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Appreciation Thread: F-Zero GX

I can't say enough about how much I loved Fzero GX. I played the shit out of it. I was beaten in to submission over and over to obtain my goals but I did and the payoff was awesome. The arcade tracks are amazing. The car customization tool was amazing. Story mode was amazing. The way your forced to fight (with out weapons), to survive and place in the race is ingenious. There's just no better Futuristic racer out there as far as I'm concerned...... and even still Fzero can improve 10 fold with online matches, death races, a track editor with custom circuit creation modes etc.....


*bows down to Fzero*
 
F-Zero GX was just right. Other than some of the presentation, I wouldn't want one thing to change. I'll still be playing this game a decade from now.
 
Great game, great challenge (I'll never be able to unlock some stuff in it).

Two shitty things-

1) Records established from normal racing are not saved. I never understood why.

2) The post-race interviews. Embarassing to watch and painful to hear.

Thanks to GX I'll never enjoy the original F-Zero ever again.
 
Fantastic game, I was able to unlock everything, even all the character endings without resorting to snaking. The game was one of the hardest games this gen but a great reminder of how soft gamers have gotten over the years.
 
dog$ said:
2) The post-race interviews. Embarassing to watch and painful to hear.

Thanks to GX I'll never enjoy the original F-Zero ever again.

You have to not take it seriously. Think of it as a laugh after all the hard work you put in.
 
I never take my hardcore gaming accomplishments too seriously but knowing I unlocked all the AX tracks and beat 7 story missions on Very Hard is all I need to remind myself that I am indeed sixty-eight shades of manly. And that is not depressing at all.
 
hukasmokincaterpillar said:
I never take my hardcore gaming accomplishments too seriously but knowing I unlocked all the AX tracks and beat 7 story missions on Very Hard is all I need to remind myself that I am indeed sixty-eight shades of manly. And that is not depressing at all.

and you should.... It's no joke completing all that business!
 
An AV developed F-Zero game for the Revolution will just give me more reasons to believe that the Revolution will possibly be my most played console of all time. Online F-Zero will own my soul.

F-Zero GX is the best racer of this console generation.
 
Leatherface said:
and you should.... It's no joke completing all that business!

The three broken controllers were more than worth it. I forget exactly which VH missions I said No Mas to but it was the first time I can remember in a game where I had to accept the fact that beating the CPU was simply beyond my ability and I couldn't attribute it to cheap AI, poor design or buggy game code. I had climbed the mountain and found peace.
 
dog$ said:
Two shitty things-

1) Records established from normal racing are not saved. I never understood why.

2) The post-race interviews. Embarassing to watch and painful to hear.

You forgot to mention the 3rd and possibly most shittiest thing of them all.....YOU CAN'T TURN THE DAMN MUSIC OFF!!! WTF this has got to be the only racing videogame in existance where you don't get seperate sound fx/music volume controls! Booo sega/ninty!
 
dog$ said:
Two shitty things
There are a few more...

To explain where I come from: F-Zero X was one of my favourite N64 games and I put countless hours into time trial and multiplayer. I had been awaiting F-Zero GX since it was first announced (ok, even before that) and I was seriously getting hyped over all the slick trailers, the graphics and the possibilty of a Sega-Nintendo collaboration. And once the game was out, I was in love with the F-Zero feeling again, the game just felt perfect. I even managed to win all cups on master, even though I wouldn't describe me as a very good gamer, but I was just so dedicated to this game (ok, I sucked pretty bad in Story Mode).

