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Xbox Has The Best Controller Designs

Who Has The Best Controller Designs?

  • Xbox

    Votes: 216 45.2%
  • Sony

    Votes: 214 44.8%
  • Nintendo

    Votes: 28 5.9%
  • Other

    Votes: 20 4.2%

  • Total voters
    478

Roberts

Member
I’ll take the superior battery life over trigger vibration.
Of course. It's ridiculous that I had two charge PS controllers five times while I still don't have to recharge my Core and my playtime has been more or less 50/50 between both consoles. I say fuck all the sound stuff, adaptive triggers, just add gyro and update haptics.
 

Hrk69

Member
The XSX (did they get smaller in the Xbox One generation or with the XSX|S?) one is not really a better fit for larger hands than the Dual Sense. I think what you say was true before the Dual Sense and the latest Xbox controllers.
I always thought Xbox controllers were generally bigger?

I switched from an Xbox controller (not sure which generation) to the DualSense, and it feels like my hands cramp much more easily

However, my claw grip on the DualSense is far better, so I stuck with it
 

Panajev2001a

GAF's Pleasant Genius
I always thought Xbox controllers were generally bigger?

I switched from an Xbox controller (not sure which generation) to the DualSense, and it feels like my hands cramp much more easily

However, my claw grip on the DualSense is far better, so I stuck with it
I am using the XSX one a lot lately playing Indiana Jones, I do prefer the grip on the DualSense to hit the L1 button and R2 trigger compared to the same actions on the XSX one… when Indiana Jones comes out on PS5 next year I might do a better assessment :).
6LMthcx.jpeg
 

adamsapple

Or is it just one of Phil's balls in my throat?
And I’ll turn it off like I do on PS5.

Same.

Hell, I don't even have the basic level vibration enabled, never liked rumbling controllers in hands. Turning off the haptics on the Dualsense at least makes its battery life tolerable.
 

Panajev2001a

GAF's Pleasant Genius
Same.

Hell, I don't even have the basic level vibration enabled, never liked rumbling controllers in hands. Turning off the haptics on the Dualsense at least makes its battery life tolerable.
Playing games like Astro disabling haptics to gain additional battery life (it feels as useful as Linux users observing how much “free” RAM they have 😮‍💨) is like a crime against gaming.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Playing games like Astro disabling haptics to gain additional battery life (it feels as useful as Linux users observing how much “free” RAM they have 😮‍💨) is like a crime against gaming.

Haven't played Astro yet, the game that was broke the camel's back for me was trying to play Callisto Protocol with haptics and trigger effects enabled on PS5. Pressing triggers and the resistance it gives felt like I was breaking them every time.

I don't like that feeling when holding a controller so it went off on the system level for me and has been since then.
 
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Panajev2001a

GAF's Pleasant Genius
Haven't played Astro yet, the game that was broke the camel's back for me was trying to play Callisto Protocol with haptics and trigger effectsenabled on PS5. Pressing triggers and the resistance it gives felt like I was breaking them every time.
Dynamic Triggers != Haptics 😮‍💨
I don't like that feeling when holding a controller so it went off on the system level for me and has been since then.
Sorry about it, but PS5 wise your loss :/… not judging a personal feeling, but maybe give some more games a chance. Sometimes our preferences are in the minority… 🤷‍♂️. Industry is moving in that direction.
 
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Panajev2001a

GAF's Pleasant Genius
Not every game but I 100% turn it off in the online games I play. The trigger effects in COD and OW2 are detrimental in competitive games.
So either trigger haptics and rumble or nothing? Really? That would suck if so, sounds like it would be better handled at the game level.

Do you play only online competitive games? It does not sound like you do, as you now said you do not turn them off in every game, so I go back to what I was saying before, the tune will change :p.

Xbox is rumored to add the same basic features as DualSense soon, not long before you can admit how all these features can really improve game immersion too
 
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DualSense wins on tech alone imo. I can see how some like the feel of the Xbox controller but better feeling decade old tech with a clicky loud d-pad doesn’t do it for me.
 

BigBeauford

Member
What I appreciate the most about their controllers is the heft and feel in my hands. My Nintendo Pro controllers all feel light and cheap in comparison.
 

Topher

Identifies as young
Don't understand turning off controller features that improve the gameplay experience. I'd rather have two controllers with the enhancements on than have one with it all disabled. Switching controllers is not that big of a deal. The added expense is the only real downside, but even then I typically go through more than one controller during a generation so more than one controller makes them both last longer.

