Anyone else want a new sega console?

Sega returns to console gaming

  • hell yes

    Votes: 43 41.0%
  • let it go

    Votes: 62 59.0%

  • Total voters
    105
Sega knew all too well that a PS2 was on the horizon, not as if Sony were in it just for one console, problem was Service Games had no margin for error when it came to launch and support of the console...
there was no error, the problem is that Sega went 18 months without representation in the West and when the Dreamcast arrived in 1998/1999 you know, the PS1 and N64 were receiving their best games ever, powerful franchises, that's all, today the output of Sony, MS and Nintendo is inferior, this means that they are weaker today.
 
But as I said, Atlus RPGs and RGGS Yakuza games are not sustaining a console.
Probably not I agree. Sonic still sells a ton, but that's because it is on Nintendo consoles. Remove Sonic from Nintendo consoles, and people won't start buying a SEGA console to continue playing Sonic. They will simply play something else on that Nintendo console.

This is why you need a whole package with a good hardware and several very appealing games + third parties, all at once. That's difficult, especially nowadays.
 
Last edited:
I don't know the industry could sustain it. Sega certainly couldn't afford the losses they would sustain if they pulled their content from everywhere else to have exclusives to try to grow install base.

I think the best that Sega could do is probably release a retro box similar to the 2600+/7800+ line like Atari has done. Have it play original 16 bit and 32X carts of their classic games and issue physical re-releases of their top hits from the era and some of the excellent homebrew games. If they could figure out a clean way to play the 8-bit carts that would be a bonus.
 
I loved Sega consoles but I also loved my ex at one time and I don't want to go back to her. It's time to move on folks. If Sega releases a console it will end in disappointment.
 
But as I said, Atlus RPGs and RGGS Yakuza games are not sustaining a console.
What sustains it?

Halo and Halo 2 sustained the original Xbox, games in the same hierarchy as Persona, other Xbox games had poor sales, but xbox yet sold 24 million in 4 years.

What sustained Sega Genesis ? Sonic and the low price, simple.

What sustained the Wii U, Mario 2D, and Zelda 2002 in HD? Besides the brand, the games need to have an impact. Virtua Fighter 6 has the potential to be an initial system seller until Persona 6 and Sonic are released, you know.

I understand your point, but you underestimate the potential of Sega's IPs. Almost 8 million for Persona it's a huge number, 4.5 million for Sonic Frontiers best selling Sonic in Japan , and 3 million for Total War are significant numbers.
 
Last edited:
I was hoping for a Sega Microsoft collaboration with a Sega Branded Series S
Series Sega.

This was back during the Wednesday buy Sega thread days.

Now instead how about a Steam Powered Sega?
 
What sustains it?

Halo and Halo 2 sustained the original Xbox, games in the same hierarchy as Persona, other Xbox games had poor sales yet sold 24 million in 4 years.
What sustained Sega Genesis ? Sonic and the low price

What sustained the Wii U, Mario 2D, and Zelda 2002 in HD? Besides the brand, the games need to have an impact. Virtua Fighter 6 has the potential to be an initial system seller until Persona 6 and Sonic are released, you know.

I understand your point, but you underestimate the potential of Sega's IPs. Almost 8 million for Persona it's a huge number, 4.5 million for Sonic Frontiers best selling Sonic in Japan , and 3 million for Total War are significant numbers.

Nothing really sustained Wii U if that's your example and now I'm not sure what you expect for sales

But even then, Mario and Zelda have constantly showed that they can lift a console to the finish line exclusively. Sega sales numbers are multiplatform. Persona series sales is the cumulative of all spinoffs on nearly every platforms, in the end jRPGs barely break 2M units. Why do you think Square Enix is doing all they can to get away from jRPG stigma with FF? It's niche. Nintendo wouldn't survive on just Xenoblade.

Like cireza cireza said, how much you expect peoples that made those recent multiplat sales to go and buy a sega console only for those titles? Sega would have to take huge business risks to start a console hardware and ramp up studios for a decent output. Too risky.
 
Only if MS leaves the platform/hw market. A 4th console platform has been attempted many times but the market/industry can't sustain it. There really can be only 3.

That said, Sega teaming up with Xbox (much like in the OG Xbox days) could be a compelling platform. Just reverse it this time: let Sega do the hardware (something that's not basically a clone of PS6) and MS be the big "2nd party" publisher.
 
Only if MS leaves the platform/hw market. A 4th console platform has been attempted many times but the market/industry can't sustain it. There really can be only 3.

