Anyone having doubts about Super Mario Galaxy?

RaidenZR said:
Lapsed: the DS was selling well before New Super Mario Bros. came out. Let's not forget it also coincided with the US release of the DS Lite. That did account for some sales and interest there too.

DS was not selling that well before NSMB came out in the US. A redesign in hardware may give hardware sales a bump, but in order for it to keep going there has to be software behind it. NSMB was one of the 'rockets' that helped elevate the DS in US.

What I find fascinating is that new gamers, who might buy a DS for those dreaded 'non-games', tend to pick up NSMB. But they are not picking up Mario 64 DS.

underfooter said:
Ya but if they game gets 9's and 10's from reviewers and is hailed as the best 3D platformer ever, it WILL mean something. They need to please us hardcore Nintendites on some level, and I'd be a little letdown if they gave up on the 3D mario's for sales. The sense of exploration and freedow amazed me.

a 2D mario almost seems like the easy way out.

I never said to give up on 3d Marios. I am saying that 3d incarnations should not be the only line of the franchise. There is no reason why there can't be a 2d Mario as well.

I think we will see a new 2d Mario game designed on the Wii in the vein of 'Super Mario Brothers'. NSMB's sales should wake Nintendo up. There are so many new possibilities of a new 2d Mario game with the Wii. Using online, you could play multiplayer and maybe have more than two people in a game. What about a map editor where people could make their own single player levels and multiplayer levels and trade them through WiiConnect24? Since Wii is a 24/7 console, Nintendo could add in new levels or worlds to download.

Anyway, I am cautiously optimistic about Mario Galaxy. I think Nintendo has some more surprised for us in terms of WiiConnect24 capability and maybe minigames.
 
Lapsed, where did you get the idea that SMW was rushed?

Also, 2D Marios aren't really suitable for consoles nowadays. But 2D drum based Donkey Kong platformers are, though apparantly.
 
Lapsed said:
I think we will see a new 2d Mario game designed on the Wii in the vein of 'Super Mario Brothers'. NSMB's sales should wake Nintendo up. There are so many new possibilities of a new 2d Mario game with the Wii. Using online, you could play multiplayer and maybe have more than two people in a game. What about a map editor where people could make their own single player levels and multiplayer levels and trade them through WiiConnect24? Since Wii is a 24/7 console, Nintendo could add in new levels or worlds to download.

Those God send features doesn't exist in other people's mind. Only mine and yours. :(
 
After Sunshine? Of course I'm having doubts.

But this is a return to the fast-paced gameplay of Mario 1 and 3. Combine that with a little bit of exploring and wonder... It's going to be awesome, despite any doubts.
 
TheGreatDave said:
Both those statements are true for me. Sure, I didn't enjoy getting the last 10 or so Shines, but I loved the camera. Nothing bad to say about it.

Some of those extra shines in the bonus levels and the old school levels were a pain in the ass. The camera was moving all over the place and I was walking/running straight.

Same goes for getting some blue coins also. I'm fine if the design is for difficulty but a subpar camera is inexcusable, especially for a game that requires precise timing.
 
The Experiment said:
Some of those extra shines in the bonus levels and the old school levels were a pain in the ass. The camera was moving all over the place and I was walking/running straight.

Same goes for getting some blue coins also. I'm fine if the design is for difficulty but a subpar camera is inexcusable, especially for a game that requires precise timing.

I have complaints about Sunshine, but the camera isn't one of them. I had no problem with it at all. I just always use the camera to move Mario, if you get what I mean. Always running forward with Mario, moving the camera to dictate which direction that is.
 
Ruas said:
after this one I hope we finally get a mario game with themed levels again.

I dream of free roaming mushroom kingdom of platforming everywhere with themed regions and landmarks reminiscent of classic super mario levels. Almost no story, the game would focus on it's platformer mechanics + it's awesome power-up system.
Goal would be to find the lair of all the koopa kids in order finally get the info for where Bowser is hiding with the princess!
But this wet dream won't happen i guess.
 
Jiggy37 said:
If it was that Nintendo itself doesn't view them as suitable, how do you account for Super Paper Mario?

No, no no. I was trying to say that they seemed to think something like DK: JB would be a goldmine as opposed to a true 2D Mario game for a console.


Ranger X said:
I dream of free roaming mushroom kingdom of platforming everywhere with themed regions and landmarks reminiscent of classic super mario levels. Almost no story, the game would focus on it's platformer mechanics + it's awesome power-up system.
Goal would be to find the lair of all the koopa kids in order finally get the info for where Bowser is hiding with the princess!
But this wet dream won't happen i guess.

That's been my dream for years. Don't go stealing it, bitch! :P
 
Oblivion said:
No, no no. I was trying to say that they seemed to think something like DK: JB would be a goldmine as opposed to a true 2D Mario game for a console.
Okay, you're right. Perhaps I'm just too kneejerk-reactionary since I'm as peeved as anyone that 2D's all but gone across every home console.
 
Ranger X said:
I dream of free roaming mushroom kingdom of platforming everywhere with themed regions and landmarks reminiscent of classic super mario levels. Almost no story, the game would focus on it's platformer mechanics + it's awesome power-up system.
Goal would be to find the lair of all the koopa kids in order finally get the info for where Bowser is hiding with the princess!
But this wet dream won't happen i guess.
That sounds awesome.
PantherLotus said:
OK - I listened to the 1UP YOURS bit about SPM. And he does say that it starts out "like" an RPG. He does, admittedly, say that you don't start out with all of your abilities. BUT.

He does mention the Inn, the people to talk to, but he does note that the stages themselves are "straight up" platforming. "You're jumping on goombas, you're jumping on koopas..."

So I was wrong about the no RPG bits, but I was not wrong about the mainly-platforming bits.

Jesus I'm hyped for this game.
No one was arguing about that it didn't have any platforming. I know it has a lot of platforming but for those expecting a straight up platformer just in the style of Paper Mario might be disappointed since it also shares a lot of RPG elements. And don't get me wrong.
PantherLotus said:
In his words, "It's good."
Who the hell is saying it's going to be bad lol. It sounds amazing!
 
Jiggy37 said:
Okay, you're right. Perhaps I'm just too kneejerk-reactionary since I'm as peeved as anyone that 2D's all but gone across every home console.

Yeah. I'd kill for a real live 2D console Mario from EAD. Seriously, it's a goddamn (forgive the overuse of the term) license to print money, and Nintendo didn't bother. I'm glad we have SPM at least. :)
 
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