DoubleClutch
Banned
The lowest common denominator holding something back has done truth to it. Such as the Series S parity hurting Xbox.
You look at the average controller, four face buttons, d-pad, two analogs that also click, two menu buttons, and four shoulder buttons/triggers. The new Switch doesn’t even have analog triggers…
I think this really limits control schemes and possibilities. It’s also why controllers with back buttons are more popular nowadays, but it’s largely a missed opportunity because it really just entails mapping a face button to it. Doesn’t evolve the gameplay very much other than making competitive FPS easier.
You look at something like a Steam Deck, and the amount of inputs it has opens up so many possibilities. But we haven’t seen any real innovation on this front, probably because games are designed for consoles as a baseline.
If anything, controllers have regressed overall. The PS2 had analog buttons. Press triangle to crouch, press it harder to prone… Look at how simplistic an Xbox Controller is in comparison. The DS4/5 have the trackpad but it’s been little more than a secondary dpad for selecting items.
I presume these controller designs are why we see games limiting the amount of abilities one can equip.
A good example of this is Ready or Not. It’s easier to play with a KB/M than a controller because it requires you to use many more actions/items. Yes, you could have a control wheel with a controller, but those are usually awful.
You look at the average controller, four face buttons, d-pad, two analogs that also click, two menu buttons, and four shoulder buttons/triggers. The new Switch doesn’t even have analog triggers…
I think this really limits control schemes and possibilities. It’s also why controllers with back buttons are more popular nowadays, but it’s largely a missed opportunity because it really just entails mapping a face button to it. Doesn’t evolve the gameplay very much other than making competitive FPS easier.
You look at something like a Steam Deck, and the amount of inputs it has opens up so many possibilities. But we haven’t seen any real innovation on this front, probably because games are designed for consoles as a baseline.
If anything, controllers have regressed overall. The PS2 had analog buttons. Press triangle to crouch, press it harder to prone… Look at how simplistic an Xbox Controller is in comparison. The DS4/5 have the trackpad but it’s been little more than a secondary dpad for selecting items.
I presume these controller designs are why we see games limiting the amount of abilities one can equip.
A good example of this is Ready or Not. It’s easier to play with a KB/M than a controller because it requires you to use many more actions/items. Yes, you could have a control wheel with a controller, but those are usually awful.
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