• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

(another) Revolution Rumor

I can't believe some of the jackasses who came in here assaulting Johnny like that. Since when do we NOT want people with inside connections to tell us juicy rumors even if they don't come to frutition? Stop having a cow if everything everyone says doesn't happen and to my knowledge Johnny has ALWAYS stated when something was rumor or as far he knows posotively true. Its obvious the man knows some stuff he proved it at E3 so stop implicating him as a flat out liar who makes up shit like Folder or something.
 
Wowsers
Another new controller has leaked!!!



































FatControllerAndPorter.jpg


When will the world get fed up of photoshops.
Nintendo aint leaking anything, and we'll see something Late July Early August which is when they usually show something big
 
tetsuoxb said:
A split screen game is not rendered at full resolution (I.e. each panel is not a 480p render squished down), so it isnt as easy as hitting a button and poof, 480p gaming.

I never really said that each screen would end up with 480p resolution (SDTV's can't even do 480p anyways). I realize that there would be a sacrifice in resolution 'cos taking a splitscreen quadrant of one image is only 1/4th what it was...however, that's all it would have been if it had stayed on one screen to begin with, right? From there, the lil' reciever could "blow up" the scale of that quadrant which gives each player thier own screen. Maybe there's no HD 'cos Nintendo is maximizing 480i/480p output for multiple screens too. Maybe they could make it to where game makers could send multiple 480i/p signals to multiple TV's too? This wouldn't require UWB 'cos it would only be a 480p signal. There would be an interlaced reciever for like $15 and a progressive receiver (PC monitor, EDTV, HDTV output) for like $25. It can be done, look at NDS one card wireless multiplayer. I realize the NDS graphics isn't a good comparison, but you gotta figure that these receivers wouldn't be picking up game code or controller interface, etc., just the A/V of a game.

Also, I agree with you on outputting 2 or more different games to multiple TV's...it isn't gonna happen.
 
Any wireless video will require UWB, 802.11n or something similar because it will have to be done digitally. Current wireless video transmitters are poor quality and too prone to interference which would be a definite no-no when it comes to playing video games.

They also take up a huge amount of bandwidth just for a single analog stream, which when you throw wireless pads into the mix as well as other things people have like cordless phones, wireless routers etc. you are just asking for trouble. One card NDS games aren't sending video either, they are just downloading cut-down versions of the game into the memory of the 'slave' handhelds. There is no video being sent.

Nintendo really are better off making the hardware as cheap as possible, so that it isn't out of the question for people to get more than one Revolution per household. I think as well as wireless online, they will push wireless LAN heavily. And probably produce a cheap add-on screen for Revolution, like they planned to do with GC.
 
Nash said:
One card NDS games aren't sending video either, they are just downloading cut-down versions of the game into the memory of the 'slave' handhelds. There is no video being sent.

I don't see what NDS multiboot has to do with this.
 
DrGAKMAN said:
Maybe there's no HD 'cos Nintendo is maximizing 480i/480p output for multiple screens too. Maybe they could make it to where game makers could send multiple 480i/p signals to multiple TV's too?
Since this article was supposedly penned on the second, for publication on the third, and it's already the fourth, isn't this issue pretty-much moot? Why persist fantasizing about complicated technologies of dubious merit, which will only serve to disappoint you when the reality of a more mundane but still interesting Revolution is revealed?

I won't dismiss the possibility of a docking station or some functional equivalent--actually a useful and novel concept, IMO--but that's a far cry from what people here have been dreaming up. I mean, people were also fiercely adamant about 3D projection for chrissakes; why hasn't this given people a sense of perspective?
 
You could get great quality video decoding over standard 54mbps 802.11 without even using up all of the bandwidth, but you'd need to compress it at one end and decompress it at the other. A TV dongle that could do that would be expensive... potential 802.11n systems are twice as fast as that though. It could be less intensive on the TV's side of things.

I don't believe this article though myself. Until I can source an article that ends with ign.com, I won't either.
 
In my opinion it's pretty clear that the innovations of Revolution will be in these 3 areas:

1) The controller (gyro still probably the most likely, although it's probably more than just that. Reggie's comment about merging NES/SNES/N64/GC pads is a bit strange though)
2) Free wireless online multiplayer (and probably wireless LAN support as well)
3) Online delivery of games. I expect there will be regular new simple games made available to download, as well as the already announced retro stuff.

Add it all together and you would have a paradigm shift (atleast for Nintendo anyway). I don't think the innovation is in how the games are displayed - so no multiple tv's, no stereoscopic 3D ... and no holograms ;)
 
mrklaw said:
The thing I don't understand is one console -> multiple TVs. Assuming you need a little receiver box for each TV (only practical solution apart from actual cables), why not just bring two consoles? Going by the size of the proto shown at E3, its very portable. Plus you get the benefit of concentrating your engine on only displaying one screen, rather than making a 'one size fits all' engine that has to do good single player, and also two/three screen multiplayer?

Just have the consoles talk to each other wirelessly.
Sure that'd be superior, but how often are there multiple consoles and multiple copies of the same game around? Game Boy has had system linking forever, and the only times I was ever able to link up with someone was with a phenomenally popular game like Tetris or Pokémon.
 
We tested two IPTV solutions at work (one was vbrick, the name of the other esxcapes me) and both ran like complete ass over 802.11g. I'm talking like 1 frame a minute.
 
JoshuaJSlone said:
Sure that'd be superior, but how often are there multiple consoles and multiple copies of the same game around? Game Boy has had system linking forever, and the only times I was ever able to link up with someone was with a phenomenally popular game like Tetris or Pokémon.


So if Nintendo are cool for one console + one copy of the game, just have 1disc multiplayer like DS/PSP can do.
 
mrklaw said:
So if Nintendo are cool for one console + one copy of the game, just have 1disc multiplayer like DS/PSP can do.

Yeah, I think this is quite likely (atleast for simple games, or cut-down multiplayer modes) because of the Revolution's built-in flashram.
 
Can anyone translate this? This is REAL, taken from a 2004 patent, and it has Kanji no one On Moz can traslate;


rev03.JPG



If you can, thanks in advance!
 
I'm not sure I see much point in this. In the PS3, it will just be overkill fun. I was actually considering a second dlp projector for the PS3 (think about it, the screens could line up perfectly!), but Nintendo wouldn't do something like this unless there was some higher moral purpose like the DS. And honestly, I'm not sure I care about the second screen in DS. The only decent argument I've heard for one is using the touchscreen can obscure your view of one screen, and umm, I don't have a touchscreen tv =P So umm, maps and radars are revolutionary?

Maybe multiplayer (instead of splitscreen). But to be honest, the situations where I've had multiple TVs set up for gaming (Halo, and erm, Halo2), we had multiple Xboxen anyway.

or does it broadcast on an available TV wavelength/channel?

That would be way cool, but I wonder if the FCC wouldn't have issues with that.
 
Top Bottom