lets be real here, that very much depends on the game. You arent playing Blazblue well without good long combos with proper Oki enders or corner carry.
Funny, I was gonna bring up Blazblue haha...
But for me it's not really memorizing long combos- i.e. memorizing a bunch of inputs in a row for one character- but rather memorizing the long list of unique inputs
per character that can be really daunting. I love fighting games and I don't think those will ever go away nor would I want them to, but I love to see true innovation and especially approaches that simplify the initial path to competency for new players while still offering some depth at high levels- I love Smash for precisely the same reasons.
In this, once you understand a character's gimmick and strengths, there are no more inputs to memorize. It then becomes, "Hmm, what kind of build would really play to my advantage here?" And then when you select those Arms, "hmmm, but this leaves me open to this counter... how should I spend my third slot? Or maybe I could double up on one Arm, use the second for a counter-counterpick and have the third slot for something more versatile..." It's great tbh
The guide is looking good!
Within the next 2 dlc packs in July and August, you'll have to rework more of this. I hope you folks are enjoying your research!
I love this shit and confess to being something of a lunatic.
I'm pretty sure with Brass, we're getting a new hammer.
So far as I can tell, I think we are getting from Brass:
Nade: A Glove with Explosive
Blammer: A Hammer with Explosive
???: A Glove with a new element (the purple)
Not knowing what the purple glove/element does, I would not be at surprised if it was found to be a useful counter to some of the most popular current loadouts in some way.
Pure speculation, but I'm guessing a future character will have other "ball" arms, like the blorbs.
I hope so, Blorb is kinda growing on me since I learned from Gore about how it affects grabs.
Thanks for your work!
EDIT: One question though: What's up with the speed stats for the poppers and crackers?
EDIT2: Is the Ram Ram Stun? I thought it was fire? Also, you forgot a "/" in Master Mummy's photo tags.
Thanks for reading!
I fixed the Ramram element and mummy image.. Really appreciate the catches!
Crackers are slightly slower than poppers when spammed. Poppers can REALL Y go nuts with the MPPM.