SF Kosmo
Al Jazeera Special Reporter
https://kotaku.com/prey-2017-2006-bethesda-imsim-name-arkane-colantonio-1849481519
On a podcast recently, Raph Colantonio, the founder of Arkane, talked about how he was forced to use the name Prey, how he feels that backfired, and how it made him feel gross.
Now, some added context. Bethesda licensed the Prey IP from 3D Realms and partnered with Human Head, who had developed the first game, to develop the sequel. That project fell apart after Human Head refused and offer to buy the studio, and Bethesda unsuccessfully attempted to do a hostile takeover of the dev. The fallout from this was nasty and bitter, and the game was shelved years into development. Some more about that here, if you want.
Now, this part I have heard off the record, but Bethesda's license was contingent upon them producing a game with the IP, and Human Head was hoping that if they waited it out, 3D Realms might get the license back and Human Head could shop the project to other publishing partners. So in order to prevent that, Bethesda simply renamed an existing project they had in development in order to satisfy that clause. The move wasn't done because they thought it would help Arkane's game, it was done to fuck over Human Head and block the release of Prey 2.
Raph continues that he feels bad about any part he played in squatting the IP:
I'm glad we can put to rest the pretense that Prey (2017) was in any way ever meant to be a Prey game at all. It was always just IP squatting on the part of petty Bethesda leadership. Great game, but really rotten motives to use the name.
On a podcast recently, Raph Colantonio, the founder of Arkane, talked about how he was forced to use the name Prey, how he feels that backfired, and how it made him feel gross.
“I did not want to call this game Prey. And I had to say I wanted to anyway in front of journalists,” he told AIAS in the podcast. “I hate to lie…It felt bad to support a message I did not want.” ... “Our game had nothing to do with Prey,” said Colantonio. “There is a bit of the artistic/creative side that is insulted when you tell [an] artist ‘You know your game? It’s going to be called Prey.’ And you go like, ‘I don’t think it should. I think it’s a mistake.’"
Now, some added context. Bethesda licensed the Prey IP from 3D Realms and partnered with Human Head, who had developed the first game, to develop the sequel. That project fell apart after Human Head refused and offer to buy the studio, and Bethesda unsuccessfully attempted to do a hostile takeover of the dev. The fallout from this was nasty and bitter, and the game was shelved years into development. Some more about that here, if you want.
Now, this part I have heard off the record, but Bethesda's license was contingent upon them producing a game with the IP, and Human Head was hoping that if they waited it out, 3D Realms might get the license back and Human Head could shop the project to other publishing partners. So in order to prevent that, Bethesda simply renamed an existing project they had in development in order to satisfy that clause. The move wasn't done because they thought it would help Arkane's game, it was done to fuck over Human Head and block the release of Prey 2.
Raph continues that he feels bad about any part he played in squatting the IP:
“I wanted to apologize to them many, many times,” said Colantonio. “I didn’t really have a chance because I don’t really know those people. It was never our intention to ‘steal their IP’ and make it ours. It’s gross and that’s not what I wanted to do.”
I'm glad we can put to rest the pretense that Prey (2017) was in any way ever meant to be a Prey game at all. It was always just IP squatting on the part of petty Bethesda leadership. Great game, but really rotten motives to use the name.
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