diffusionx
Gold Member
BFBB was great... but a remake of a PS2 game. The sequel they made was fucking terrible.Psychonauts 2>Mario Odyssey> call me crazy: Spongebob Battle for the Bikini Bottom Rehydrated
BFBB was great... but a remake of a PS2 game. The sequel they made was fucking terrible.Psychonauts 2>Mario Odyssey> call me crazy: Spongebob Battle for the Bikini Bottom Rehydrated
Nintendo has changed or something in the last 8 years and has started making all their games extremely easyOf course Mario Odyssey and Astrobot will lead the poll, both very overrated games 'cause they are exclusive titles
Mario Odyssey is MUCH inferior to the Galaxy titles in every way, except graphics and move set. It's piss easy and have too many moons, too unfocused.
AstroGalaxysorry, AstroBot, is a carbon copy of the Galaxy games with a Sony coat of paint on top. Fun to play, but Jesus it's unnoriginal. Even some of the power ups are straight from Galaxy.
Split/Fiction and It Takes Two shit on more than half of this list with ease.
My vote goes to either Psychonauts 2 or Crash 4. Probably Crash 4 cause its a blast to play, innovates the fornula and has tons of content.
Psychonauts is amazing, but its much more focused on telling a story than gameplay
Yeah its designing for the lowest common denominator. It sucks. I doubt there will ever be another mario or zelda game that tops some of thier older titles.Nintendo has changed or something in the last 8 years and has started making all their games extremely easy
Even with extra post credits things you can do
Spot on.can Rift Apart even be called a platformer? I feel like it's more a third person shooter than a platformer. there's honestly more challenging platforming in Doom Eternal than in Rift Apart
Its 7 years newer so not that surprising and the post release support is bonkers. I think I like Astrobot better than Banaza, but Bananza was great. Odyssey was just perfect and I get why Nintendo pussed out and haven't released a new full Mario Game since.This shouldn't even be close. I'm not sure it's possible for Super Mario Odyssey to ever be topped.
EDIT: Astro Bot winning this poll says a lot about this place.![]()
I want Super Mario 3D Galaxy. 4-player local (split-screen) and online co-op in that setting would be so awesome.I would do unspeakable things to get a Galaxy 3.
The late 90s early 20s were the golden age for 3d platformers. Super Mario 64, Crash Trilogy, Banjo Kazooie, Banjo Tooie, Spyro Trilogy, Conkers, and DK64.I think Mario Odyssey and Astro Bot are the best 3D platformers ever made. But not sure if 2 games qualify as "golden age".
In any case what would be the first one? Mario Galaxy 1+2? Or when they released Mario 64 + Crash Bandicoot original trilogy maybe?
This shouldn't even be close. I'm not sure it's possible for Super Mario Odyssey to ever be topped.
EDIT: Astro Bot winning this poll says a lot about this place.![]()
I like music and story and characters more in bananza, I like gameplay more in astrobotIts 7 years newer so not that surprising and the post release support is bonkers. I think I like Astrobot better than Banaza, but Bananza was great. Odyssey was just perfect and I get why Nintendo pussed out and haven't released a new full Mario Game since.
Yeah, exactlyNintendo has changed or something in the last 8 years and has started making all their games extremely easy
Even with extra post credits things you can do
I think Mario Odyssey and Astro Bot are the best 3D platformers ever made. But not sure if 2 games qualify as "golden age".
In any case what would be the first one? Mario Galaxy 1+2 maybe? Or when they released Mario 64 + Crash Bandicoot original trilogy maybe?
from Mario 64 to Jak & Daxter 1 imo, five yearsLate 90s
Mario 64
Banjo Kazooie & Tooie
Sonic Adventure
Donkey Kong 64
Ape Escape
Crash trilogy
Spyro trilogy
Rayman 2
Amazing game for sure. I'd love to get a physical (on cart) Switch 2 version. Would happily buy and play it again.Gotta say I also love the Psychonauts 2 nod from people here. While I don't think its platforming is on the same level as the top games, it's probably my favorite game of the last 10 years.
