Are current PC games a full "Generational Leap" ahead of current console games?

Skyrim is an interesting case because mods will bring into the next gen. Bethesda was restricted to the limits of the console, but modders aren't. Not only can they pile on better textures and post-processing effects, but they can make the world more alive by cramming it full of more stuff, and have more scripting going on to add on all sorts of things that would make a 360 explode if it tried to run them all.

Completely agree here and I heard recently the guy who did the GTAIV Realistic Mod is doing a massive overhaul to Skyrim.
 
agreed, i can only imagine what the budgets will be for a big title next gen. The amount of work required to make real time assets and cg/film assets are very similar these days. in some cases even more work because you to model low poly versions as well the high res sculpts.
That's been true since last gen actually. :P

Many teams model at a much higher resolution than what the game ends up using to make sure they get the look right, and then down-res from there. If something looks off, you can go back to the higher res model and try something different.

And it's not really that much more work to get the lower quality models made because a lot of that sort of work is automated anyway. Any game team intending to use multiple LODs will need to do this for each level, obviously.

That said, it'll still take a lot longer to make CG/film assets than game assets simply due to the fact that the CG side requires render time as you can't necessarily always get a proper accurate real-time preview beforehand in some cases depending on what else is involved in the shot.

This generation brought us high quality (object) motion blur, HDR lighting, and ambient occlusion.

There simply aren't many visual tricks missing at this point, beyond just increasing the resolution and quality of these effects.
Simulation is really the next major area yet to be realized on the real-time side. It's been one of the main drivers the past several years on the VFX side of things in terms of getting better, more realistic effects rendered out - particle effects (and by extension, flame/fire/explosions), fluid simulation, flesh/muscle/skin simulation, etc.
 
I don't know how all of you are qualifying a "generational leap" (gameplay experiences? visuals? the definition seems to vary depending on the person), but if we are talking hardware and graphics output, then yes, definitely.





 
Let's take for example skyrim. Apparently it's the best on pc, and rightfully so spec wise. But are you telling me that someone playing on the xbox 360 will have any less an experience overall? Even with the frame rate issues, I don't think it renders the game unplayable. I dare even say not even the ps3 version. OVERALL, the experience is the same. The level of immersion, the satisfaction and rewards of long hours put into the game are the same. I don't see by not owning the pc version, you lose any of these qualities.

I don't have the X360/PS3 version on hand to compare, but I can customize Skyrim on the PC to suit my preference. That greatly increases the 'immersion' factor for me. I've added mods that change the appearance, default armor and weapons of my followers. Two of my houses are now equipped with smithing gear. I can craft and enchant unique armor and weapons. All of this and so much more that may not constitute a generational leap, but it's certainly not the same experience that someone playing on console would have.

solitude.jpg
 
Are the Witcher 2 cloth-textures like 5000000x40000000 or something? Looks ridiculous.
 
I don't know how all of you are qualifying a "generational leap" (gameplay experiences? visuals? the definition seems to vary depending on the person), but if we are talking hardware and graphics output, then yes, definitely.






Is it my imagination, but I have all textures as high as can be, and the scars on Geralt's body look like PS2 quality.
 
Is it my imagination, but I have all textures as high as can be, and the scars on Geralt's body look like PS2 quality.
Nope. Same here. Geralt's body (chest, back) textures is very low res on my version as well. It's also a bad choice because you start out naked.

And the good textures/DoF whatever is quite jarring with the not-so-good facial animation and amateurish lip-syncing.
 
I believe that the end of Desktop PC's is very near. After watching CES. Its very clear that desktops are already dying. The future is glass/touch/audio command. I am very curious where will go from here. Where is the future of pc gaming headed? Will it be as customizable?
 
No they are not because they exist as part of the collective intellectual videogame culture that has its base on the consoles.
 
Depends on what you mean by "generational leap". Do current PC games look as good as next gen console games are ever going to get? No, we'll be seeing better looking games on the next batch of consoles, maybe not immediately, but a couple of years down the line definitely. Current PC games will still fit in well with the next gen console games, though. Think of games like Far Cry and Half-Life 2, we got reasonably good approximations of those on Xbox (not nearly as good looking as their PC counterparts, but still better than what people expected at the time), and then we got proper ports on current gen consoles (well, Far Cry wasn't really the same game, although it looked just as good), but there are far better looking console games nowadays. It will be the same with the likes of Battlefield 3 and The Witcher 2, "reasonably pretty" current gen console ports, then much better looking games built specifically for the next round of machines.
 
