agreed. it's hard to really get a feel for 20-something fps, 98% screen tearing and pop in that lands like a 747 with no undercarriage from a screenshot.Simply setting the detail to Medium in order to emulate a console is also questionable.
Generational? No.
Do PC games look significantly better when designed and backed by sufficient hardware? Yes.
Generational will be huge worlds of the Samaritan demo.
I like how people are downplaying IQ and framerate. I mean, if you downplay IQ, why did you buy a HDTV in the first place? Why don't you stick to your VHS videos? Why? IQ and framerate are the most important graphical aspects in gaming
He is saying that he's more impressed by a 10 lbs girl eating 90 lbs of dead dog than he would be by a 200 lbs girl eating 100 lbs of dead dog.
That's why, back in 2001, I always thought Metal Gear Solid 2 (at 480i) looked significantly better than, say, Max Payne at 1280x1024. As you say, it's all about finding the right balance.IQ is important, even moreso framerate, but, like one of the guys responsible for Rallisport Challenge 2 looking so brilliant once said, finding the right balance is the key: equally distributing resources across all aspects, between rendering quality and the quality and quantity of the assets being rendered is what matter the most.
And you can't do that when you have to worry about multiple hardware configurations.
That's why, back in 2001, I always thought Metal Gear Solid 2 (at 480i) looked significantly better than, say, Max Payne at 1280x1024. As you say, it's all about finding the right balance.
Hyperbole, The Thread.
PC games look great and consoles are holding game development back. Its not even a debate. When things like 4GB+ of ram are becoming standard even for budget gaming rigs games could be much more than they are now.
Id put money on the fact that games like skyrim could of been even bigger had consoles next gen come out.
Im primarily a console gamer and im happy with how games look, That being said i want them to look better. I think very few people have ever played a game and said "this looks to good i dont want an improvement"
What im more intrested in is the improvement in scale that bigger specs can bring. Development times are a huge factor aswell.
60fps
1080p
Bigger Environments
Longer Games.
Thats all i want from next gen consoles
What do people expect from next gen consoles?
If it is 1080p/60fps with added effects and AA/AF, then PC is a gen ahead.
What do people expect from next gen consoles?
If it is 1080p/60fps with added effects and AA/AF, then PC is a gen ahead.
At this point I expect IQ to still be pretty questionable on "next gen" consoles. I don't think we'll be getting 1080p with real AA in many games. Same thing for 60 FPS.What do people expect from next gen consoles?
If it is 1080p/60fps with added effects and AA/AF, then PC is a gen ahead.
I would say their are many pc users with low end gfx card as well. Even they are holding back then ?
You're mixing things here. Most everything that looked great on MGS2 wasn't because the tech, but because the budget and artists. That's why SMG looks fantastic, even on the Wii. And you're comparing that to what? A multiplatform game, seriously?That's why, back in 2001, I always thought Metal Gear Solid 2 (at 480i) looked significantly better than, say, Max Payne at 1280x1024. As you say, it's all about finding the right balance.
What's the next gen experience on PC? I must be missing it. I launch the game and am greeted with a tutorial where it says [BACK_BTN_ICON] instead of the icon for the back button.Yup, exactly.
Even if you get a game like Witcher 2 on consoles it will never, ever have the bells and whistles that makes it a next gen experience on PC.
I like how people are downplaying IQ and framerate. I mean, if you downplay IQ, why did you buy a HDTV in the first place? Why don't you stick to your VHS videos? Why? IQ and framerate are the most important graphical aspects in gaming and you are downplaying them as they're not important: "Yeah, they look crisp and run silky smooth and there's no sign of tearing and no jaggies and textures are so vibrant... but except for those, it looks the same... well, and some other minor details, but they look the same. The SAME."
I dare to say people that need glasses should throw them away; after all, seeing clear is not that important.
I like how people are downplaying IQ and framerate. I mean, if you downplay IQ, why did you buy a HDTV in the first place? Why don't you stick to your VHS videos? Why? IQ and framerate are the most important graphical aspects in gaming and you are downplaying them as they're not important: "Yeah, they look crisp and run silky smooth and there's no sign of tearing and no jaggies and textures are so vibrant... but except for those, it looks the same... well, and some other minor details, but they look the same. The SAME."
I dare to say people that need glasses should throw them away; after all, seeing clear is not that important.
And I'd be more impressed of a game with Crysis 2 1280x720 running at graphics than a game with Mario 64 graphics running at 4096×3112. I know it's an impossible example, but that's apples to oranges.
You'd have to ask: which one is running smooth? Which one is showing tearing? Which one loads textures in your face? PC games look crisper than console games, run smoother, load textures more properly and have less graphical artifacts all around. They look better in every possible way. It's not only resolution, because if we were talking about resolution, we wouldn't stop at 1080p.
Has anyone mentioned ArmA 2 yet? Can't see that working too well on a console.
What's the next gen experience on PC? I must be missing it. I launch the game and am greeted with a tutorial where it says [BACK_BTN_ICON] instead of the icon for the back button.
That shit is next gen, actually displaying the icon I need to press is last gen.
Or how about being transported into an Nether realm where I do a finishing move to one person and no one else visible and then be transported back and having 4 people surround me.
Or when I run into invisible walls everywhere and have to actually press a button to go down a ledge and have a very stiff animation being played instead of having the character adapt to the environment.
If that is next gen, please let us stay current gen forever with RDR, Batman, Uncharted, Max Payne and the likes.
I think you are massively overselling IQ and framerate. Those things may make a difference between generations, but like I said earlier, the one thing everyone seems to be missing is polygon counts. The amount of detail shown in games is still largely the same between PC and consoles, even if all the effects and IQ are better. People on GAF might be able to tell the difference, but the general gaming public cannot.
Polygon counts are meaningless if all you see on screen is a shimmering, stuttery mess. People often disregard screenshot comparisons by saying that it's not possible to see the difference in motion. In my opinion, the opposite is true. Shimmering is often worse than aliasing in destroying graphics, and the problem only gets more acute with more details (unless compensated for by good IQ).I think you are massively overselling IQ and framerate. Those things may make a difference between generations, but like I said earlier, the one thing everyone seems to be missing is polygon counts. The amount of detail shown in games is still largely the same between PC and consoles, even if all the effects and IQ are better.
Watching youtube footage of both BF3 and Witcher 2, both on ultra settings... I can't say I'm impressed...at all. The Witcher 2 in particular. What is so demanding and/or impressive about that game?
It looks better in motion? The lip-syncing in that game is atrocious. But one wouldn't know that from seeing the screenshot.Those real time cutscenes look close to being CGI. It looks a lot better in motion imo.
It looks better in motion? The lip-syncing in that game is atrocious. But one wouldn't know that from seeing the screenshot.
Lip syncing is animation. The animation is worse than contemporary console games.So people show one of the greatest looking games ever made...
And you're bitching about lip syncing?
...ok.
I think individual animations are fine. But since I've played Euphoria powered games and Uncharted 2 I think animation blending and things like that I'm not impressed by one long animation routine, but rather by the way they smoothly go into each other and the connectedness to the environment.TedNindo said:The lip-syncing does look bad. But the lighting, particle effects, use of depth of field and animations besides the lip-syncing are impressive imo.
It looks better in motion? The lip-syncing in that game is atrocious. But one wouldn't know that from seeing the screenshot.
I think you are underselling it. Are you even aware of the massive pixel difference between 720 and 1080p?
Polygon counts are meaningless if all you see on screen is a shimmering, stuttery mess. People often disregard screenshot comparisons by saying that it's not possible to see the difference in motion. In my opinion, the opposite is true. Shimmering is often worse than aliasing in destroying graphics, and the problem only gets more acute with more details (unless compensated for by good IQ).
I admit that I'm biased, since I'd personally rather see PS2 assets with pristine IQ and framerate than what most games output on the current consoles, but if the "general public" were as oblivious to IQ as you seem to imply then why would almost all publishers bother to create bullshots?
thread reminds me of PS360 fans vs Wii fans at the beginning of this gen
Are the games themselves that are currently available on PC's what you would consider a full generational leap over the games available on consoles?![]()
Damn! It is so time for the next generation of consoles. You can always tell when ALL the hardcore PC fans come out of the woods and finally get to say, "LOL Consoles!? More like... shitsoles. AMIRIGHT?" Yes, the console tech is old. We know this. Hopefully it is remedied soon.
One side is annoyed with the other for putting up with too many (perceived) downgrades and restrictions and for getting money, games and attention that they would prefer their platform of choice to have. While the other side enjoys their library of games, usability and doesn't see the point in what the (perceived) improved experience has to offer.
And then you've got your crybaby console gamers who don't know crap about PC gaming going "No, it's not that much better! Look at this sub-HD awesome stuff! Look at the LIPSYNCING, BRO, does your PC game have that!?"
Just kidding... kinda.
Didnt that demo run on easily attainable hardware?
Because devs/publishers don't want to raise the min spec too high and cut off potential sales. High-end PC parts have always been easily attainable, after all.If it is so easily attainable, why aren't we seeing games with samaritan level graphics?