Fbh
Member
Do people actually like this effect?
Every time I play some Unreal Engine 4 game with stylized or "anime" look there's this awful effect where they have some sort of blue/white/orange glare taking up the top third (or half) of the screen. It's in games like SMTV, DBZ Kakarot, Khazan, etc.
It usually makes the image look way more washed out, it almost makes it look like you are playing on a really shitty LCD with awful edge light bleeding. And it doesn't even make sense half of the time because they keep it even when you are indoors, it's not some dynamic effect depending on the camera position in relation to the sun or some other light source, it's a permanent effect that's on at all times.
Like this:
I'm indoors, standing in a hallway with no lights, why is there white light blasting down from above?
This stuff looks worse than Chromatic Aberration and film grain IMO, except unlike those they basically never give you the option to disable it. It doesn't even fit the anime look, which is something I generally associate with a high contrast image and not washed out edges.
On PC some games have mods to disable it (first thing I did in DBZ Kakarot) and I think you can sometimes disable it by modifying the .ini file. But on console you are screwed .
Then again I looked it up online and only found a few random reddit threads talking about it, so maybe I'm in the minority here.
Every time I play some Unreal Engine 4 game with stylized or "anime" look there's this awful effect where they have some sort of blue/white/orange glare taking up the top third (or half) of the screen. It's in games like SMTV, DBZ Kakarot, Khazan, etc.
It usually makes the image look way more washed out, it almost makes it look like you are playing on a really shitty LCD with awful edge light bleeding. And it doesn't even make sense half of the time because they keep it even when you are indoors, it's not some dynamic effect depending on the camera position in relation to the sun or some other light source, it's a permanent effect that's on at all times.
Like this:

I'm indoors, standing in a hallway with no lights, why is there white light blasting down from above?
This stuff looks worse than Chromatic Aberration and film grain IMO, except unlike those they basically never give you the option to disable it. It doesn't even fit the anime look, which is something I generally associate with a high contrast image and not washed out edges.
On PC some games have mods to disable it (first thing I did in DBZ Kakarot) and I think you can sometimes disable it by modifying the .ini file. But on console you are screwed .
Then again I looked it up online and only found a few random reddit threads talking about it, so maybe I'm in the minority here.