wastes of time. I sometimes just go to the all app category, select the top free or paid category, then scroll around for things that look somewhat useful to me. Comments and ratings take over from there.
Yep.

Another thing that is great about AppBrain is the Recommended Apps section where it tries to find similar apps to ones you have that it thinks you might like, which is very nice. It also has a hottest apps section for the last 24 hours and the last 7 days, so you can see whatever the trends are and what's on the up and up. Seriously guys, use AppBrain :lol
 
RubxQub said:
There have been a lot of people who have made the comparison that Android will likely become the "Windows" of the mobile space and iOS would become the "Mac OS"...meaning the marketshare would likely be massively dominated by Android, but there would be a smaller but very active subset of people working within the iOS space.

Makes sense to me, as Google seems to have a pretty "Windowsy" model of distribution. Put it on pretty much any hardware you want, while Apple is again going the "Only Apple" method of distribution again. Seems like a pretty cut and dry outcome in terms of overall marketshare unless something crazy happens.

There is no way in hell Android is going to end up owning 95% of the market with iOS owning 5%.

People seem to forget two huge differences between the mobile/tablet computing wars and computer wars:

- Apple very well already has a stronghold on the media player market which is only going to grow.

- Apple has far more mindshare then they did twenty to twenty-five years ago. The i-Pad-Phone-Pod are all the hottest things in the consumer market now with the latter two being for some time. And they all run the same operating system.

- And most importantly price. Mac's have always been much more expensive then PC's. With the cheapest one currently being $700 and while very aesthetic is very weak for it's price. Meanwhile the iPad kicked off the tablet market for a $600. That's only going to get cheaper as time goes on (though probably not much). But there is also the iPod Touches which can sell new from $200. Apple is a company that prefers to have high-end aesthetically pleasing hardware and a lot of profit. Usually these are mutually exclusive, but Apple being the marketing and design genius's they are has both. Unfortunately being near (or in some cases at) double the price of your $600, $900, or $1200 competitors will quickly leave you getting kicked out of the common consumer market. However being near or double the price of your $300, $400, and $600 competitors won't really get you kicked out.

numble said:
They also tie into the iTunes App Store and serve as an additional market for developers to create apps. As many iPhones that are out there in the wild, there are nearly as many iPod Touches.

tZ4Ix.png

So essentially including the iPad in that and you have more or less double the amount of devices. Then again cut that in half and you still get a huge lead in software support and revenue. Well unless my math is messed up. It's not really common to see different attach ratios for platforms, just look at gaming.
 
Jayge said:
Yep.

Another thing that is great about AppBrain is the Recommended Apps section where it tries to find similar apps to ones you have that it thinks you might like, which is very nice. It also has a hottest apps section for the last 24 hours and the last 7 days, so you can see whatever the trends are and what's on the up and up. Seriously guys, use AppBrain :lol
Oh, I don't even use AppBrain. This is browsing just from my phone's marketplace.
 
Freyjadour said:
All for $1.99

Market does seem less appealing, but the App Store wasn't much better a few years ago.
hold on a minute. the App Store was structurally just as good then as it is today. they just have more apps now. but the organization of it hasn't changed at all.

don't ever conflate the iPhone App Store with the Android Marketplace. Their iDevice App Store has NEVER been as obtuse to use as Android's store (from a UI perspective).

that being said, the Android Marketplace is fine as long as you know what you're looking for. But for casual browsing and happening upon gems...it is not for that.
 
GoldenEye 007 said:
Oh, I don't even use AppBrain. This is browsing just from my phone's marketplace.

You should, I like finding apps on there a lot easier. Plus, you can install their app and then click on their site to install the app and it'll automatically install on your phone.
 
Question to those with Android phones who have used the Marketplace:

do you think the Android marketplace would benefit from Google pushing it more and focusing a spotlight on apps the way apple does? do you think Google should have more of a hand in organizing and showcasing apps and actively pursuing devs to bring AAA titles to the platform? Are they capable of doing this without stepping on the toes of the carriers or handset makers? (ie: Is Google in a position to do this considering how much leverage those other two entities have with Android?)

my impression is that Android marketplace is much more the realm of hobbyists since there’s still little money to be made and a relatively small worldwide market to sell to compared to the Apple App store. I feel Google (I don’t think the carriers will do this) should start making a bigger effort to highlight apps from 3rd parties. in commercials, on the web. everywhere.
 
Android Market already has a featured section on the front page.


For the android apps, does that include revenue from ads? I mean, a lot of android developers give their apps away for free and make revenue from ads...

I think this topic is mostly useless, though, since most people probably haven't had the time to actually use both markets...
 