None of the "normal" SMG levels are harder than Splashing Sprints. That is what I would callthey are mildly challenging in some spots. my biggest issue with them was usually the camera, because in some moments the camera is positioned suboptimally and the max turn speed is so low that adjusting it mid jump is not that easy as you have to move your thumb to the stick.
but even with those rare spots, there are normal levels in Mario Galaxy that are harder than that. not hard mind you, just harder.
First game really needs a remaster with some additional changes.Amazing game for sure. I'd love to get a physical (on cart) Switch 2 version. Would happily buy and play it again.
None of the "normal" SMG levels are harder than Splashing Sprints. That is what I would call, but yeah if we compare the normal campaigns excluding the challenge levels of Astro, SMG1&2 are more challenging than Astro
But I don't get how people loathe Astro Bot, yet think Jak and Daxter is a "Goat" 3D Platformer. I guess nostalgia really does something to people sometimes![]()
I love R&C Rift Apart, but the focus is hardly on the platforming.
That precisely what makes Splashing Sprints "hard" it's not designed very well. There's lots of trial and error because of it. Every nornal level in SMG is designed very greatly and very fair. If anything I think some of Sunshine levels would fit your description better, as some of those were also unnecessarily difficult because of the design quality.the only "hard" part in that level was that part with the goo that slows you while flamethrowers chase you. and it was only really hard because the whole water mechanic to clean the goo up was a bit finicky since it's kinda unpredictable given that it's partially physics driven.
the rest of the level wasn't hard at all. but ok, maybe that one was harder than the main levels in Galaxy.
That precisely what makes Splashing Sprints "hard" it's not designed very well. There's lots of trial and error because of it. Every nornal level in SMG is designed very greatly and very fair. If anything I think some of Sunshine levels would fit your description better, as some of those were also unnecessarily difficult because of the design quality.
I have to agree and I love Astro Bot, I think both are the peak when it comes to level designs in a 3D Platformer... But Odyssey is literally a masterpiece in platforming controls and movement options. Astro Bot controls very smoothly but the lack of movement will hurt it if we compare who is the better Platformer between those twoInteresting how Astro Bot is getting more votes despite Mario being more established.
The only thing holding Astro Bot back, movement optionsMario Odyssey is definitely the best in my opinion, but I'd probably put Astro Bot right behind it. Astro Bot had some of the most creative levels and gimmicks, and it was just a joy to play all the way through. If the traversal mechanics in Astro Bot were more robust, like in Odyssey or Bananza, it might take the top spot.
Galaxy 2 (and BK) are the best platformers every made.Galaxy/Galaxy 2 are the high bar for me and nothing released recently comes close to those games.
It's crazy that they excluded it from the Mario 3D All-Stars collection..Galaxy 2 (and BK) are the best platformers every made.
I don't think it'll ever be on Switch. Same with Metroid Prime 3 (but that's a topic for another day).It's crazy that they excluded it from the Mario 3D All-Stars collection..
I'm hoping we see it in some capacity during the 40th Anniversary celebration.
Could be. But I recall hearing this about Skyward Swords controls as well, yet they worked around that and offered both motion and normal controls in the remaster.I don't think it'll ever be on Switch. Same with Metroid Prime 3 (but that's a topic for another day).
Skyward Sword was actually a reasonable Wii game to port, since it primarily only used gyro controls, even on the Wii. That's why it was bundled with a Motion+ controller.Could be. But I recall hearing this about Skyward Swords controls as well, yet they worked around that and offered both motion and normal controls in the remaster.
But who knows, maybe pointer controls specifically introduce more problems.
Ah, yeah. Good point. It's definitely all gyro now that you mention it, even the pointer-aiming.Skyward Sword was actually a reasonable Wii game to port, since it primarily only used gyro controls, even on the Wii. That's why it was bundled with a Motion+ controller.
I didn't know it offered standard controls, though.
Nintendo one and done'd it with Mario 64 and there wasn't another genuine good platformer until Galaxy.