But F-Zero GX was in no way perfect. In fact, there are many aspects that make it hard for me to decide which version to prefer, X or GX:
- The random track creator (X-Cup) from F-Zero X is missing
- The track builder from the N64 DD expansion is missing
- It's a rather subjective argument, but I prefer the soundtrack from F-Zero X (Rock>Techno, and the songs seem more memorable to me)
- The decision to leave out LAN-play (or dare I say, the possibility to have online play via Warp Pipe) because of time problems
- Loading times. Yeah, I'm a spoiled little brat, but I simply can't stand them. Not that they are too long (even though they are longer than in most Nintendo games), it's all these menus you have to go through, just to change the track in multi player, which brings me to my next point
- A 2-player-grand-prix would have been really, really great. And if the Gamecube can't show 30 racers on two screens, well at least give me the possibility to play a whole cup at once and don't have me go through the fucking menus again to change the track
- The controls are great... too great for their own good (or for the controller). It heavily relies on the analog shoulder buttons, which eventually wear out after using the controller for some time (like the analog stick from the N64 controller did). It's just very irritating to me to feel that the L and the R-button have different amounts of resistance "left" and this makes it hard to navigate.
- The game has too many "stupid Sega"-moments
* e.g. the fucked-up physics that allow flying and snaking... what happened there?
* WHY CAN'T I FUCKING MOVE MY SAVE FILE. :(

Don't get me wrong, I still love F-Zero GX (it's my favourite Gamecube game), but it saddens me to see how the possibility of a nearly perfect game was wasted.

Yes, I already posted this in the We all love Nintendo-Thread, but it fits this thread much better and how should I have known that someone creates a F-Zero GX appreciation thread within a few hours? And yes, I really appreciate F-Zero GX (I often joked that I'd send a fruit basket to AV as a "thank you" ;) ), but there are certain flaws that just had to be mentioned in this thread.
BTW, how many copies were sold worldwide? IIRC, >300k in the US and ~100k in Japan?! Is this enough to warrant a full-fleshed sequel for the Revolution?
 
This game is absolutely amazing. I am definitely a weaksauce gamer, and yet I really enjoyed the difficulty. I unlocked all the tracks...Story mode on hardest difficulty was absolutely insane, though.

F-Zero GX <3 <3 <3
 
My GC could never play this game...I would be able to beat a race and have the system lock up during the post race screens without fail. Traded in the game for multiple copies and the same thing happened =\

Unlike the blatantly overhyped and overrated N64 game, I actually really liked this one, too :(
 
Wakune said:
Unlike the blatantly overhyped and overrated N64 game, I actually really liked this one, too :(
...
Most N64 gamers were saving their money for Ocarina of Time, and most Nintendo magazines featured Zelda on the last three covers before it was released and treated F-Zero X like a niche title.
OK, maybe my memory is skewed as F-Zero X was released in Europe in November, but I've always thought of F-Zero X as one of most under-appreciated games ever, a classic that was forgotten as soon as it was released, a victim of OoT's hype.
 
I loved the original F Zero to death and FZX was like a punch in the gut to me.

The only thing that was worse than the fog was the god-awful announcer. I also didn't appreciate the lighter tone that the game had compared to the original.

Sega's take on the series is the best thing to happen to F Zero and possibly the best thing they've done this generation, software wise.
 
I still pop this in the ol' Cube and give it a few laps. I love this game.

My hopes for the Rev version of F-Zero

- The return of the comic book art style from F-Zero X
- Awesome cel-shaded graphics. Maybe have little comic book panels and speech bubbles.
- ONLINE PLAY
- More "HOLY SHIT!" jumps. F-Zero X had that covered. GX not as much.
- Return of the random track generator
- Give us a track editor
- Finally, bring back the guitar rock soundtrack

EAD/AV, MAKE IT HAPPEN!
 
I don't understand how someone can hate X and love GX.
The core gameplay is almost identical and Sega even included all of the cheesy 30 cars/characters.
 
Ronin said:
I still pop this in the ol' Cube and give it a few laps. I love this game.

My hopes for the Rev version of F-Zero

- The return of the comic book art style from F-Zero X
- Awesome cel-shaded graphics. Maybe have little comic book panels and speech bubbles.
- ONLINE PLAY
- More "HOLY SHIT!" jumps. F-Zero X had that covered. GX not as much.
- Return of the random track generator
- Give us a track editor
- Finally, bring back the guitar rock soundtrack

EAD/AV, MAKE IT HAPPEN!