Not face, his body. Specifically during the scenes in the very beginning. Otherwise, great textures over all, those few scenes had me scratching my head.
Ooh, don't remember them :/
 
Stereoscopic 3D on a passive monitor is the generational leap you are looking for. Not many games (in comparison) support it on consoles, where pretty much every game on the pc does. You also need a fairly beefy pc to pull off decent framerates in stereoscopic mode.

If the next gen of consoles allow stereoscopic 3D with every game at 60 fps? I'm in.

I've owned the Nvidia solution and have recently obtained the Tridef driver solution. Tridef (in my experience) allows much deeper 3D at a comfortable level, so rather than just having a '3D effect', it's like peering into a little computer world. I've read that you can get Nvidia to do the same, but I think this requires a few little hacks.
 
I believe that the end of Desktop PC's is very near. After watching CES. Its very clear that desktops are already dying. The future is glass/touch/audio command. I am very curious where will go from here. Where is the future of pc gaming headed? Will it be as customizable?
I doubt desktops are going anywhere anytime soon, definitely not within the gaming demographic. In contrast, CES made me want to throw my 360 out the window and set it on fire, I'm much more worried about the future of that platform/brand.
 
Are the Witcher 2 cloth-textures like 5000000x40000000 or something? Looks ridiculous.

The Witcher's texture resolution in Tarehe Witcher 2 is twice the size of Crysis 2's. That's why it was unrivaled in the graphical department until Battlefield 3. The game's textures reach the point of ridiculous sometimes. I remember shitting bricks when I saw how detailed Iorveth's face was. The scene where
Ioveth meets Letho
was INSANE. I thought it was a CG cutscene...until I actually encountered him in a similar enviornment three minutes later.
 
The Witcher's texture resolution in Tarehe Witcher 2 is twice the size of Crysis 2's. That's why it was unrivaled in the graphical department until Battlefield 3. The game's textures reach the point of ridiculous sometimes. I remember shitting bricks when I saw how detailed Iorveth's face was. The scene where
Ioveth meets Letho
was INSANE. I thought it was a CG cutscene...until I actually encountered him in a similar enviornment three minutes later.

You must have one beast of a machine if you can't tell between pre-rendered stuff and in game scenes. What dpi are you playing it at?
 
No, it's just 'prettier current gen'.
Obviously, since games on PC have to run on older rigs (and play the same) improvements are marginal and devs cannot take advantage of more powerful hardware in a way that significantly affects game mechanics and core structure.

That's why i always say next gen only starts when new consoles launch; right now there's no PC game that couldn't be replicated on old consoles, although in less pretty form.

Now, if devs decided to cut support for PC's older than 2 years, exclusives would show a generational leap (more like 2 generations) compared to consoles, but progress on pc is slow and gradual.
 
Why would it? Where is this magical, futuristic hardware coming from that PCs don't have access to?

The point isn't what PC hardware is capable of running but rather the fact that the GAMES aren't being designed for those PC's specifically. Essentially what the PC is getting most of the time is a pimped version of a console game with 1080p 60fps better textures etc.

The main problem is that we're comparing console games running on a console versus console games running on a PC. If a dev wanted to make something unportable that only Dennis 4k could run then they probably could.

Basically this is a nutshell.

So no, I don't think that PC games graphics are a generational leap ahead of current consoles however once the new consoles come out you will see a true leap on both platforms.
 
This is always the same.

* 2xMSAA 720p console settings vs SSAA 1080p pc settings

"not big deal at all!!!"

* .3 fps or 10 pixels difference between one console and the other:

"omfg megaton wut worst thing ever"
 
PC graphics ARE a generational leap ahead. Just look a few posts above me for proof. Witcher 2, Crysis 2, Battlefield 3 maxed out could not look anywhere close on current consoles.

However, next gen consoles will able to pull off the same graphics at first, and then even better. But PC's will always dominate, they always have.
 
Anyone who says this isn't the case hasn't seen BF3 in motion at maximum settings. At my mates place I was playing BF3 on my PC while he was playing it on his Xbox 360. My monitor was above his TV. The graphical difference was absolutely stunning. His brother thought I was playing a different game until he realised what it actually was.

