Thick Thighs Save Lives
NeoGAF's Physical Games Advocate Extraordinaire
This was shared just recently on Twitter by Daniel Vávra (KCD2 creative director).
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If the first game serves as indication, we'll be getting both quantity and quality with this game.Quality over quantity right guys.
Right?
Oh that dig was for Dragon Age only.
Anyway, cant wait for the game.
Both shall be delivered, if the 4 hour hands on previews (and Vávra's previous games) are any indicationQuality over quantity right guys.
Right?
Oh that dig was for Dragon Age only.
Anyway, cant wait for the game.
with AI tools this will be possibleOverrated. I prefer
OVER ONE BILLION GUNS
The hundred scripts actually fit quite well. One of our quests can take almost as long as a regular movie, and there are a lot of quests.
If we were to take pure acting sequences in the game (cutscenes), they are about as long as three movies. But in the game, most of the dialogues are outside of these cutscenes, plus each character has so-called barks, that is, the kind of talking in the open world (greetings, shouts, conversations in the store, reactions to things in the world...). And of course we have plenty of other texts around - the main character's diary, the codex, tutorials, hints...
It is a lot. A person who can read quickly (300 words per minute), if he read for eight hours a day, he would read for 3 working weeks.
How many people wrote that? Almost twenty. What did I write? It is probably clear that only a small part. Most main quests are based on my concept and plot outline, then we brainstorm it together, then one of the designers gets to write it, and then as the "showrunner" of the game, I read everything, edit it and possibly rewrite it if I don't like it. 100% of cutscenes passed through my hands one way or another. For example, last summer I edited almost 100% of all the dialogue of the main characters in the game so that it all fits together, the characters behave consistently across quests and use a consistent manner of speaking.
Despite that, I still come across things in the game that I've never seen, because it's simply not within the power of one person to monitor all of thisBut mostly they surprise me rather pleasantly
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Except nobody is saying that.We're back in the 2000's marketing.
"More words = better game"
Hope you understand what an 'implication' means.Except nobody is saying that.