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April 2012 NPD Sales Results [Up3: Best selling game sold less than 236K, Kid Icarus]

The generation fatigue really has kicked in. I don't think everybody is panicking *yet*, but everybody is giving a really close look to the cycle right now.

The worse part is that most companies are in a catch-22. They can try to keep extending the life cycle for this gen and some might win while other lose, or they can try to jump the gun on next-gen and get there first, but with insane costs and a lot of risk.

:p not a good time to be a developer / publisher.
 
Uh, no... the assertion that new hardware often brings "new IP" risks in their launch period is quite accurate.



As long as games cost as much as they do to develop, with publishers struggling financially, the 'safe' bet (such as sequels) are the ones that will be greenlit. The risk aversion will grow as the costs rise.

But we have new hardware right now, with the 3DS and Vita. They aren't lighting up the sales charts, even with the 3DS price drop. The "problem" with the North American retail market extends beyond IP and hardware gimmicks. Ignoring the elephant in the room (digital sales) is no longer an option for a realistic depiction of the market. And yes, that includes iOS/Android. There are 2 million gamers who paid $50 for CoD subscriptions, there are another million locked in KOTOR, there are hundreds of thousands who bought Journey, Minecraft, and Trials in the past 6 weeks. The console market is fundamentally and irreversibly changed from 2005.
 

Mario007

Member
This is an NPD thread. NPD doesn't count bundles and who knows how and why sales numbers are inflated when they come from a first party. I was only asking for a link to an unbiased third party to show the sales of a game in NPD in a NPD thread. While UC1 sold well, I don't see it at all pushing 3 million in the US.

Oh I agree, it probably sold around 4 million WW. Also I was under the impression that NPD does count bundles?
 

Cheech

Member
You guys keep asking about Xenoblade's sales in the USA. Xenoblade is a traditional JRPG, not named "Final Fantasy", on a system which has had very, very few non-casual non-Nintendo IP games sell in any number worth mentioning.

I'm incredibly tired of seeing this question come up because the answer is *common sense*. Of course it bombed. Nintendo KNEW it was going to bomb, hence not wasting resources rolling it out to the supply chain at large.

As far as the need for new consoles? Yes, they're needed, but what I haven't heard is a good explanation as to why. Relying on NPDs as a base to justify this change in the USA is COMPLETELY disingenuous, because as someone pointed out, Angry Birds Space was the top selling game in April. Sitting here and debating why Xbox game A, which sold 2% of the total sales of Angry Birds, vs. PS3 game B, which sold 1.5% of Angry Birds, is completely missing the forest from the trees.

This misguided rationale is why Sony, in yet another grand display of ineptitude, put out a handheld system targeted at a market that no longer exists. Lacking Nintendo's IPs and iOS's low price and selection of games, they stick this albatross out there for the hardest of hardcore gamers. And even so; for guys like us that pay attention to sales, it's not lost on us that the size of that market is not going to inspire widespread development. So given that, why would we want to buy this device either? The Vita has zero market, zero games, zero future.

The real shock is going to come when the next Xbox and next Playstation consoles drop, and it becomes apparent that the Vita was simply a warning sign of things to come. Sony and Microsoft's console introductions are going to mirror the godawful ultracasual Nintendo conference from 2008 or so, and then the GAF blindfolds will come off. The market is shifting to the casuals by a degree nobody saw, even after the Wii's year one. People console themselves with sales numbers put out by games like CoD, which if you think about it isn't that far removed from Angry Birds when it comes to casual accessibility.
 

Road

Member
Oh I agree, it probably sold around 4 million WW. Also I was under the impression that NPD does count bundles?
It tracks them as hardware and the software sales bundled are not added to the respective software total.

The information is available and you can add the numbers at your description, such as what Nintendo has been doing recently with Super Mario 3D Land.
 

