rubik's dude
Member
Back before it was well known that smoking caused cancer, Big Tobacco companies swore that smoking was safe. Obviously they knew it wasn't safe, they had the data to prove it, but did everything they could to hide it.
In this day and age, it seems as if we're treading the same ground with social media and mental health. We have major companies like Facebook, Twitter and Instagram, that swear social media has no negative impact on mental health, despite research and whistleblowing that shows the contrary.
I see parallels between the two. Smoking caused lung cancer, and excessive exposure to social media can be a cancer for the mind. In regards to smoking, regulations were put into place and any tobacco products had to be labeled with the Surgeon General's warning.
Is this a fair comparison? And if so, do you see social media eventually following the same path as the Big Tobacco companies, with regulations and warnings eventually being put into place, to inform people of the negative side effects of excessive social media exposure?
As an aside, I remember when I played Final Fantasy XI, which was originally released in 2002, that did something along those lines. Every time you logged in, you had to agree to a clause that essentially said the game was addicting and that you agree not to forget about your real life responsibilities:
In this day and age, it seems as if we're treading the same ground with social media and mental health. We have major companies like Facebook, Twitter and Instagram, that swear social media has no negative impact on mental health, despite research and whistleblowing that shows the contrary.
I see parallels between the two. Smoking caused lung cancer, and excessive exposure to social media can be a cancer for the mind. In regards to smoking, regulations were put into place and any tobacco products had to be labeled with the Surgeon General's warning.
Is this a fair comparison? And if so, do you see social media eventually following the same path as the Big Tobacco companies, with regulations and warnings eventually being put into place, to inform people of the negative side effects of excessive social media exposure?
As an aside, I remember when I played Final Fantasy XI, which was originally released in 2002, that did something along those lines. Every time you logged in, you had to agree to a clause that essentially said the game was addicting and that you agree not to forget about your real life responsibilities: