Are Japanese developers alienating online gamers?

Lil' Dice

Banned
It just appeared to me that all of the games i play online are developed by Western studios, with the exception of Kingdom Under Fire. Is online gaming in Japan that insifgnificant?
I look at a game like, Halo 2, Socom, or any online sports game, and realize just how much the online component adds to the value of said game. I've easily logged more than 100 online hours on GR2, Halo2 respectively; i'd like to get that much mileage out of a Japanese game as well. Unfortunately most games out of Japan seem short on replay value, and lacking any extra content.
 
Well, i wouldn't got that far. Between Atlus and Nippon Ichi, Japan has plenty of 100+ hour RPGs to go around.

What you're really missing is that the Xbox is a non-presence in Japan.

Oh, and KUF was developed in Korea.
 
All I can say is this: next generation better give me at least 1 online racer from either Nintendo, AV, Namco, or (Sony) Gran Turismo 5. I'm sick of the games I want being offline, and having to settle for racers I'd otherwise completely ignore. Four companies there. Between them, they better give me one. You hear that?! One!
 
None of the games you mentioned are games that are hot in Japan. Japan loves online games, but in different genres (FFXI) and sometimes even media (cellphone games).

I think you should just consider that Japanese developers often keep the japanese market in mind when they make their games.
 
I think in terms of Japanese online experiences, Nintendo going online changes the playing field considerably.

Of any Japanese developer, Nintendo arguably (and ironically) probably has the most "online friendly" franchises -- Animal Crossing, Pokemon, Mario Kart, Star Fox, Pikmin, F-Zero, and Mario Tennis come to mind almost instantly.

They're also probably the only Japanese publisher with a strong FPS developer (Retro), so that could yield some interesting possibilities.
 
What you're really missing is that the Xbox is a non-presence in Japan.

What you're missing is the Xbox isn't the only on-line enabled console this generation.

There are plenty of PS2 games that have some form of on-line play in Japan, but it always inevitably gets cut from the US release.

I attribute this to the seeming lack of enthusiasm for on-line console games in Japan, and the Japanese developers tendency to pick screwball on-line options like specialized Japanese only servers, or direct dial play.

Armored Core is a prime example of a game series that would benefit greatly from the retention of on-line play in the localization. Two AC games with on-line play of some form were released in Japan, and due to regional discrepancies had it removed. The Versus mode of the AC series is very deep and the lack of on-line play prevents most players from discovering the depth and having a good time playing against other people.

Then there are the Capcom and SNK titles with on-line play yanked from the PS2 versions.

There is no excuse for these games to continue to be released sans on-line play on the PS2.

I wasted some time doing research on the total number of PS2 on-line games, and the East versus West difference. The overwhelming majority of on-line PS2 titles released here are Western developed as well.

Japanese developers have got to start taking the global market into account when designing on-line games.

If they don't, they're going to lose ground to Western developers in the on-line market; and continue to alienate fans like myself who want their games, but will not pay for a castrated version.

I don't have much faith in Japan next generation either. A lot of pie-in-the-sky Playstation fans seem to believe the PS3 will suddenly allow Japanese developers to release on-line games.

Folks, the only thing that's changing next generation is the hardware that sits under your television. You're still going to be using the same Internet Connection.
 
Lack of PS2 online support comes from the fact that unlike in the US, in Japan you have to pay per game, per month. So if most people playing online are already paying $10 a month for FF11 and $10 a month for Winning Eleven 8, they're not going to be eager to start up a new online game and pay the costs.

If the PS3 provides an Xbox-live type 'pay once a year, everything else is free' experience I'd start to expect a whole lot more Japanese online support.
 
If the PS3 provides an Xbox-live type 'pay once a year, everything else is free' experience I'd start to expect a whole lot more Japanese online support.

How about the Japanese just drop the damned fees? :)

I can see how the Xbox Live fee breaks down and is justified that way in Japan, but paying to play is a load of crap for most games (Capcom Vs. SNK 2, Monster Hunter, Armored Core).

Hopefully there's some change in the market model, and I'll keep my fingers crossed that it doesn't involve paying a flat fee.

And what about PSO in Japan for the Xbox? Isn't there still Sonic Team's fee in addition to the fee for XBL?
 
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