Stumpokapow

listen to the mad man
You guys keep asking about Xenoblade's sales in the USA. Xenoblade is a traditional JRPG, not named "Final Fantasy", on a system which has had very, very few non-casual non-Nintendo IP games sell in any number worth mentioning.

This is a Nintendo IP, though. And I don't think you can really narrow the definition very much without getting into some circuitous definition mess where you say "The only games that sell are the games that sell" in a roundabout sort of way.
 
Sony either bites the bullet and cuts the Vita's price aggressively or they let it die a slow death. If they don't announce a pricedrop by E3 it's over for this little handheld.

Well, the PS3 saw its first price cut at the first E3 after it launched.

Oh I agree, it probably sold around 4 million WW. Also I was under the impression that NPD does count bundles?

They count software if sold with hardware but not hardware sold with software.
 
So is it actually confirmed that the NPD didn't track Xenoblade, or was Eurogamer talking out of their ass? Maybe creamsugar could give us some insight?
 

salpa

Banned
I thought someone said a few pages ago that Xenoblade sold just north of 200k, outselling both its European and Japanese counterparts?
 

StevieP

Banned
So is it actually confirmed that the NPD didn't track Xenoblade, or was Eurogamer talking out of their ass? Maybe creamsugar could give us some insight?

Somebody earlier in this thread mentioned that because it was retailer-exclusive, NPD won't release the data (i.e. they can't give a private firm's confidential numbers out, and because Xenoblade was Gamestop only it would violate the terms of their data collection).

Or something along those lines. Can't remember who
 

MoosiferX

Member
Wow, quite a few folks are saying that the low numbers aren't surprising, but as a small business video game store owner, I'm blown away! We had a killer month of April. :D
 
This is a Nintendo IP, though. And I don't think you can really narrow the definition very much without getting into some circuitous definition mess where you say "The only games that sell are the games that sell" in a roundabout sort of way.

It's not an established Nintendo IP and that was clearly the point he was trying to make. Very few people, unless you followed the game (for some strange reason) knew it was an Nintendo IP, either. And there's nothing really round-about about saying it's an "jrpg that isn't final fantasy, of course it wasn't going to sell." Can't really get more specific and laser focused than that.
 
Well, no danger in CD Projeckt forgetting where their bread is buttered. I'd be surprised to see their next game on consoles after this.
 
Wow, quite a few folks are saying that the low numbers aren't surprising, but as a small business video game store owner, I'm blown away! We had a killer month of April. :D

You think long term, where everything was berries and cream, nintendo was unstoppable, games and hardware were selling at a record pace, and even Sony was rebounding. Yeah, it should be surprising to anyone that is honest with themselves.

And by "long term" I'm referring to 2 years ago...if that.
 
In light of Sony's current financial state, until/unless Vita's software lineup improves dramatically for the better, the people who should most want a Vita price drop are those who want 3DS to be the only dedicated handheld on the market.
 

Cheech

Member
This is a Nintendo IP, though. And I don't think you can really narrow the definition very much without getting into some circuitous definition mess where you say "The only games that sell are the games that sell" in a roundabout sort of way.

I used poor phrasing. It's technically Nintendo IP, but from a marketplace standpoint, it's irrelevant. How many famous Nintendo characters are in Xenoblade?

Nintendo is in a spot where Disney has been for decades. Their characters have been locked in since the 80s, so if they want games that blow the doors off, they have to feature those characters. Of course there are exceptions, but not many. Young and old kids want Donkey Kong, they want Mario, they want Zelda. Nobody is asking for Xenoblade.

That's why Sony is in a tough spot. Microsoft's brilliance was paying the money to acquire and market their Master Chief and Marcus Fenix. They wanted that hardcore gamer market, guys who wanted something with a harder edge than Mario, so they successfully created mascots for that market. Now how viable that market still is is up for debate, but there it is.