I agree mostly except on the graphics. I prefer Sega's style by far. :)
 
Acrylamid said:
There are a few more...

To explain where I come from: F-Zero X was one of my favourite N64 games and I put countless hours into time trial and multiplayer. I had been awaiting F-Zero GX since it was first announced (ok, even before that) and I was seriously getting hyped over all the slick trailers, the graphics and the possibilty of a Sega-Nintendo collaboration. And once the game was out, I was in love with the F-Zero feeling again, the game just felt perfect. I even managed to win all cups on master, even though I wouldn't describe me as a very good gamer, but I was just so dedicated to this game (ok, I sucked pretty bad in Story Mode).

But F-Zero GX was in no way perfect. In fact, there are many aspects that make it hard for me to decide which version to prefer, X or GX:
- The random track creator (X-Cup) from F-Zero X is missing
- The track builder from the N64 DD expansion is missing
- It's a rather subjective argument, but I prefer the soundtrack from F-Zero X (Rock>Techno, and the songs seem more memorable to me)
- The decision to leave out LAN-play (or dare I say, the possibility to have online play via Warp Pipe) because of time problems
- Loading times. Yeah, I'm a spoiled little brat, but I simply can't stand them. Not that they are too long (even though they are longer than in most Nintendo games), it's all these menus you have to go through, just to change the track in multi player, which brings me to my next point
- A 2-player-grand-prix would have been really, really great. And if the Gamecube can't show 30 racers on two screens, well at least give me the possibility to play a whole cup at once and don't have me go through the fucking menus again to change the track
- The controls are great... too great for their own good (or for the controller). It heavily relies on the analog shoulder buttons, which eventually wear out after using the controller for some time (like the analog stick from the N64 controller did). It's just very irritating to me to feel that the L and the R-button have different amounts of resistance "left" and this makes it hard to navigate.
- The game has too many "stupid Sega"-moments
* e.g. the fucked-up physics that allow flying and snaking... what happened there?
* WHY CAN'T I FUCKING MOVE MY SAVE FILE. :(

Don't get me wrong, I still love F-Zero GX (it's my favourite Gamecube game), but it saddens me to see how the possibility of a nearly perfect game was wasted.

Yes, I already posted this in the We all love Nintendo-Thread, but it fits this thread much better and how should I have known that someone creates a F-Zero GX appreciation thread within a few hours? And yes, I really appreciate F-Zero GX (I often joked that I'd send a fruit basket to AV as a "thank you" ;) ), but there are certain flaws that just had to be mentioned in this thread.
BTW, how many copies were sold worldwide? IIRC, >300k in the US and ~100k in Japan?! Is this enough to warrant a full-fleshed sequel for the Revolution?

Wow, that is way too much nitpicking. Loading time? Wtf.

But yeah, they should get the same guys for the inevitable Rev sequel, although I hope they clean up the presentation a bit.
 
F-Zero GX imo is by far the best racing experience I ever had. Unbelievably fast, extremly difficult (took me 1.5 months to complete it) and graphically near perfection. The controls are perfect too so I hope, AV, the best Sega developer this generation (they did Monkey Ball, Monkey Ball 2 and F-Zero GX, three totally awesome games) is going to make the next F-Zero, too. One little thing is worse than F-Zero X: Sliding was better in 1998 and snaking is dull. I want sliding to be like in F-Zero X in the next generation's F-Zero.
 
Out of all the people who've posted in this thread....


