On PS5 it's perfectly fine, so I guess it's the same on Xbox.Can anyone tell me what the font is like on Xbox?
Lots of games release with tiny font that I strain to read on my tv from my couch.
Yeah. I know it's DnD but I just don't agree with this kind of design philosophy and feel it's outdated. Unless it's a disadvantaged arrow or spell attack I prefer chances of missing to be extremely low or nil. It just feels like padding and makes battles take longer than they need to. I had no shame starting out on explorer difficult purely because of that.Few things more infuriating than getting a "miss" on a clear hit (the animation hit clearly hit the target). Dice rolls... -_-'111111111
Just use honour modeIt's definitely overrated. No game built around save scumming can ever truly be considered great.
Exactly. Game already has damage ranging from "1 to whatever", so what is the point of "miss" other than making the combat even slower/more annoying that already is?Yeah. I know it's DnD but I just don't agree with this kind of design philosophy and feel it's outdated. Unless it's a disadvantaged arrow or spell attack I prefer chances of missing to be extremely low or nil. It just feels like padding and makes battles take longer than they need to. I had no shame starting out on explorer difficult purely because of that.
I prefer chances of missing to be extremely low or nil. It just feels like padding and makes battles take longer than they need to.
The chance of a "Miss" is strongly tied to armor class. Basically the better the armor of the character, the higher the chance the attack will miss.Exactly. Game already has damage ranging from "1 to whatever", so what is the point of "miss" other than making the combat even slower/more annoying that already is?
Just use honour mode
Honour mode includes permadeath.A bandaid doesn't work great on a decapitated body.
Death + failure is a minor annoyance in BG3.
That eliminates all of the emotional potential a game can have. No risk means no reward.
Honour mode includes permadeath.
I guarantee losing the entire game isn't just a "minor annoyance". Better pick your fights wisely.
They use D&D rules which is literally built around failure and living with consequences. You can see that in the game too.The game is built around the regular mode. Larian knows the vast majority of its players are going to save scum so that's where they put their design resources. A tacked on, low effort permadeath mode won't cut it.
If their next game is built around permadeath, they'll have my attention.
They use D&D rules which is literally built around failure and living with consequences. You can see that in the game too.
If you realize a fight is too much for you for example, you can try to escape instead. Or worse, sacrifice companions in order to do that . There are also many failure states that actually lead down different paths, which means they certainly thought properly about what happens if players fail something.
Thats the thing, they did not built the game around save scumming . In my playthrough i can count in one hand how many times i died, and they were all avoidable. And i never save scummed in order to get the "perfect" results i wanted. Game still went on regardless, even if i had to live with the fact somebody i tried to save died, or that i had to spend precious resources.If D&D is built around consequences and Larian built Baldurs Gate 3 around save scumming...then they built it with an obvious conflict of interest in mind.
I do not endorse half measures.
How did Larian build the game around save scumming? The option is there, as with pretty much every game with manual saves, but it's not like you're forced to use it.If D&D is built around consequences and Larian built Baldurs Gate 3 around save scumming...
A bandaid doesn't work great on a decapitated body.
Death + failure is a minor annoyance in BG3.
That eliminates all of the emotional potential a game can have. No risk means no reward.
How did Larian build the game around save scumming? The option is there, as with pretty much every game with manual saves, but it's not like you're forced to use it.
Yeah, which is why Swen Vincke has been saying in pretty much every interview "trust the dice". FWIW I've played the game through twice and have save scummed like twice. And those were my weak moments. You're strawmanning pretty hard here.They built save scumming and reloading into the core experience because they know that's what the majority of their players will do.
On PS5 it's perfectly fine, so I guess it's the same on Xbox.
Game is also well playable on controller imho. There is kind of a learning curve, but even if you have never played a CRPG before, pass the 10 hours mark (still quite a lot) you get pretty used to it and realise that it is really not as complicated and with endless possibilites as it first seems.
On normal mode (the middle one) it's also not too difficult and does not require you to master all the subtleties of the different systems
IS that sven?cope
I agree with you on the Witcher that series fell off hard
where? I enjoyed 99% of retro games
I don't enjoy 99% of modern games
I haven't changed AT ALL. No one can gaslight me on this I'm not crazy
the games did they aren't made like the arcade games of old
the exist to pump money from you, push agendas and are all about 'narrative' but the writing sucks most of the time
the gameplay is uninspired crap....some games are easy some are hard almost none of it is fun or interesting
I feel like someone has to be either really young or just an addict to enjoy modern gaming
How is life on the internet difficult? Just ignore, move one, turn off. I disagree with so many people, especially in group think places like reddit or twitter/X. I take solace that I am not apart of the heard and am my own person. Nothing difficult about it. Just ignore down votes, wear them as a badge of honor and know you are true to yourself. That being said, what the fuck man.... you better love Baldur's gate like the rest of us or else....it’s a big shame you get called an idiot for saying you think it’s not fun.
The usual „you don’t get it so you must be stupid” it’s just moronic.
I’ve realised recently that if you don’t agree with popular bandwagon, life on the internet is very difficult.
Mind you I’ve not played the game but I don’t think it’s my type of a game.
That’s why these populists like asmongold have so many viewers. They just say what crowds want to hear.
Yes but Disco Elysium is far far better written than nearly all other CRPG (including Baldurs Gate 3) and also and very importantly with a very original setting, far away from boring heroic fantasy 101I put in about seven hours and finished the prologue and got to the beach and yeah, character models and writing aside, it just isnt for me. Im glad I gave it a shot though and I understand the praise. I guess im just a straight weirdo when it comes to RPGs and CRPGs specifically. Like, I fuckin LOVED Disco Elysium (thats a CRPG right?) and that was on my GOTY list in 2019.
I think you're downplaying BG3, it's really terrific. Especially how the player can affect the events in the story - I'd say within any given playthrough between two people, there will be scenes that will have played out completely differently. I'm about to finish my second character, and looking forward to the "Dark Urge" origin story, because why the fuck not, let's go all in on the evil.Yes but Disco Elysium is far far better written than nearly all other CRPG (including Baldurs Gate 3) and also and very importantly with a very original setting, far away from boring heroic fantasy 101
for me, it's a combination of mood & fatigue. like yourself, i've played & really enjoyed tactical games (ff, disgaea, etc) & old school crpg. nowadays, i just don't seem to be able to maintain the focus/interest beyond 2 or 3 dozen hours. i have fun up till then, but, once the novelty wears off, & it starts feeling more like work? i'll just quit & never look back. but i do still, for those 2/3 dozen hours, really enjoy myself. go figure...You have to be in a certain mood for these types of games. I've barely made any progress. I used to love these games more. From FF tactics to the original Baldur's Gate on PC. I also love D&D. But nowadays I'd rather play real time games.
I restarted my campaign with mods and it made it way better. Just skip the combat and enjoy the story and characters, that's where the game shines imo.
Yeah its funny how much we've moved on in terms of camera control expectations these days. I never had any issues playing the likes of the original XCOM etc so many years ago. Or even the likes of the more recent Banner Saga stuff. But when I played DOS2 a few years back, I hated the restrictive nature of the camera. Its definitely something to consider imo.Amazing game but I'll tell you what's not fun about it.... not being able to look up. That shit is killing me. If I wasn't 50 hours deep I'd re buy on pc just for the chance of modding that.
Yeah its funny how much we've moved on in terms of camera control expectations these days. I never had any issues playing the likes of the original XCOM etc so many years ago. Or even the likes of the more recent Banner Saga stuff. But when I played DOS2 a few years back, I hated the restrictive nature of the camera. Its definitely something to consider imo.