Anyone having doubts about Super Mario Galaxy?

me and my friend had a dicussion about it.
there are really cool elements, but he thinks going from planet to planet is really lame.
hopefully it will turn out good.
 
Yes, I have my doubts.

The planets seem like a cool idea, but I imagine it will get old. I also bet the game is ridiculously easy (no bottomless pits to fall into?), and that the bosses will be the typical "hit it 3 times and win" type.

I'm most likely going to pass on this Mario, but I hope it turns out be decent.
 
Taichu said:
Yes, I have my doubts.

The planets seem like a cool idea, but I imagine it will get old. I also bet the game is ridiculously easy (no bottomless pits to fall into?), and that the bosses will be the typical "hit it 3 times and win" type.

I'm most likely going to pass on this Mario, but I hope it turns out be decent.
There are some in the e3 demo.
 
jstevenson said:
After playing it at E3, no, I have no doubts. It felt like playing Mario 64 for the first time.

So same graphics 10 years later? Sweet, I love the wii...Especially when I can poo poo on it with my ps3
 
ant1532 said:
I cant stand statements like this.

Because its true? The collecting and the lack of "flow" of mario 64 is what killed the genre. Everyone just copied Nintendo and then all is history. Its good to see atleast on developer trying to put the "flow" back into platformers. I have more hope for Sonic than this game.
 
Monk said:
Because its true? The collecting and the lack of "flow" of mario 64 is what killed the genre. Everyone just copied Nintendo and then all is history. Its good to see atleast on developer trying to put the "flow" back into platformers. I have more hope for Sonic than this game.
dark10x said:
Mario 64 was NOT a collectathon. Too many people mistake the stars as mere collectable objects rather than actual goals. Each star marked a specific end point and functioned as a token of completion. The game attempted to integrate a several different "stages" into a single 3D environment. It's really a pretty neat concept and works beautifully within the context of the game. It's not traditional Mario, but it embodies many of the qualities.

Unfortuantely, many developers clearly mis-understood the stars. You have a lot of platformers that focus on actual collection rather than actual goals. The stars represent an endpoint while the power cells in Jak and Daxter (for instance) are far more arbitrary. You were simply exploring an open world while searching for objects. There is a world of difference between the two.

Mario 64 was one of the greatest products ever to come out of Nintendo. It delivered on all fronts. The gameplay was top notch, it controlled beautifully, and looked better than basically everything on the market at that time. It was truly a landmark.
.
 
AndoCalrissian said:
Sunshine was decent, but it was being measured up to it's predecessor Mario 64, which is one of the most important platformers ever created.

I strongly disagree.

Super Mario Sunshine was a half baked effort. All kinds of camera bugs and anyone who says that they had no problems with the camera and was able to get all 120 shines is a liar. The flaws don't become obvious until you get to anything challenging. The schizophrenic camera screwed me many times. I would be walking straight and then all of a sudden, the camera moves to the opposite side of the wall for no ****ing reason.

The game was chock full of useless shines and blue coins. This smacks of lazy effort because the last game I knew that involved collecting tons of shit was Donkey Kong 64. Why DK64 gets endless shit for its collectathons but SMS gets a pass in mind boggling. In many ways, the collecting in SMS was even more tedious than DK64.

Then you got the final level, which didn't even look like they bothered to try.

I have higher hopes for Galaxy because Sunshine ****ed up that badly. Galaxy's premise seems to have more meat than Sunshine's empty promises of vague returns of old school gameplay. Galaxy seems to move in a new direction that appears to be much more creative than Sunshine.

Still, I didn't think they would screw up SMS but they did. I remain optimistic for Galaxy though.
 
Monk said:
Because its true? The collecting and the lack of "flow" of mario 64 is what killed the genre. Everyone just copied Nintendo and then all is history. Its good to see atleast on developer trying to put the "flow" back into platformers. I have more hope for Sonic than this game.
You took it too far.
 
Galaxy is currently my most anticipated game across all platforms. Casamassina gave it so much praise after e3. He said that it was so good it looked and played like a final product, if a game can do that in an early demo then I give it high hopes.
 
considering

1) SMS sucked for the most part

2) no Wii game i have played actually made the Wiimote seem anything more than gimmick


3) i am not too fond of it taking place in Space


I think it might suck :(
 
The Experiment said:
I strongly disagree.

Super Mario Sunshine was a half baked effort. All kinds of camera bugs and anyone who says that they had no problems with the camera and was able to get all 120 shines is a liar. The flaws don't become obvious until you get to anything challenging. The schizophrenic camera screwed me many times. I would be walking straight and then all of a sudden, the camera moves to the opposite side of the wall for no ****ing reason.

The game was chock full of useless shines and blue coins. This smacks of lazy effort because the last game I knew that involved collecting tons of shit was Donkey Kong 64. Why DK64 gets endless shit for its collectathons but SMS gets a pass in mind boggling. In many ways, the collecting in SMS was even more tedious than DK64.

Then you got the final level, which didn't even look like they bothered to try.

