I cant stand statements like this.Monk said:I have to say. Mario should have never went 3d. Mario 64 was the bane of all platformers to come.
There are some in the e3 demo.Taichu said:Yes, I have my doubts.
The planets seem like a cool idea, but I imagine it will get old. I also bet the game is ridiculously easy (no bottomless pits to fall into?), and that the bosses will be the typical "hit it 3 times and win" type.
I'm most likely going to pass on this Mario, but I hope it turns out be decent.
jstevenson said:After playing it at E3, no, I have no doubts. It felt like playing Mario 64 for the first time.
Wait, where are you getting thisTaichu said:(no bottomless pits to fall into?)
ant1532 said:I cant stand statements like this.
...marcusarelius said:So same graphics 10 years later? Sweet, I love the wii...Especially when I can poo poo on it with my ps3
Monk said:Because its true? The collecting and the lack of "flow" of mario 64 is what killed the genre. Everyone just copied Nintendo and then all is history. Its good to see atleast on developer trying to put the "flow" back into platformers. I have more hope for Sonic than this game.
.dark10x said:Mario 64 was NOT a collectathon. Too many people mistake the stars as mere collectable objects rather than actual goals. Each star marked a specific end point and functioned as a token of completion. The game attempted to integrate a several different "stages" into a single 3D environment. It's really a pretty neat concept and works beautifully within the context of the game. It's not traditional Mario, but it embodies many of the qualities.
Unfortuantely, many developers clearly mis-understood the stars. You have a lot of platformers that focus on actual collection rather than actual goals. The stars represent an endpoint while the power cells in Jak and Daxter (for instance) are far more arbitrary. You were simply exploring an open world while searching for objects. There is a world of difference between the two.
Mario 64 was one of the greatest products ever to come out of Nintendo. It delivered on all fronts. The gameplay was top notch, it controlled beautifully, and looked better than basically everything on the market at that time. It was truly a landmark.
AndoCalrissian said:Sunshine was decent, but it was being measured up to it's predecessor Mario 64, which is one of the most important platformers ever created.
You took it too far.Monk said:Because its true? The collecting and the lack of "flow" of mario 64 is what killed the genre. Everyone just copied Nintendo and then all is history. Its good to see atleast on developer trying to put the "flow" back into platformers. I have more hope for Sonic than this game.
I said it was "decent", not the second coming. Despite its flaws, it's not a bad game.The Experiment said:I strongly disagree.
Super Mario Sunshine was a half baked effort. All kinds of camera bugs and anyone who says that they had no problems with the camera and was able to get all 120 shines is a liar. The flaws don't become obvious until you get to anything challenging. The schizophrenic camera screwed me many times. I would be walking straight and then all of a sudden, the camera moves to the opposite side of the wall for no ****ing reason.
The game was chock full of useless shines and blue coins. This smacks of lazy effort because the last game I knew that involved collecting tons of shit was Donkey Kong 64. Why DK64 gets endless shit for its collectathons but SMS gets a pass in mind boggling. In many ways, the collecting in SMS was even more tedious than DK64.
Then you got the final level, which didn't even look like they bothered to try.
I have higher hopes for Galaxy because Sunshine ****ed up that badly. Galaxy's premise seems to have more meat than Sunshine's empty promises of vague returns of old school gameplay. Galaxy seems to move in a new direction that appears to be much more creative than Sunshine.
Still, I didn't think they would screw up SMS but they did. I remain optimistic for Galaxy though.
The Experiment said:All kinds of camera bugs and anyone who says that they had no problems with the camera and was able to get all 120 shines is a liar.