To each their own though.
 
Agree with the ergonomics part 100%.

I don't recall DS4 being like that but Dualsense is definitely not comfortable in the hand for longer stretches. The Xbox pad feels a lot more snug in the grip.

I guess the analog stick placement plays some part in that, for me personally.

Yeah it's extremely noticable going straight from xbox controller to dualsense how uncomfortable it is. I don't remember the dualshock 4 having the same problem either. I think the shape is what is wrong because they had to cram all the features in there.
 

ManaByte

Member
Don't understand turning off controller features that improve the gameplay experience.
Because tigger resistance DOES NOT improve the experience in a multiplayer shooter. You absolutely have to turn it off in COD. You need to be able to get off a shot as fast as possible and not click though a second level of resistance. It hinders MP games, which is why they have the options to turn it off.
 
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Topher

Identifies as young
Because tigger resistance DOES NOT improve the experience in a multiplayer shooter. You absolutely have to turn it off in COD. You need to be able to get off a shot as fast as possible and not click though a second level of resistance. It hinders MP games, which is why they have the options to turn it off.

Fair point. If it takes away from a specific game then makes sense to turn it off. I'm certainly not suggesting the option to turn it off shouldn't be there.
 
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Rudius

Member
I prefer the Dualsense for it's extra features. I like all: gyro aim (in conjunction with right stick), touch pad (specially as mouse in windows), triggers for shooters and racers, precise vibration. Only the microphone and speaker I don't use much, as I play with headphones.
 

Drew1440

Member
The 360 controller was pretty good, initially I hated the AA batteries but over time I came to prefer them since they are easier to replace, since proprietary batteries can be difficult to find when the controller is no longer in production. That said, I did prefer the PS4 controller over the Xbox One's, since the touchpad was useful to quickly enter text.
 

ManaByte

Member
Only the microphone and speaker I don't use much
That’s the best feature, you don’t need a headset for MP.

Just remember to mute it by default. No one wants to hear your shitty rapping while you beat your screaming kid.
 
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samuelgregory

Neo Member
Strict parameters were provided at the start of the thread to manage the scope of the discussion. Hilariously and expectedly, we’ve arrived at an outcome that is far out of scope.

After seeing how badly people struggled in this thread with reading comprehension, objective discussion, acknowledging and managing bias for productive conversation, there are lots of learnings to be had.

Things we can take away from this thread:

1) Some gaffers struggle badly with reading comprehension. I’d argue that this is one of the main sources of disagreement.

2) People struggle a lot with scope and staying within the parameters of discussion. We can see this in the numerous references to feel, build quality, ergonomics in an art aesthetics thread.

3) Productive and constructive discussion is difficult to achieve due to the inability of the average gaffer to manage and acknowledge their biases. The failure to do so allows it to inadvertently creep into the conversation often leading to contention/unnecessary disagreements.

4) More importantly, serious improvement is needed from many users.

To those who stayed within the scope of discussion click here, thank you. To the rest, you seriously need to improve. Like badly.
Hello. I've got a release day Xbox series X. The controller that came with it has always felt very cheap, weak, and just not very nice to hold no weight to it. Have the controllers improved much since release? I'm tempted to buy a new controller or even a special edition controller but worried it will feel the same in the hand as my day one controller and just be a waste of money. Does anyone have any thoughts?
 
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Nydius

Gold Member
You disable rumble in every game today? Not saying impulse triggers, but rumble in general… if you are happier limiting the experience well you be you

Basic rumble hasn’t enhanced the experience in almost 20 years. Go ahead and laugh emoji me but you know it’s true. It’s just the same exaggerated recoil or engine effects, or being overused for minor things like jumping or landing.

Rumble hasn’t really improved until this generation of haptics and only for games that bother to take advantage of them, of which there are VERY few.

So yeah, in most cases I turn rumble off completely. Because I don’t need to “feel” each overexaggerated thwip! of Spider-Man shooting out a web, or the obscene carpal tunnel inducing vibrations of a pretend automatic weapon.
 
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Hudo

Member
I like the Xbox controllers. It's also pretty easy to use them for PC gaming on Linux. Don't know what the situation is in regard to consistent button overlays for games with the DualSense.
 
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