That said, Sega teaming up with Xbox (much like in the OG Xbox days) could be a compelling platform. Just reverse it this time: let Sega do the hardware (something that's not basically a clone of PS6) and MS be the big "2nd party" publisher.
sega and microsoft join forces , sony get fucked via double penetration
i like it
 
roosnam1980 roosnam1980

You're triggered by my post and cireza cireza but really, tell us what's left in terms of studios over at Sega?

RGGS and Atlus mainly right? Those are niche games, jRPG going over 2M sold copies is already hard to achieve on multiple platforms, on a sega console it would be abysmal. Sonic team is a shadow of itself. The teams that made good dreamcast games are iirc all gone? They simply don't have the output to sustain a console
This, Sega isn't capable of competing at the stage a new console would require.
 
Yes, but a "console" in the vein of Dreamcast won't happen ever again.

Actually the closest bet is SEGA becoming one of these new Xbox device licensees, and modifying the hell out of the design & frontend UI to feel like a SEGA console would've. If they could add ports to support official Dreamcast, Saturn, Genesis & Master System controllers/peripherals, and get some really good CRT filter packages installed (plus, obviously, strong emulators to run their classic games), that'd actually be awesome.

As much as I'd prefer a Valve Steam PC-console hybrid, if SEGA did that with an Xbox device variant...NGL I'd have to pick that up and add it to the collection. I also think it'd sell better than any Asus/Lenovo/MSI etc.-branded Xbox PC-console hybrid device, so that's something else worth considering.

there was no error, the problem is that Sega went 18 months without representation in the West and when the Dreamcast arrived in 1998/1999 you know, the PS1 and N64 were receiving their best games ever, powerful franchises, that's all, today the output of Sony, MS and Nintendo is inferior, this means that they are weaker today.

Have you not paid attention to MK World's sales? How it's selling virtually 1:1 with Switch 2 systems? Tell me what IP SEGA has that has anywhere near that type of selling power today?

The closest they had was Virtua Fighter in the mid-90s for Saturn, and even in that case it was only regional (Japan). And the comparison is relative at best; in absolute numbers MK World decimates the entire VF series combined from great heights. And I say this as someone who likes VF (and am looking forward to VF6).
 
Last edited:
Not a "modern" one... but I think they could manage to make a 16-bit revival console successful, commissioning new sequels to classic games, indie support, etc. There is a market for something cheap and retro.
 
I regret a bit not buying the Sega and Nintendo mini consoles.

I would be willing to buy a some sort of budget console with a vast array of Sega games.
 
not really. What would they bring that is unique or interesting to compel a purchase. Their SW is all Multiplat, and they do not make anything that would move HW sales.

I would take a genesis retro mini, or a dreamcast retro mini.
 

2025: Sega
2024: Capcom
2023: Sony
2022: Microsoft
2021: Sega
2020: 505 Games
2019: Capcom
2018: Bethesda Softworks
2017: Electronic Arts
2016: Sega
2015: Nintendo
2014: Take-Two Interactive
2013: Electronic Arts
2012: Microsoft
2011: Take-Two Interactive

In terms of number of quality games released SEGA are the best publisher this generation.
 
Last edited:
Have you not paid attention to MK World's sales? How it's selling virtually 1:1 with Switch 2 systems? Tell me what IP SEGA has that has anywhere near that type of selling power today?
You're confused. Any system sells for three reasons.

A-New product
B- Games
C- Price

You want to suggest that Mario Kart sells the Switch 2 when in fact it's the opposite. People buy the Switch 2 first ''A'' and only find two new games to buy, you know.
The closest they had was Virtua Fighter in the mid-90s for Saturn, and even in that case it was only regional (Japan). And the comparison is relative at best; in absolute numbers MK World decimates the entire VF series combined from great heights. And I say this as someone who likes VF (and am looking forward to VF6).
Sonic Adventure also sold 1:1 with the Dreamcast in the Western release but Dreamcast had 18 games
You and the other user didn't understand why I mentioned VF6, graphics, the idea is that a hypothetical console would sell the game and not the opposite, VF's function has always been an interactive tech demo.
 
You want to suggest that Mario Kart sells the Switch 2 when in fact it's the opposite. People buy the Switch 2 first ''A'' and only find two new games to buy, you know.
Despicable Me Lol GIF
 
God no. Sega is doing great right now. I have no desire to buy a new console my PS is fine and I just want to play games on there. Either bring your games over or don't I don't even care anymore I'm flooded with games right now.
 
heart says yes
head says no

hope MS gives xbox to sega to manage
sega is retarded enough to keep xbox retarded, but actually likes games so theyll do something other than just controllers
 
Top Bottom