The HDR in lost coast doesn't seem quite as robust as FC1.3, though...
Notice in the first pic, for example, how the light works with the trees. The streams of light as a result. There's a lot more to it than bloom and high contrasts. I do not yet know a whole lot about the techniques behind this, but there seems to be quite a difference. What is FC doing so differently from Lost Coast?
Doesn't really apply here, as I'm sure X360's ATI chip handles SM30, but things like the HDR in FC and the SM30 water effects are really damn impressive (seen in a PC flight sim -name escapes me- and the Warhawk demo).
I wonder why nVidia did not allow AA to function with HDR, though? Very odd.