LCfiner said:
Question to those with Android phones who have used the Marketplace:

do you think the Android marketplace would benefit from Google pushing it more and focusing a spotlight on apps the way apple does? do you think Google should have more of a hand in organizing and showcasing apps and actively pursuing devs to bring AAA titles to the platform? Are they capable of doing this without stepping on the toes of the carriers or handset makers? (ie: Is Google in a position to do this considering how much leverage those other two entities have with Android?)

my impression is that Android marketplace is much more the realm of hobbyists since there’s still little money to be made and a relatively small worldwide market to sell to compared to the Apple App store. I feel Google (I don’t think the carriers will do this) should start making a bigger effort to highlight apps from 3rd parties. in commercials, on the web. everywhere.
In some ways, Google does do that. For instance, I've definitely downloaded apps that were displayed on my Marketplace widget as ads. Also, there are featured apps scrolling on the main app screen in each category in addition to apps featured in other parts of the Marketplace browsing experience. It definitely is not as in depth as I remember the App Store being with spotlighting a certain app or putting them in commercials or something (with the nature of the marketplace, I'm sure handset manufacturers would have to be relied on to highlight a particular app in a commercial or something since Google failed to really utilize the N1 to maybe push some things), but some level of that is there.

I also think the payments have to be sorted out too. Everyone from every country should be able to sell and buy apps in the official marketplace at least. I don't have a clue why there is an issue with that. I think that would definitely help too.

To others, I'll have to try out AppBrain, then. I hope I don't like it because if I do, I'm going to keep putting off finals!
 
numble said:
I've talked about it before. It's called Pleco and Its a universal app for iPhone and iPad. It combines 10 licensed Chinese-English (and one Chinese-Chinese) dictionary, an eReader (that is great on iPad) that let's you load up Chinese documents and give you a ton of popup definitions from the various dictionaries when you poke on a Chinese word, a modified Safari browser that does the same as the eReader, andca spaced-repetition flashcard system that integrates with the dictionaries to test you on everything from writing and tones. There's a long Android thread on the site's forum, and the developer is adamant that there won't be an Android version for a long time.

Living in China at the moment and it's great--I use the iPad version at work to read Chinese documents and at home to read Chinese news articles, and on the subway and out and about I'm either drilling myself in vocabulary or looking up words that I encounter on the street or when spoken to.

The open source Chinese dictionary out there that a lot of apps are based on isn't up to snuff (and I can use it with the other paid licensed dictionaries on Pleco anyway), at least for my current needs.


Wow i am downloading that app. There is a Japanese app that is just as good called Japanese.
 
Ok fine I'll give my take on the stuff...

I don't like spending money, I like making more intelligent decisions when it comes to my money which is the reason I went with Android + T-mobile.

I've been on Verizon with a company discount without android and was paying about $90 per month. With android it was going to be something like $140 per month + more without the company discount. (currently laid off)

ATT was going to cost about the same, although I do get slightly better reception with ATT at my house than I do with Verizon, Altel, and T-mobile I still didn't really want the iphone since so many apps had to be purchased instead of available for free. Plus, T-mobile roams with edge free on ATT. I also didn't like being told how to use my phone, I got sick of being on lockdown at Verizon and I certainly wasn't going to deal with that at another phone company. I have broadband at home and can't get any form of 3G service from any provider here so voice coverage was the only thing I really cared about.

So, I went with T-mobile and picked the G1. I'm still with T-mobile this day and still using android (MyTouch Slide) and I'm still on the myfaves plan and guess what my total cost for unlimited messaging, downloads, voice, roaming, data, google navigation, 5 unlimited numbers, unlimited nights and weekends, and 300 anytime minutes is?

$85 per month tax included and I've never payed for an app. Yet I still have a phone that is capable of doing more than I'd ever need it to do. It's a good sounding phone with good reception, it's a Free GPS navigator that is very accurate, it's a Free and powerful MP3 player, it's a Free and good video player, it's a Free low powered and high powered flashlight via FlashApp and Akari, it's a free MP3 cover fetcher, a free 5mp camera with a flash, a free video recorder, a free barcode scanner, a free walkie talkie, a free old school handheld game console with real controls via the keyboard. I could go on and on about all the other features such as a timer, weather widget, rss reader, internet browser, free tethering device, email reader and notifier, youtube downloader and uploader, the list of stuff I get for only $85 per month goes on and on and on and continues to grow.

I simply can't do all this for that price on the iphone.
 
quadriplegicjon said:
The iOS version and the Android version are actually very similar, he just posted pictures of different screens.
Does the iOS one route some functions to touch.facebook.com like the android one does?

I find that bloody annoying...
 
My friend has a lightsaber app on his iPhone, when you wave it around it makes the familiar lightsaber noises. I searched for one on Android Market for my new Droid X and couldn't find anything.
 
I really would like to attempt to port my in-development game to iPhone, just to compare the experiences. But the base I'm using is highly tied to Android, and mix that in with predisposed preferences, it probably won't happen. :(

Also I don't have a Mac or iOS device to test on. Ah well.