Have any of you completed the game using the Logitech Speedforce FF wheel? I am despereately curious to know if it's possible to play this game consistently well using the wheel, because that's the controller I plan on using and would hate to think that all this excitement is for nothing if the game controls like shit with it.
 
i dont know if you'd actually want to play it seriously with the wheel. i mean it would be fun to take the wheel out once in a while, but i think the game is too difficult to play it with the wheel. i guess it's possible to play it with the wheel...i've only tried it with the wheel once at E3 and i thought it was fine. side attacks would be a bitch though

speaking of E3, the version that they had was actually harder than the retail version. the aeropolis track in ruby cup actually had GAPS where the dirt is on the final version. people were flying off the track like crazy...just think, the game was actually gonna be harder!
 
I never tried it with a wheel. Not to be a bummer but something tells me it wouldn't translate very well with FZ. The different craft respond so differently and advanced cornering relies primarily on proper timing of the shoulder buttons depending on the weight and grip of the vehicle. I cant really see the nuanced analog of a wheel helping much in a game like this, but hey its worth a shot.
 
Sounds like I'm one of the rare people who really really dislike this game. I just can't get into the feel of the racing, the cars have no sense of weight or physical presence to me and it just never really felt right.
 
I have only two complaints about F-Zero GX.

1) It should've had a multiplayer (at least 2 player) GP mode, preferably via system link.

2) WHY is the damn save locked? I beat everything--every single thing, Master mode with every car, all Very Hard story mode missions--in the game, and lost my data when my memory card died. I have every other save backed up, to other cards and to my PC. But not F-Zero, you can't copy the damn thing. &**&^%*&^(*
 
Wario64 said:
i dont know if you'd actually want to play it seriously with the wheel. i mean it would be fun to take the wheel out once in a while, but i think the game is too difficult to play it with the wheel. i guess it's possible to play it with the wheel...i've only tried it with the wheel once at E3 and i thought it was fine. side attacks would be a bitch though

hukasmokincaterpillar said:
I never tried it with a wheel. Not to be a bummer but something tells me it wouldn't translate very well with FZ. The different craft respond so differently and advanced cornering relies primarily on proper timing of the shoulder buttons depending on the weight and grip of the vehicle. I cant really see the nuanced analog of a wheel helping much in a game like this, but hey its worth a shot.


Jive Turkey said:
I agree with Wario on this one...The standard GC controller is much more accurate and in F-Zero...Well...


Interesting, though unfortunate if true
cry0jo.gif


For what it's worth, here is Metroid Killer's review of the wheel with F-ZeroGX:

Metroid Killer said:
Months before I bought F-Zero GX I asked myself how I could get the best experience out of the game. Then I found out that Logitech's Speed Force steering wheel was compatible with F-Zero GX. I had never owned nor played with a steering wheel in my life, and I had to do quite some research before any impulsive buy. I found out that this is the best wheel out for the Gamecube and there probably wont come any wheels throwing it off its thrown, so if I would get a wheel this was the one. But the big question still remained; Is it good enough for F-Zero GX? Well I took the chance and bought the wheel and pedals, afterall it's similar(as in performance) wheel they use for the F-Zero AX machines. This review will de directed towards how the wheel handles for F-Zero GX, if it's worth the money if F-Zero GX will be your only game featuring the wheel and not give an overall view compared to other wheels and games etc.

The wheel feels really great in your hands, just like the officially Gamecube controller sorta melts into your hands so does the wheel. All over the wheel you'll find official Gamecube logos, the reason is because Speed Force an officially licensed wheel for the Gamecube. You might want to ask what you get out it other than be able to say it's official. Well, the wheel uses the official gamecube bottons, and if you've ever tried any 3rd party controllers you will understand how great Nintendo's official bottons are. The only things that have changed is that the Z botton is now round and is placed above the d-pad. Also the X and Y bottons have been turned counterclockwise by 90-degrees, in order for you to able to reach them properly. The only grip I had with the controls is that they are placed a bit too low. Intuitionally you would want your hands to be pretty high on the wheel, but you will have to move a few inches down in order to have your tumb comfortably reaching the A botton. Though you will get used to it after an hour of play.

