Are there any PICTURES of the realtime ANTZ demo on GSCUBE ????

doncale

Banned
I badly want to see actually ANYTHING done on the GSCube, not just the ANTZ demo.

there are the things I am aware of that were shown on GSCube back in 2000-2001

1. realtime Antz demo
2. realtime Final Fantasy: The Spirits Within
3. realtime Matrix
4. some flight simulator


about the GSCube realtime Antz sequence:




Criterion Delivers Renderware on Sony Computer Entertainment's GScube Development System

Industry NewsAnonymous writes "Without doubt the star of the show was Sony's GScube, 16 Playstation 2s in one box. We'd ported RenderWare to GScube and then worked with PDI to bring the bar scene from the Antz movie to life on the GScube. 140 ants of around 7000 polygons each, running in real-time (not prerendered) at 60Hz at HDTV resolution. That's over 1M polygons/frame at 1920 x 1080 resolution. WOW. It made for an impressive demo.


CRITERION DETAILS GSCUBE DEMOS

Criterion chief David Lau-Kee explained the incredible power of GScube to CVG today, and gave details on the company's SIGGRAPH demos

Those of a nervous disposition look away now. David Lau-Kee, President of PlayStation 2 middleware developer Criterion Studios, has confirmed astonishing details of the recent SIGGRAPH expo, including the company's real-time demo of the CG movie Antz.

"We showed a sequence from the Antz movie from PDI/Dreamworks, running in real-time, actual models and animation from the movie," he said. "It looked pretty damned cool: it was the bar fight scene from the movie, and you could navigate fully in 3D.

"In that specific demo, we had 140 fully animated 7,000 polygon ants inside a complex world which totalled over 1 million polys per frame at a sustained 60hz - about 65 million polys/sec. This is at HDTV resolution [1920 x 1080 x 60]. With some level-of-detail and other tricks, I guess we could drive 5-10 times that number of characters."The implications of Lau-Kee's revelations are astonishing. Sony has made the leap to the next generation of real-time graphics. Period. Although this level of technology is unlikely to be incorporated into games within five years, you can expect to be playing titles that look virtually real in the near future.

"In house, we've pushed the GScube at over 300 million polys per sec, which matches up pretty well with the theoretical peak of about 1 billion polys per sec (as a rule of thumb, achievable performance on any complex hardware and non-trivial real-world scene is typically a third of theoretical peak). This results in a real-ish world."Criterion has officially confirmed its RenderWare3 of development tools for the CG environment, and will undoubtedly lead the push towards e-cinema and real-time cinema quality movies for broadband networks. The developer will provide GScube 3D programmers with RenderWare and GScube 3D artists with RenderVision in the coming months and years.We've said it before and we'll say it again n this is the future of gaming. Ignore Sony's mighty cube at your peril.


I'd really love to see what Antz looked like on GSCube. that is some impressive sounding shit, what with "only" about 65 million polygons. keep in mind that most current generation videogames DC-PC-PS2-GCN-XB only use from ~500,000 to 15 million (slightly more or less) polygons.


edit: you know something, I don't remember EVER seeing anything from the GSCube. only pictures of the box itself and maybe some of the boards. not actually anything running on it.

Google says: "sorry bud, can't help ya" so far.



Gofreak, Panajev don't you guys have something ? :lol


1/16th of GSCube
dsc_0057.jpg


EE and GS I-32. that is, Emotion Engine (which has 128 MB) and the 32 MB eDRAM version of Graphics Synthesizer.

one these boards is better than a PS2 overall. more memory, though not really more processing power.

GSCube has 16 of these.
 
this 2nd post is for all the decent GSCube pics I can find


scei.jpg


gscube.jpg


dsc_0050.jpg


dsc_0056.jpg


images615607.jpg


Gscube.jpg


GSC_GSCube.jpg

[the larger machine in this pic, I assume, is the SGI host system]

GSC_TestScreen.jpg

"I wrote a quick program to test all features of the hardware. "

http://www.vassfamily.net/work/SG.html


gscube.jpg


Origin.jpg


oh oh ! Look what Smeagol finds! a Goodcow image of Antz. looks like this was done on GS based hardware. looks like PS2 +++ definitally could believe this is from GSCube
antz.jpg
 
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