PrematureQuiche
Member
Still processing 

Graphics are definitely not like in the trailer. But some of the screens here seem to be with settings turned down, which is necessary for most due to this having very little(if any) work on optimization.So are the graphics in OP bullshit?
What hardware does that take? Any way possible to get that? The screenshots posted have been... ... ... bad.
Being in a decently playable state is kind of important if you're charging people money to play it. This seems quite borderline.From the comments this seems like a proper Early Access title, one that is still very much in development and will run like shit most of the time because it's still very much in development. People are too used to Early Access being a complete game that is all optimised and working but maybe missing the last bit of the story mode.
Graphics are definitely not like in the trailer. But some of the screens here seem to be with settings turned down, which is necessary for most due to this having very little(if any) work on optimization.
Being in a decently playable state is kind of important if you're charging people money to play it. This seems quite borderline.
They have PVE Servers, but keep in mind exploring isn't as easy as say Minecraft. Your hunger and thirst drain quickly, food spoils fast, there's large chunks of land with no water, external factors like heat, cold, rain effecting your character, very long day night cycles so when night does hit you'll be in near pitch black for a long time unless you have a torch ready and even then you can't stitch to another item and keep the light. Still fun to explore but presents more of a challenge than typical.
Graphics are exactly like the trailer. The problem is the game isn't optimized enoighbfor any PCs to run it.
So what did they run it on lol?
980 ti can't cut it?
So what did they run it on lol?
980 ti can't cut it?
Logged out in my wooden house with the door locked. Maybe I won't be dead when I login next.
Hiding in the shadows just in case something decides to investigate my campfire. It gets pitch black most nights. Started the platform for the house that afternoon after picking a spot not too far from clean water and not too close to Carnasaurs and those stupid giant eagles.
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So what did they run it on lol?
980 ti can't cut it?
The server I ordered said they hope to have all servers up within 24 hours. Hopefully it'll be up tomorrow night!
The game has sold 45,000 copies so far in two days: http://steamspy.com/app/346110
I wonder if it could keep up the sales pace?
So yes? Day Z/Rust but with Dinos?
The server I ordered is up, just woke up but going to go check it is all working and then post the details here.
Current (v170.0) Patch Notes
* Added missing "Spyglass" engram (like binoculars), which also enables you to craft the later glasswares. Moved the "Scope" Weapon Attachment to level 30, down from level 40.
* Balance: Fist Damage reduced by 20%, Argentavis AI aggressiveness reduced by 25%, Tran Arrow Tranq-Power increased by 20%, Slingshot Torpidity Power Decreased by 10%
* Reduced the rate at which food spoils in the inventory of an NPC creature, by 75%, to aid long-term creature maintenance
* Implemented a "Low Memory (4 GB RAM)" and "Low Memory DX10" launch options that reduces graphics and audio effects to save about 800 MB RAM, likely enabling 4GB RAM players to get past infinite-loading screens.
* Reimplemented stylish animated-movie loading screen, fixed up some graphics on the "Play Local" menu, exposed various gameplay options to the "Play Local" menu, so that you can more easily customize your own server or local play experience.
* Added an option to hide the Server Name from your Pause Menu, so that streamers don't have to give away what server they're playing on.
* Selfie orbit cam, [K] by default, now collides with structures geometry so that you can't use it to... spy... into other players' houses... creeper!
* Added 3 "PvP-Hardcore-OfficialServers"... for the truly hardcore (you have to create a new survivor after each death
* Added ?MapPlayerLocation command argument for player-hosted servers, when used will display the current player location on the 3D Map. (not very hardcore/realistic
* Populated small pickupable rocks across all of the ARK's beaches, not just in the southern coasts.
* Increased # of server search from 50 to 100
* Filter "password protected" servers on the Steam backend, rather than locally, to return more servers
* Fixed a Localization crash
* AZERTY French keyboards can now rebind keys properly
* Initial DirectX10 Shader Model 4 support -- ubersky won't yet render. Also reduces game memory footprint by ~400 MB
* Player counts on the server browser are now correct and accurate
* Getting "Winded" in water no longer prevents you from swimming upwards completely -- you now just swim upwards more slowly, and so are less likely to absolutely drown.
* Pause Menu now lists the Server name
* Server browser now has a list of "Survivor's Servers", upon whihc you have a survivor, Favorite Servers, and Friend's Servers
* Fixed an issue where NPC's would not attack often at lower-FPS times on servers
* Broadcast Server messages now force the chat to appear (typically used to notify of server maintance)
* Bonus Item Skins (Stomped Glasses, Cowboy Hat, Noble Saddle) are permanent, locked to your character, and given again after respawn (dropping them simply removes them if you don't want them -- if you want to keep them, apply them to an item).
* Fixed some graphical artifacts with the water, waterline, and underwater particles
* Slingshot torpidity multiplier reduced slightly
* Inventory Key can now be rebound
* Arrow keys now turn rather than strafe, and can be rebound
^^ Thanks a bunch man. Be joining very shortly. Well once I figure out how to use the server browser anyway. 500 servers on there and not figured out how to add a search term other than the game yet.
You should be able to join the GAF server using this in your browser as well. Make sure your game is closed.
steam://connect/174.34.172.74:15467
US only?
Server not responding =/
US only?
Server not responding =/
BTW, it doesn't seem like the game patches itself if you launch through the steam server browser. I coudln't connect to the gaf server so I went to launch it regularly and it turns out I had a patch to download.
Heh maybe it was that then. With this latest patch I've definitely seen a performance improvement. I'm geting a steady 30 with settings on high now. There's still some occasional frame lag that happens but it's a lot better than what it was.
They literally just put one out as you spoke, so perhaps it's just because one just showed up.