I'm not going to argue it's a collect-a-thon, but you've correctly (maybe inadvertently) highlighted its problem: it attempted to make several stages out of one. Sure, one could argue that there were 93+ levels, but since you're always starting off from the same point and usually moving along the same path for a good while, it gets redundant. And Nintendo must have realized that at least to some degree (but not enough degree), considering the changes to Sunshine, where each stage would be in some way fundamentally different depending on what shine you were going after.dark10x said:Mario 64 was NOT a collectathon. Too many people mistake the stars as mere collectable objects rather than actual goals. Each star marked a specific end point and functioned as a token of completion. The game attempted to integrate a several different "stages" into a single 3D environment.
ant1532 said:
Kabuki Waq said:considering
1) SMS sucked for the most part
2) no Wii game i have played actually made the Wiimote seem anything more than gimmick
3) i am not too fond of it taking place in Space
I think it might suck![]()
*boots zelda*DIrtyWeasel said:Having no camera control in Zelda TP worried me, but I ended up not having any problems with it. I'm sure the same will apply for this game.
I remember I was talking to some guy at Gamestop about Zelda TP a few months before release. He said he had played the game on Wii and you could move the camera by holding down a button and then moving the analog stick... ****ing liar... :lol
inpHilltr8r said:*boots zelda*
*presses C button*
*moves analogue stick*
Umm... am I missing something here?
sphinx said:galaxy is destined to be bashed and critized exactly the same way sunshine was.
People thought sunshine's enviroments were boring because pretty much everything was a beach. In galaxy, everything is planets.
Nintendo should realize that Mario works only in 2d and in the mushroom kingdom.
Not in delfino Islands, Not in planet, and not in other Galaxies.
No way is galaxy going to be received as well as New SMB.
TheGreatDave said:Here's the key difference: most beaches look the same. Planets can look like ****ing anything, be any size, have any kind of gravity, any kind of residents and any kind of storyline. The only enemies we've seen so far are so Mushroom Kingdom-y that I can't help but smile from just seeing a Goomba. Sunshine's faults highlight Galaxy's qualities at this point.
Cyan said:
Thats Super Mario World and it's in Dinosaur land.PantherLotus said:Yoshi's Island et. al, is IN the Mushroom Kingdom, turd!
ant1532 said:Thats Super Mario World and it's in Dinosaur land.
Mike G.E.D. said:I HOPE Nintendo goes all out for this iteration of Mario, but I did not like the E3 demo one bit.
I still dont understand the point of slapping a cursor in a Mario game.
AniHawk said:Cursoring makes it more mature.
AniHawk said:Cursoring makes it more mature.
sphinx said:they better bring those trailers and demos sooner than later because so far, all I see is Mario jumping from planet to planet with a purple/black background. I hope it turns out better than sunshine in regards to enviroments but I don't have much hope for that.
Like I said, Mario belongs in the Mushrrom kingdom.
7Th said:Super Paper Mario is the real Mario game to look forward to... Why should I have doubts about Galaxy?
Cyan said:Dinosaur Land.
Asshole.
PantherLotus said:And Super Paper Mario is a 2D sidescroller with little-to-no RPG elements, other than hitpoints.
Cyan said:
TheGreatDave said:And abilities you have to earn, right? Like...the ability to run.
And an overworld with characters to talk to.
TheGreatDave said:http://wiimedia.ign.com/wii/image/article/732/732719/super-mario-galaxy-20060914080419050.jpg
http://wiimedia.ign.com/wii/image/article/732/732719/super-mario-galaxy-20060914080418409.jpg
Right there, we've got two pictures with more variety than the majority of Sunshine had.
And this Mushroom Kingdom stuff is just silly; surely you're attached to the characters and locations, both of which can easily be put on planets in Space. Look at those pictures; do they look like Spaceship Mario to you?
PantherLotus said:Sorry. No parties, no text-based combat, nuthin.
Uh, what? You do have to learn abilities.PantherLotus said:Sorry. No parties, no text-based combat, nuthin.
TheGreatDave said:I agree it's not going to be an RPG, but it's not going to be NSMB with awesome graphics; it doesn't look like it's going to feel quite like a traditional Mario game. Which I'm fine with.