Sony is sunk because the PS3, and now Vita have no "signature" games. They have to attempt, yet again, to come up with games and characters that differentiate their systems from the competition. The PS3 this gen has become a third party console, with the first party games almost entirely marginalized, and that is not a great place to exist in the market. The fact that Uncharted is Sony's best, to the point where that was their big title they used to launch Vita and it still landed with a thud, has to be disheartening for them.
 

sphinx

the piano man
The industry is not healthy, for sure. Especially the handheld gaming is collapsing. Damned these smartphones.

I know you have a strong point when you blame smartphones for the Fall of handheld gaming but I really think the blame has to be put on 3DS and Vita, iOS only came to exacerbate things but the 3DS and Vita are quite frankly very poor products.

the DS and PSP blew tha GBA, the only other handhled worth looking at at that point in time, out of the water. You really had to own a DS and PSP because it was several leagues ahead of their time, specially PSP.

what are 3DS and Vita doing? Nothing, they are costly, boring extensions of their predecesors, that's not how you keep the industry healthy.
 

Cheech

Member
The industry is not healthy, for sure. Especially the handheld gaming is collapsing. Damned these smartphones.

The company to make the most money this next gen is going to be the one who can crack the code of appealing to all markets, and give people the ability to play the same game from anywhere.

I suspect Blizzard's Project Titan is going to be such a game. I can play the "full" game on my PC, but also make progression on my phone, tablet, web browser at work when I have a few minutes to kill. Give people the ability to tune into the same game from wherever they are, and you will make a *lot* of money.

This is why CoD clones fail, and WoW clones fail. People don't want ENTIRELY new experiences, but they have to differentiate themselves enough to give consumers a reason to ditch the old games they're familiar with.
 

Tashi

343i Lead Esports Producer
The industry is not healthy, for sure. Especially the handheld gaming is collapsing. Damned these smartphones.

I don't know if it's collapsing but it's not as it once was. I'm sure we'll see very strong numbers in the months leading up to the holidays.

I think May will be the start of a better rest of the year.
 

Busaiku

Member
I know you have a strong point when you blame smartphones for the Fall of handheld gaming but I really think the blame has to be put on 3DS and Vita, iOS only came to exacerbate things but the 3DS and Vita are quite frankly very poor products.

the DS and PSP blew tha GBA, the only other handhled worth looking at at that point in time, out of the water. You really had to own a DS and PSP because it was several leagues ahead of their time, specially PSP.

what are 3DS and Vita doing? Nothing, they are costly, boring extensions of their predecesors, that's not how you keep the industry healthy.

Isn't 3DS is tracking ahead of DS though, in both hardware and software?
 
I thought someone said a few pages ago that Xenoblade sold just north of 200k, outselling both its European and Japanese counterparts?

That's what it sold in ioi's magical fantasy land.

Somebody earlier in this thread mentioned that because it was retailer-exclusive, NPD won't release the data (i.e. they can't give a private firm's confidential numbers out, and because Xenoblade was Gamestop only it would violate the terms of their data collection).

Or something along those lines. Can't remember who

That's what Eurogamer said, but it sounds like bullshit to me.
 
Given that they usually denote exact dates (last month's NPD covered 2/26 - 3/31), are these numbers just for April (4/1 - 4/30), or do they extend all the way until 5/5?

Granted, nothing really hit last week (Sniper Elite v2?), but I'm still curious about the number of days attributed to this report.

Anyone know?
 

jman2050

Member
Isn't 3DS is tracking ahead of DS though, in both hardware and software?

So far yes. As far as the 3DS concerned the US performance seems like a software problem (also a "people are still buying DSes" problem). You have the two Mario games but apparantly it's going to need to mature its library quite a bit more before it starts reaching its peak.

We'll have to see what NSMB, Pokemon, and whatever is on Nintendo's fall schedule do.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Isn't 3DS is tracking ahead of DS/PSP though, in both hardware and software?