I have higher hopes for Galaxy because Sunshine ****ed up that badly. Galaxy's premise seems to have more meat than Sunshine's empty promises of vague returns of old school gameplay. Galaxy seems to move in a new direction that appears to be much more creative than Sunshine.

Still, I didn't think they would screw up SMS but they did. I remain optimistic for Galaxy though.
I said it was "decent", not the second coming. Despite its flaws, it's not a bad game.
 
The Experiment said:
All kinds of camera bugs and anyone who says that they had no problems with the camera and was able to get all 120 shines is a liar.

Both those statements are true for me. Sure, I didn't enjoy getting the last 10 or so Shines, but I loved the camera. Nothing bad to say about it.
 
I have no doubt that it'll be awesome if I can hold out until it's $20-30 (and/or it has Luigi). If I don't, I'll probably be much less forgiving of its flaws, as with Mario 64 and Sunshine, and end up thinking it was a worthwhile purchase but probably not as much so as the two DS games or six VC games I could've bought for the same price.
I have much more hope for Super Paper Mario, though. Less going against the success of that one, in the context of its developer's history.



dark10x said:
Mario 64 was NOT a collectathon. Too many people mistake the stars as mere collectable objects rather than actual goals. Each star marked a specific end point and functioned as a token of completion. The game attempted to integrate a several different "stages" into a single 3D environment.
I'm not going to argue it's a collect-a-thon, but you've correctly (maybe inadvertently) highlighted its problem: it attempted to make several stages out of one. Sure, one could argue that there were 93+ levels, but since you're always starting off from the same point and usually moving along the same path for a good while, it gets redundant. And Nintendo must have realized that at least to some degree (but not enough degree), considering the changes to Sunshine, where each stage would be in some way fundamentally different depending on what shine you were going after.
 
ant1532 said:

So what if a collectathon isnt what Nintendo intended with Super Mario 64? In the end it left developers thinking that collecting things as part of the main game is a good thing. It could have been done oh so much better, and n a way that devs got it. The stupid mansion system sucked hardcore. IMO it should have been one big game world. Even Mario 3 had that one thing against it.

Zelda did what mario didnt, in the sense that it wasnt about getting x number of stars to continue. It was about completing objectives and resulted in things that made sense. Like if you pulled a level something somewhere happened. And as a result it allowed you to go somewhere else.



What about the flow of the game? It was a series of like 3 minute tasks. It is probably where the mini game concept came from.
 
While I didn't have nearly the problems that the Experiment did, one shine that required the usage of walljumps, I believe behind the ferris wheel, provided me with the most trouble I've had with a camera since Starshot: Space Circus Fever.
 
Kabuki Waq said:
considering

1) SMS sucked for the most part

2) no Wii game i have played actually made the Wiimote seem anything more than gimmick


3) i am not too fond of it taking place in Space


I think it might suck :(

You must hate fun or something.
 
galaxy is destined to be bashed and critized exactly the same way sunshine was.

People thought sunshine's enviroments were boring because pretty much everything was a beach. In galaxy, everything is planets.

Nintendo should realize that Mario works only in 2d and in the mushroom kingdom.

Not in delfino Islands, Not in planet, and not in other Galaxies.

No way is galaxy going to be received as well as New SMB.
 
DIrtyWeasel said:
Having no camera control in Zelda TP worried me, but I ended up not having any problems with it. I'm sure the same will apply for this game.

I remember I was talking to some guy at Gamestop about Zelda TP a few months before release. He said he had played the game on Wii and you could move the camera by holding down a button and then moving the analog stick... ****ing liar... :lol
*boots zelda*
*presses C button*
*moves analogue stick*
Umm... am I missing something here?
 
sphinx said:
galaxy is destined to be bashed and critized exactly the same way sunshine was.

People thought sunshine's enviroments were boring because pretty much everything was a beach. In galaxy, everything is planets.

Nintendo should realize that Mario works only in 2d and in the mushroom kingdom.

Not in delfino Islands, Not in planet, and not in other Galaxies.

No way is galaxy going to be received as well as New SMB.

Here's the key difference: most beaches look the same. Planets can look like ****ing anything, be any size, have any kind of gravity, any kind of residents and any kind of storyline. The only enemies we've seen so far are so Mushroom Kingdom-y that I can't help but smile from just seeing a Goomba. Sunshine's faults highlight Galaxy's qualities at this point.
 
definitely not me... i really do have alot of faith in the team and they never failed me... i liked super mario sunshine and this game is the reason why i want to pick up a wii.
 
TheGreatDave said:
Here's the key difference: most beaches look the same. Planets can look like ****ing anything, be any size, have any kind of gravity, any kind of residents and any kind of storyline. The only enemies we've seen so far are so Mushroom Kingdom-y that I can't help but smile from just seeing a Goomba. Sunshine's faults highlight Galaxy's qualities at this point.

they better bring those trailers and demos sooner than later because so far, all I see is Mario jumping from planet to planet with a purple/black background. I hope it turns out better than sunshine in regards to enviroments but I don't have much hope for that.

Like I said, Mario belongs in the Mushrrom kingdom.
 
i agree with those who think the 3D games have lacked something when translated from the 2d games. 2D games were so varied and I really miss the mushroom kingdom, the koopa kids, and suits and upgrades. i mean i dont want the exact same game every time but i do not think the good elements need to be completely forgotten.


still i have hope for this game.
 