There's very few games that show it, but yes, there is a generation leap between PS3/360 and PC.
 
I'm not denying differences exist. Obviously the hardware limits the # of players and map size, but is the core of BF3 a generation behind the PS3? As in, is a 24 man OP Metro match on PC a generation ahead of a 24 man OP Metro match on consoles? Is a 64 man OP Firestorm match on PC to a 24 man OP Firestorm match on console as Killzone 1 is to Killzone 2?
I can play Soul Calibur IV on a PS 3 or a PSP. No real difference?
 
Anyone who says this isn't the case hasn't seen BF3 in motion at maximum settings.
I have over 30 hours of playtime in BF3 at max settings at 1080p. I do not think it's a generation ahead.
But then again I don't think first person shooters are that great because of the lesser emphasis on animation, which I think is extremely important.

MuseManMike said:
As in, is a 24 man OP Metro match on PC a generation ahead of a 24 man OP Metro match on consoles?
Most excellent question as Metro on anything above a 24player server is not fun and the only reason people do it because they can score huge amount of points because nothing ever moves and ammo and rezzing is always needed. (Much more true on 64 player servers than 32 player servers.) ;-)
 
PC graphics ARE a generational leap ahead. Just look a few posts above me for proof. Witcher 2, Crysis 2, Battlefield 3 maxed out could not look anywhere close on current consoles.

However, next gen consoles will able to pull off the same graphics at first, and then even better. But PC's will always dominate, they always have.

Actually, those pics of the Xbox version of Witcher 2 are pretty close mang.
 
One thing that feels 'next-gen' is the number of cars I can pile onto a track in most PC racing games. Race 07 might look like arse but with a field of 100 cars doing a point to point race, it feels like something that couldn't be done on a console.

Not sure that qualifies as a 'next-gen' thing though, I doubt you could run a hundred strong field of cars of the fidelity offered in GT5. My PC would burst into flames.


Actually, those pics of the Xbox version of Witcher 2 are pretty close mang.
Having had the pleasure of playing The Witcher 2 nigh on maxed (except SSAO), I can't see the 360 version being 'pretty close'.
 
Anyone who says this isn't the case hasn't seen BF3 in motion at maximum settings. At my mates place I was playing BF3 on my PC while he was playing it on his Xbox 360. My monitor was above his TV. The graphical difference was absolutely stunning. His brother thought I was playing a different game until he realised what it actually was.

There's very few games that show it, but yes, there is a generation leap between PS3/360 and PC.


xbox morrowind to oblivion (let alone skyrim) was a generational leap.
any tomb raider PS2 to Uncharted is a generational leap.
Gow2 to Gow3, GT4 to GT5, PGR2 to PGR4.

when seen in youtube video form it's hard to tell PC and console versions of Battlefield 3 apart; that's not a generational leap.

To me, next gen leap means something that just couldn't be done before, graphics 'built' from the ground up in a way that just wasn't possible before.
Not just higher res textures and better IQ.
 
I played with everything on except Ubersampling, and I'm with him. It looks close.

Ubersampling! That's what I meant (I nearly put 'the red setting').

What do we mean by 'close'? The difference between the 360 and PC version will probably be larger than the discrepancies in any multi-plat 360 / PS3 game. Surely the 360 version will be 720p (at best) and 30FPS (at best)?
 
graphically we're talking about 2 generations over the current state of consoles. This isn't much an issue by itself, but the number of npc/enemies ingame or the maximum zoom out/in in an RTS or the possibility to save/screenshot/interact in a gamescene is a problem for any gamer.

as a machine itself, i'll say that only now the consoles can surf the web, have a community, download games/demo/dlc/video etc... , have an online marketplace, receive updates (IF and when the developer decide to do so).

But the Pc also have the possibility to register your gameplays, use any controller you like/can afford (can you use your old snes controller on a PS3?), stream content on any device connected to your network, multitasking (dual monitor FTW!), modding your games.

also for the older games: assistance/support/updates/patches/mods/game servers made by the community itself and not by the developer (wich sooner or later will move his resources to new games)
 
Not really.

The better graphics are nice, but a ton of the AAA pc games are just console ports at this point.

PC gaming needs the next generation of consoles pretty bad.
 
Top Bottom