Well, right now 3DS is 1 million ahead of DS's first 14 months. And DS had 2 Holiday seasons ( both November and December ) in its first 14 months. So, that's not bad at all, but it needs to improve in the next months. Fortunately, there are big games coming, especially NSMB2, which comes out soon. And US is always slow in adopting new hardwares, that's a known fact.
 

Sagitario

Member
O Graces, Where Art Thou? D:

I know it wouldn't chart (duh!), but having some numbers/hints like TotA > 50K > Graces > Lamborghini cars would be nice.
 
Bad Vita numbers, needs a strong e3 to have much hope going forward in America and Europe.

Well, right now 3DS is 1 million ahead of DS's first 14 months. And DS had 2 Holiday seasons ( both November and December ) in its first 14 months. So, that's not bad at all, but it needs to improve in the next months. Fortunately, there are big games coming, especially NSMB2, which comes out soon. And US is always slow in adopting new hardwares, that's a known fact.

I thought it was one million behind.

Hopefully KH3D and PM3D give the 3DS a boost. Not very confident about it being successful though unless Nintendo makes some super appealing casual software for it and they may feel that iOS would be able to too easily replicate any casual game they could make.
 

truly101

I got grudge sucked!
I used poor phrasing. It's technically Nintendo IP, but from a marketplace standpoint, it's irrelevant. How many famous Nintendo characters are in Xenoblade?

Nintendo is in a spot where Disney has been for decades. Their characters have been locked in since the 80s, so if they want games that blow the doors off, they have to feature those characters. Of course there are exceptions, but not many. Young and old kids want Donkey Kong, they want Mario, they want Zelda. Nobody is asking for Xenoblade.

That's why Sony is in a tough spot. Microsoft's brilliance was paying the money to acquire and market their Master Chief and Marcus Fenix. They wanted that hardcore gamer market, guys who wanted something with a harder edge than Mario, so they successfully created mascots for that market. Now how viable that market still is is up for debate, but there it is.

Sony is sunk because the PS3, and now Vita have no "signature" games. They have to attempt, yet again, to come up with games and characters that differentiate their systems from the competition. The PS3 this gen has become a third party console, with the first party games almost entirely marginalized, and that is not a great place to exist in the market. The fact that Uncharted is Sony's best, to the point where that was their big title they used to launch Vita and it still landed with a thud, has to be disheartening for them.


Oh shit how did I go back to 2008?
 

Eric C

Member
To update my earlier post.

PSP < ? < Vita < Wii < ? < 3DS < 150k < PS3 < 200k < 360

I believe you guys could figure out what is '?' stand for.

Sorry, DS seems better than Vita.

So it's

PSP < 50K? < Vita < DS < Wii < 100K? < 3DS < 150k < PS3 < 200k < 360

Kid is the best sold handheld game this month, and better than Vita HW.
The new 3DS horror game < 6.5k.

So Kid Icarus probably sold under 100K, but no less than the Vita which is somewhere above 50K.

A morsel of additional data for those who follow the US NPD charts - Kid Icarus: Uprising sold 83,000 units in April - http://t.co/4QkgIpHq

Kid Icarus at 83K means Vita is between 50-83K
 
NOA has enough announced-but-undated titles on the way (Animal Crossing, LM2, Paper Mario, Layton 5, DQM3D, likely Fire Emblem and MH3G) that I'm reasonably confident that they'll be able to sustain a steadier flow of 3DS software beginning in the latter half of the year, with KH3D in July followed by NSMB2 a few weeks later.

May and especially June are probably going to be pretty rough, though.
 
NOA has enough announced-but-undated titles on the way (Animal Crossing, LM2, Paper Mario, Layton 5, DQM3D, likely Fire Emblem and MH3G) that I'm reasonably confident that they'll be able to sustain a steadier flow of 3DS software beginning in the latter half of the year, with KH3D in July followed by NSMB2 a few weeks later.

May and especially June are probably going to be pretty rough, though.

And I don't think KH3D will be tracked in the July NPD since it's releasing on the 31st so July could be poor as well.