If I were making things from scratch, I'd try to do it primarily using C in the NDK to make porting as painless as possible. This developer did the opposite and was able to port his iPhone game to Android in about a week, which is quite frankly impressive. Thus, the reason games aren't prominent in Android yet is probably either worrying over piracy or ignorance at how easy the process is, probably a bit of both. I think the piracy issue will become less problematic as time goes on, Google had a big presence at GDC and they just released a hugely improved official DRM system.
 
15g8lko.jpg


Stolen from Keyser Soze: The iTunes App Store on iPad now has Genius recommendations based on past downloads/purchases. I think this will be a pretty cool idea. Does iOS 4 on iPhone have the same thing yet? I haven't updated my old 3G.
 
Unknown Soldier said:
My friend has a lightsaber app on his iPhone, when you wave it around it makes the familiar lightsaber noises. I searched for one on Android Market for my new Droid X and couldn't find anything.

There's several, I believe. I had one until this last week when I had to reinstall my apps. If you Google "Android" and "lightsaber" I'm sure you can find what it's called.
 
numble said:
15g8lko.jpg


Stolen from Keyser Soze: The iTunes App Store on iPad now has Genius recommendations based on past downloads/purchases. I think this will be a pretty cool idea. Does iOS 4 on iPhone have the same thing yet? I haven't updated my old 3G.

Yeah, the iPhone App Store has Genius recommendations.
 
numble said:
http://s4.tinypic.com/15g8lko.jpg

Stolen from Keyser Soze: The iTunes App Store on iPad now has Genius recommendations based on past downloads/purchases. I think this will be a pretty cool idea. Does iOS 4 on iPhone have the same thing yet? I haven't updated my old 3G.

In my experience the "Genius" recommendations on the music side have been much more "miss" than "hit". I'd be surprised if it was any different on the apps side.
 
Nerevar said:
In my experience the "Genius" recommendations on the music side have been much more "miss" than "hit". I'd be surprised if it was any different on the apps side.
between iphone genius store, pandora, and last.fm, i've found last.fm to have the best recs, although i've gotten decent recs from each of them at times. i should note i don't really use any of them heavily just fiddle around from time to time
 
9to5Mac also posted this on the subject as well (I think they must read GAF or something :lol )

http://www.9to5mac.com/apple_app_store_dominates

A good read, but more heavily slanted towards projecting this years data versus upcoming years.
 
MidgarBlowedUp said:
I simply can't do all this for that price on the iphone.

Eh, I dunno. Like everyone is saying, there are lots of free equivalents on both Markets for the basic stuff, which is most of what you listed. Other than that specific game type (which is more than covered by the catalogue of games anyway) none of that seems like it would be impossible to do for free, just at a glance.
 
AstroLad said:
between iphone genius store, pandora, and last.fm, i've found last.fm to have the best recs, although i've gotten decent recs from each of them at times. i should note i don't really use any of them heavily just fiddle around from time to time

Sometimes I feel like the person who built the Pandora recommendation engine is the same person who built the Netflix recommendation engine. Do you like "action-oriented violent gory science fiction"? Do you like "guitar-oriented high tempo rock and roll with female vocals"? Honestly, what the hell guys.
 
Nerevar said:
Sometimes I feel like the person who built the Pandora recommendation engine is the same person who built the Netflix recommendation engine. Do you like "action-oriented violent gory science fiction"? Do you like "guitar-oriented high tempo rock and roll with female vocals"? Honestly, what the hell guys.
yeah for me pandora plays super mainstream stuff even when i set the radio off a really obscure artist. last.fm tends to do the opposite, which is much more what i'm looking for, but then again i guess they have the benefit of having logged thousands of plays from me and they do a pretty decent job with that info imo
 
numble said:
http://s4.tinypic.com/15g8lko.jpg[IMG]

Stolen from Keyser Soze: The iTunes App Store on iPad now has Genius recommendations based on past downloads/purchases. I think this will be a pretty cool idea. Does iOS 4 on iPhone have the same thing yet? I haven't updated my old 3G.[/QUOTE]

The android market doesn't have anything like this, but appbrain, a 3rd party interface to the same market, does have a recommendation system (in both its web browser client, and android client)
 
Andrex said:
I really would like to attempt to port my in-development game to iPhone, just to compare the experiences. But the base I'm using is highly tied to Android, and mix that in with predisposed preferences, it probably won't happen. :(

Also I don't have a Mac or iOS device to test on. Ah well.

If I were making things from scratch, I'd try to do it primarily using C in the NDK to make porting as painless as possible. This developer did the opposite and was able to port his iPhone game to Android in about a week, which is quite frankly impressive. Thus, the reason games aren't prominent in Android yet is probably either worrying over piracy or ignorance at how easy the process is, probably a bit of both. I think the piracy issue will become less problematic as time goes on, Google had a big presence at GDC and they just released a hugely improved official DRM system.

it will be interesting to see how/if the new DRM system eases developer concerns.
 
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