Cyan said:
mario_world_map.png


this is precisely part of the mushrrom kingdom, doesn't it?

exactly that is what I mean.
 
Looking at some of the videos again it's hard to deny that Galaxy's gameplay looks a great deal better than Sunshine's. The sound effects and music though definitely remind me of Sunshine though, and that is a bad thing.

I've been playing through Mario 64 again on the VC and everything about it just exudes classic Mario. The music is amazing and the enviroments are vibrant and varied. Nintendo needs to take that style and through it on top of Galaxy's creative design and they should have a winner.
 
I HOPE Nintendo goes all out for this iteration of Mario, but I did not like the E3 demo one bit.

I still dont understand the point of slapping a cursor in a Mario game.
 
Mike G.E.D. said:
I HOPE Nintendo goes all out for this iteration of Mario, but I did not like the E3 demo one bit.

I still dont understand the point of slapping a cursor in a Mario game.

Cursoring makes it more mature.
 
I think you guys should go ask someone in the real world if they think Yoshi's island is in the Mushroom Kingdom or if its Dinosaur Island. :D
 
sphinx said:
they better bring those trailers and demos sooner than later because so far, all I see is Mario jumping from planet to planet with a purple/black background. I hope it turns out better than sunshine in regards to enviroments but I don't have much hope for that.

Like I said, Mario belongs in the Mushrrom kingdom.

http://wiimedia.ign.com/wii/image/article/732/732719/super-mario-galaxy-20060914080419050.jpg

http://wiimedia.ign.com/wii/image/article/732/732719/super-mario-galaxy-20060914080418409.jpg

Right there, we've got two pictures with more variety than the majority of Sunshine had.

And this Mushroom Kingdom stuff is just silly; surely you're attached to the characters and locations, both of which can easily be put on planets in Space. Look at those pictures; do they look like Spaceship Mario to you?

7Th said:
Super Paper Mario is the real Mario game to look forward to... Why should I have doubts about Galaxy?

Super Paper Mario isn't a real Mario game, and people expecting it to be like NSMB or something are just going to be pissed off. It's easily my most anticipated game of the next few months, but Jesus, it's not going to be Super Mario World 3 or anything.
 
Cyan said:
Dinosaur Land.

Asshole.

Learn some Latin and live a little. (or just look up the meaning of "et al")


Here's the truth:
Everywhere that there are 2D goombas, koopa-troopas, and magic power mushrooms trapped in brick blocks is by definition, the Mushroom Kingdom. SMW was technically a vacation to "Dinosaur Island" which exists within the Mushroom Kingdom (Castles and Flag Poles give it away). And just because I love being right, Yoshi's Island was a part of Dinosaur Land, which itself exists in the Mushroom Kingdom.

In the same technicality, Sunshine Island exists outside the Mushroom Kingdom (remember Mario had no rights there.) Super Mario 2 was in Dream Land, SM64 was in Mushroom Kingdom, but some perverse version of it that had no mushrooms or other awesomeness.

And Super Paper Mario is a 2D sidescroller with little-to-no RPG elements, other than hitpoints.
 
PantherLotus said:
And Super Paper Mario is a 2D sidescroller with little-to-no RPG elements, other than hitpoints.

And abilities you have to earn, right? Like...the ability to run.

And an overworld with characters to talk to.
 
TheGreatDave said:
http://wiimedia.ign.com/wii/image/article/732/732719/super-mario-galaxy-20060914080419050.jpg

http://wiimedia.ign.com/wii/image/article/732/732719/super-mario-galaxy-20060914080418409.jpg

Right there, we've got two pictures with more variety than the majority of Sunshine had.

And this Mushroom Kingdom stuff is just silly; surely you're attached to the characters and locations, both of which can easily be put on planets in Space. Look at those pictures; do they look like Spaceship Mario to you?

the bolded part is an overstatement. The pics are o.k but Mario sunshine also had lava ( in form of goop ) and some big mechanic things.

I know what you mean with different enviroments being possible in different planets. I am looking forward to that too but I prefer not to have too high expectations. I wasn't expecting ANYTHING at all from sunshine and I ended up liking it a lot.
 
PantherLotus said:
Sorry. No parties, no text-based combat, nuthin.

I agree it's not going to be an RPG, but it's not going to be NSMB with awesome graphics; it doesn't look like it's going to feel quite like a traditional Mario game. Which I'm fine with.
 
TheGreatDave said:
I agree it's not going to be an RPG, but it's not going to be NSMB with awesome graphics; it doesn't look like it's going to feel quite like a traditional Mario game. Which I'm fine with.

I'm thinking it will feel more like the recent Yoshi's Island DS, with breathtaking graphics and shimmering effects, and an awesome use of multiple playable characters (changeable at any time) that are required to get the player through/across/around/over certain parts of each stage.

Those thinking that this will be a sequel to TTYD will be the ones that are disappointed, not the ones thinking it will be a platformer. The only thing this shares with the former is the art style.
 
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