Is this the next step of Karkadorian math? Ourobolian time???
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I'm reading through an older thread again and while the game has not yet begun, I would like to give you all some universal advice:
1)Don't pull a Blarg.
2)Don't go full Blarg.
3)Lynch Blarg.
4)For the love of all, never go full Blarg.
5)If you suspect someone of being Blarg, immediately notify others.
BLARGONAUT lets out a big devilish belly laugh.
The Archery Team ain't invited to our club's exclusive summer beachmass ritual sacrificeparty! >
Good afternoon, agents. As I've stated before, there are spies among us.
...OTHER spies, I mean. Whatever. I don't know how many of them there are, but I do know this - the first payment on my 100% Pygmy-made conference table is coming due. Oh, don't worry, at least 5% of my payment goes towards the families of those who died building it. All 14 of them.
Here's your mission for tonight. Decide amongst you who will go and VOLUNTEER if you are going! Do not let me down!
In the meantime, get to work figuring out who on earth has snuck their way in here!
Man what the fuck, I wanted to Volunteer.
Fuggit.
VOLUNTEER
I figured this would happen. First come first serve benefits the active players more. Without knowIng the point of the missions its hard to say how much that matters.
VOLUNTEER
I WANNA FLY THE TRAIN!
Also since we need to start somewhere and I'm against no evict, I've decided to vote for someone at random (1-23 via random.org). This vote in no way reflects any suspicions positive or negative.
VOTE: squidyj
That said, I would love to go on a mission, if only because that basically means that you won't get killed.
I think you're a good town squidyj. <3More seriously I'd like to hear from each person what they think a good town player looks like, what sort of behavior they would expect from a town player (and why) and how they hope to advance the town agenda in the game going forward.
Now that the game has officially begun, I think it would be helpful if we discussed the importance of missions. I assume that this is not a pointless mechanic that fits with the theme, but that there are roles that make us of missions?
That said, I would love to go on a mission, if only because that basically means that you won't get killed.
Volunteer
I think you're a good town squidyj. <3
Missions are important because night role skills only work on people you are with the current night, aka a doctor only can protect either his/her fellow mission goers or his/her fellow stay behinds. As far as I know, that ALSO counts for the ability of a KGB agent to kill one of us, so if you are on a mission with only ISIS members you should be safe.
Yeah, but there's gotta be more to it than that. I assume there are roles that require going on missions to win and/or for some ability? I also wouldn't be completely surprised if there were ways to kill someone on a mission (without being on the mission itself), if only to make things more complicated for us.
Particularly I'd like to hear about interacting with the mission mechanic and how we can best use that for town. I'll chime in with my thoughts once I've heard a few opinions.
To elaborate on it, a good town is someone who is active in finding scum. This means discussion and voting. Staying silent is anti-town. Confusing people with "noise" is also anti-town.
Although this last one means 5 pages of wall-o-text discourses on why should vote such-and-such player is also anti-town... *cough*.
Anyway for new players, I think we have a few, it's understandable to remain silent because it's difficult to grasp the whole scale of the game your first time around. Just know that doing so makes you suspicious. Generally, when people can't form an opinion on you, they'll become resentful and are more likely to vote you out so try your best to get your voice out there.
Alright, I have some ideas about the missions. I think the system that is currently in place, where the first four persons that volunteers get it, is VERY easy for KGB agents to exploit.
We should find a way to change that.
My idea:
a day will take 4 real life days right? So why don't we do it like this:
day 1: everyone that wants to go on a mission will let the group know (not via the official volunteer command)
day 2 and 3: we make a list of everyone that wants to go and democratically choice 4 persons that are allowed to go on a mission.
day 4: the four persons that are elected will post the official Volunteer command.
Of course, this will not stop people from just posting the volunteer command without being allowed by the group, but this will be VERY suspect, so I doubt anyone will do it.
We town members have a majority, so by making the mission select a democratic vote this way the KGB agents will have a much harder time to use the system for their own benefit.
Suddenly out of the loop when the game is suppoused to start . In thirty minutes? Should try to read more carefully.
Ok then I should probably start talkingYou guys and your fancy words, lemme sum it up:
You no talk, you no use, we lynch you.
It's already startedSuddenly out of the loop when the game is suppoused to start . In thirty minutes? Should try to read more carefully.
what sort of people do you think we should be sending on missions? and what sort of democratic vote? do we get to vote yes/no on each individual mission member?
Already started mate!
I actually had that idea originally, but I felt it might make discussions way, way too focused on missions rather than the actual voting, since people would basically be voting for five people at a time.Good questions. About the sort of people: we have no idea until we know more about what a mission entails, unfortunately.
About the sort of vote: maybe everyone simply picks 4 people out of the list that they are OK with? My proposal is just a rough idea and it does need to be expended on, but I really think the current first come system will work against us.
I actually had that idea originally, but I felt it might make discussions way, way too focused on missions rather than the actual voting, since people would basically be voting for five people at a time.
About the sort of vote: maybe everyone simply picks 4 people out of the list that they are OK with? My proposal is just a rough idea and it does need to be expended on, but I really think the current first come system will work against us.
@Ouro, question re: missions-
Does the list of volunteers persist day to day or does it reset at the start of each day?
Ok then I should probably start talking
@Ouro, question re: missions-
Does the list of volunteers persist day to day or does it reset at the start of each day?
Resets.Yeah kinda need an answer to this before I continue
Yes, this is my thought as well. While it sounds nice, the logistics would put more of a strain on everyone more than there already is. Basically it quintuples the "voting evidence".
How about this. I can unofficially track mission votes if you want to go down that route, but the winners have to volunteer. Basically anything unofficial that still falls under the rules already laid out.The good thing about making a voting ruleset our self's is that if it doesn't work, we can change it or abandon it on the fly, ourob couldn't do that with an official rule.
So yeah, maybe it will put to much of a strain on people, but then we will just abandon it. It can't hurt to try something at least.