August sales should be pretty great though.
 

Road

Member
Given that they usually denote exact dates (last month's NPD covered 2/26 - 3/31), are these numbers just for April (4/1 - 4/30), or do they extend all the way until 5/5?

Granted, nothing really hit last week (Sniper Elite v2?), but I'm still curious about the number of days attributed to this report.

Anyone know?

April NPD was April 1-28 (4 weeks).
 
Wii would have also sold between 66k-116k going by Wii+PS3=266k and PS3=150k-200k.

And then the apparent Wii <100k thing plus vita under 83k thing...we can narrow to 83k-100k, which narrows ps3 to...never mind i'm confused somebody else try

Anyways Wii <100k is shockingly bad too, even though all the attention is going to Vita's shockingly bad.

I have Wii at 172k for April 11, so maybe as much as ~50% decline.

The thing for Wii is all hardware is dropping so drastically, 360 is having a harder time catching it. I've been expecting 360 to pick up 200k/month average (2m) on Wii life to date in the ten months Jan-12/Oct 12, but with absolute numbers this low it's tough.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
NOA has enough announced-but-undated titles on the way (Animal Crossing, LM2, Paper Mario, Layton 5, DQM3D, likely Fire Emblem and MH3G) that I'm reasonably confident that they'll be able to sustain a steadier flow of 3DS software beginning in the latter half of the year, with KH3D in July followed by NSMB2 a few weeks later.

May and especially June are probably going to be pretty rough, though.

May has Midnight Purple and Mario Tennis Open. I think they'll do something for the platform. Nothing big, but probably they'll have an effect. More the new SKU than MTO, maybe.
June...eh, that could be a not good month.
 

Sagitario

Member
NOA has enough announced-but-undated titles on the way (Animal Crossing, LM2, Paper Mario, Layton 5, DQM3D, likely Fire Emblem and MH3G) that I'm reasonably confident that they'll be able to sustain a steadier flow of 3DS software beginning in the latter half of the year, with KH3D in July followed by NSMB2 a few weeks later.

May and especially June are probably going to be pretty rough, though.

I thought NSMB2 would be released around the holiday months or year-end. Is the new?
 
That's what Eurogamer said, but it sounds like bullshit to me.
It's not, think about it for a minute. Retailers only agree to share their sales data as long as what is released is totaled with every other retailer. They want to protect the sensitive data of how many copies they actually sold relative to their competitors.

Since Xenoblade was only sold from Gamestop, releasing those sales numbers would be a direct violation of NPD's agreement with them.
 

jvm

Gamasutra.
Quoting from a few pages back, for context on the Xenoblade situation.
I don't know if it's been discussed yet, but here is what's probably going on with the NPD/GameStop/Xenoblade situation...

Short version: Retailer-specific information is verboten. It was excluded from the public release. It is almost certainly included in data that subscribers get.

Longer version: One thing that the NPD Group tries to avoid is giving out any retailer-specific information. I believe that this may be part of their agreement with the retailers with which they have data-sharing deals. This protects retailers from knowing too much about each other, if I understand correctly.

I've been told that this is why Wal-mart was always a sore spot. They are 25% of the market, so they felt that the NPD Group's reports were giving away information about their business. (Not sure how that's going to be different now. They still aren't integrating any data from their agreement with Wal-mart yet.)

Since Xenoblade was a retailer exclusive, its sales would give away information about a specific retailer, so it can't be included in the public report. It is almost certainly in the subscriber data.
 

nickcv

Member
To update my earlier post.





So it's

PSP < 50K? < Vita < DS < Wii < 100K? < 3DS < 150k < PS3 < 200k < 360



So Kid Icarus probably sold under 100K, but no less than the Vita which is somewhere above 50K.



Kid Icarus at 83K means Vita is between 50-83K

ok i knew the vita numbers were bad but really i didn't expect any of this...
that's brutal...
 
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