The default controls for F-Zero GX are:

Steer - Wheel Left Right
Slide Left Right - L R Botton
Machine's Center of Gravity - D-pad Up and Down
Adjust View - Botton X Y
Accelerate - Accelerator Pedal
Air Brake - Brake Pedal
Side Attack - Quickly press the L or R botton twice
Spin Attack - Press the L and R botton simultaneously and turn the wheel
Boost - A botton

Luckily you can change the controls, because it's really hard to peform the spin attack succesfully with the wheel, and ones you do make a spin attack you will have your machine out of control(because you've just turned your wheel) and you'll often end up in the rail. I suggest that you change the spin attack to the unused Z botton. Also you might want to change the Center of Gravity to the X Y bottons instead of the d-pad. You really don't use your left hand for anything so it really feels annoying when you come to a jump and will have to adjust your grip on the wheel in order to reach the d-pad which is a bew inches to low on the wheel, when you can use the X Y bottons instead. Also don't forget to adjust the calibration for the wheel, or you will go through hell whenever you have to turn. Around -75/75 feels the best. If you are planning to buy the wheel, you have to buy The Speed Force Accessory Package, which comes with pedals and lap adaptor. You'll defintely want the pedals for the full driving experience, and the lap adaptor is very important if you wanna sit in a comfortable position. The lap adaptor fits perfect in your lap and you almost forget that it's there, but try it without and you wont take it for granted anymore. A nice realistic detail on the pedals is that the brake pedal is harder to push than the gas pedal. Polishness at its best.
Both the wheel and pedals feel like they will never break, they really are solid. Under the pedals there is some anti-sliding rubber, i'm sure it works as it should on wooden floors but on my carpet they tend to slide once in a while, it's not a big problem but you will get a little annoyed when you have to pause in the middle of the game to readjust the pedals position.
If you like small features the wheel also comes with 3 different colored decals that you can changed in the center of the wheel. Useless really, but at least the wheel will match your spicy cube if you have any.

Enough with the specs, how does it feel when playing F-Zero GX?
First of all, the learning curve for the wheel is probaby twice as long, than with the Gamecube controller. The first time I tried the wheel I used a good 20 minutes to adjust the calibration so that I wouldn't have to turn the wheel like mad for a little corner in the game, after that it got quite easier. But after a few hours of play, I was totally smacked down by Big Blue: Ordeal in the Emerald Cup. I tried the course with the controller and though I was still owned by the course I managed to beat it alive. Later on I've always used the controller for the master difficulty, you simply can't be precise enough without screwing up with the wheel, and there are no room for mistakes in master. However for story mode, where you also have to be precise, but here you can just retry without having to play through a whole cup again, it's very fun to use the wheel. Except for Chapter 3 and 7, it feels so great to beat the chapters with the wheel. I can't explain how great it feels to use the, old side attack from F-Zero X by double clicking on L or R, while almost slamming the wheel side to side against the Bloody Chain in chapter 4. That alone is almost enough to justify your purchase of the wheel. I'm not saying that it's impossible to beat a master cup or Story Mode on Very Hard with the wheel, it's just that it's a tad harder than with the controller. And the problem with F-Zero GX is that it's already a very tough game. I have done this mental thing so when I play with the wheel each level difficulty is one level higher. So when I play a Standard Cup it's really Expert Cup if I play with the wheel. I know it sounds really weird, but this keeps me from getting frustrated about not being able to beat a master cup. And I'm defintely not bad at the game. It's simply just harder with wheel. Some might say: Hey, I can beat master with ease this will just be another challenge, but honestly I think that F-Zero GX is hard enough as it is, if you want all the pilot FMW's use the controller not the wheel.
However if you want fun, then the wheel is to the rescue. Earlier I said that the wheel had a longer learning curver, it's true enough but you can still have an awesome time with your friends even though they are handicapped with the wheel. A freind of mine who used the wheel actually managed to beat me on long pipe, it might have been because of the small gap there's between an experienced player and a beginner, but one thing is sure, we had fun when playing with the wheel.
The fun value will increase heavily when playing with the wheel. The realism it gives you works like a drug that gives you an instant smile on your lips. In my opinion this if one of the most important factors when playing a game. After watching how Falcon slips down into the cockpit in the intro to chapter 1, you look at your wheel and can't help to think; So this is how it fees to be Captain Falcon. It feels complete.

Closing comment:
Before I gave this review a grade, I just played the wheel one more time to make sure I gave it the right score. But it really deserves it. Small cons like the difficulty in the later cups, and the low placement of the bottons are easily ignored when the value of the game gains a giant boost, the game really does get better. I'm sure that when I pick this game up in a few years, where I wont be playing it so much anymoor, then I will defintely be playing it with the wheel. Call yourself an F-Zero fan? Then save up some money and get the wheel as fast as you can! This is the ultimate experience you can get out of F-Zero GX!

9/10

Even though this is a review for how the wheel handles with F-Zero GX, I cannot help to say that the wheel will also work with Mario Kart:Double Dash, which I'm sure the majority of all Nintendo owners will buy. Two great racing games, one wheel to bind them ;)


I refuse to play with anything but the wheel
cry0jo.gif
 
Sega did an excellent job with this game. I'm not even really into racers, and even I think it's fuckin awesome.

If Nintendo's gonna outsource their franchises, at least let someone competent like Amusement Vision handle them.
 
Schafer said:
Sounds like I'm one of the rare people who really really dislike this game. I just can't get into the feel of the racing, the cars have no sense of weight or physical presence to me and it just never really felt right.

Oh, you're not the only one. I personally found it to be pretty disappointing (right up there with Pikmin 2). I know I'm definitely in the minority as far as this game's concerned, though, so I just keep quiet. Not to mention the fact that this is supposed to be an appreciation thread, so I figured I'd keep my dissenting opinion out of it.
 
Sorry, I have to be on the haters side of this thread too. I loved loved loved F-Zero X for the N64, I thought it was unique, fun, fast, frantic, all that good stuff. GX was just not that fun. The level design was not as good, the cars were boring... maybe I just played X too much, but I got bored with GX quickly.
 
I have the Logitech force-feedback wheel w/pedals. You're entering a world of pain if you try to play GX with that thing. Burnout 2 is fucking spectacular with it, though.
 
F GX!!

Mr. Sugiyama and EAD, please do F-Zero X2 on Nintendo DS. Random track generator, track & machine editor, and online play !!!!!!!!!!!!!!
 
My most played GCN game. I've unlocked everything, every character's "ending" and beaten ever staff ghost.

Great game. One of my favorite of this gen. :)
 
One of the few games that pushed me into playing untill I beat it. I could think of nothing else untill every chapter was beat on Very Hard difficulty. Nothing was more satisfying though knowing you finally beat it. Truely polished to the extreme.
 
Shikamaru Ninja said:
Mr. Sugiyama and EAD, please do F-Zero X2 on Nintendo DS. Random track generator, track & machine editor, and online play !!!!!!!!!!!!!!
Or at least translate the 64DD add-on and release it as a Revolution download.
 
I've been going back to this game a lot lately. It's definitely my favorite in the series. I just wish the presentation was better.
 
F-Zero GX is my most favorite-ist racer of all time.

BUT, the people in here talking about how SEGA "salvaged" the F-Zero X formula don't know what they're fucking talking about. Play that game again and you'll see that GX is extremely similar to it; most sequels see far more extensive upgrades. Other than new tracks (Nintendo, I hear, was responsible for track design in GX, too) and some physics tweaks, they're practically identical.

Anybody who says they hated X but love GX just weren't willing to give X a shot back in the day. It was radically different from the original F-Zero, so it's not surprising.
 
I adore the game, and I adore it more when I recall all the Quantum Redshift marketing the Xbox crowd was doing to underplay the series.
 
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