AquaWateria
Member
ARMS & LEGS
Could see the sequel being called LEGS.
ARMS & LEGS
Just wanted to point out that ARMS is now the 10th best selling game (excluding accessories, etc.) on Amazon US for all of 2017:
https://www.amazon.com/gp/bestsellers/2017/videogames/ref=zg_bsar_cal_ye#2
1. Mario Kart 8 Deluxe
2. Breath of the Wild (Switch)
3. Horizon
4. Breath of the Wild (Wii U)
5. Kingdom Hearts HD
6. Resident Evil 7 (PS4)
7. GTAV (PS4)
8. Super Mario Odyssey (this is even crazier!)
9. Wildlands (PS4)
10. ARMS
With the way it's still selling on Amazon, it might punch into the top 7 by the end of the month. I wonder how this will extrapolate across other retailers come NPD time.
Wow you sure got me. I'm honestly not even sure what you're trying to argue with your Mario Kart example anymore. Snake Park should be in ranked because 200cc Mario Kart exists? For the record people definitely have complained about Worldwide races randomly switching back and forth between 150cc and 200cc because of the different strategies you need for each mode and not being able to prepare for them beforehand.
And I'm not trying to say that Snake Park is imbalanced. Everyone has the same mobility on the spinners so nobody really has a distinct advantage. An imbalanced stage would be something like Ninja Academy randomly selecting a player to start with the high ground for 2 out of 3 rounds.
The problem is that the only way to consistently win is to play the stage a very specific way that isn't particularly fun. No other stage in the mode hinges so much on a single gimmick. It's fine if you find it fun to play but telling me to feel free to avoid it is really funny. It's a randomly selected map in ranked mode. It can't be avoided! That's why people complain about it so much.
Do we know how Splatoon did in its first month?Pretty impressive performance for Nintendo on Amazon, glad Arms is turning into a hit - I think it might have a more impressive launch month than Splatoon in the US. It's just a question of whether updates can give it plenty of legs for the rest of the year as more people pick up their Switches.
The craziest charting game in here is GTA5. WTF?!!Just wanted to point out that ARMS is now the 10th best selling game (excluding accessories, etc.) on Amazon US for all of 2017:
https://www.amazon.com/gp/bestsellers/2017/videogames/ref=zg_bsar_cal_ye#2
1. Mario Kart 8 Deluxe
2. Breath of the Wild (Switch)
3. Horizon
4. Breath of the Wild (Wii U)
5. Kingdom Hearts HD
6. Resident Evil 7 (PS4)
7. GTAV (PS4)
8. Super Mario Odyssey (this is even crazier!)
9. Wildlands (PS4)
10. ARMS
With the way it's still selling on Amazon, it might punch into the top 7 by the end of the month. I wonder how this will extrapolate across other retailers come NPD time.
As for gameplay related stuff, I was thinking that perhaps Nintendo will add some additional Hedlok modes in the future. I could see a jet pack Hedlok that forces you to jump to hit it, as well as an electrified Hedlok that electrifies you when you try to throw it(i.e., you create a current by touching him with both ARMS at the same time).
Anyone else kind of burned out by it? After about 150 matches, I think I'm done. Will most likely take it out when I have people over, or dlc is released. Pretty sure I put about 40 hours into it. 7-10
I think coming close to Splatoon is great for ARMS, it will have to fend off lesser Japanese sales by virtue of not being Splatoon.The craziest charting game in here is GTA5. WTF?!!
But yeah this is great news for ARMS. I really hope this becomes a staple franchise for Nintendo. Even bigger than Splatoon!
Speaking of a sequel though, what would you like to see in it? Obviously more characters, stages, and ARMS, but I mean from a mechanical point of view.
Personally I hope we get more anti air attacks cause any floating characters are just pure nightmare to fight.
Finally finished all seven levels of the Grand Prix! It's kind of fascinating to think back about how much I struggled to get through Level 3/4 when the game first came out, and then today I was able to get through 6 and 7 without too much effort. Playing in the GAF lobbies and doing ranked matches really taught me a lot and helped me become a better player, and this is evidence of that.
but yeah, I'm pretty proud of myself for accomplishing this. I did it all with my usual Twintelle loadout (Seekie+ and Popper) and never switched to try to make things any easier. Not that there's anything wrong with using a more optimal set-up for certain characters; it was just kind of fun for me to try to figure out how to make my preferred set-up work in different situations!
There's a discord server to find people that are hosting in the OT.Where can I get in on these GAF lobbies?
Do we know how Splatoon did in its first month?
That figure includes more than 476,000 physical and digital units sold in the Americas, more than 368,000 sold in Japan, more than 230,000 sold in Europe and an additional 20,000 sold in Australia and New Zealand.
A collection of resources, research, and tips for people just jumping into ARMS or looking to deepen their experience.
----
- FAQ <-- New Players Start Here
This is a list of some of the frequently asked questions found here in this thread and around the web; notably, it provides a more structured easing in to the mechanics and guides players toward gradual improvement with minimum frustration.
- Character Stats and Abilities
Character list with abilities, throw damage and stat graphics along with some high-level play tips.
- The Arms of ARMS
- Introduction and General Info
Definitions for Arm weight, max distance, metrics for determining overall speed, and more.
- Arm Classes
Broad descriptions of each of the classes of Arms, the aiming/throw methods they use, their style of Rush, and potential counters. This is where players hoping to think more strategically about their Arms loadouts and decide how to spend their slots should start.
- Individual Arm Stats and Notes
Specific stats including all forms of damage, speed, element, and the unique and/or advantageous properties of every Arm in the game. This is where to check if you're looking to get a handle on the strengths or potential use cases for a particular Arm.- Advanced Tips and Techniques (under construction)
- Train Your Arms (ARMS as a fitness activity; under construction)
Discord is the best place to see if there is one going on, or asking if anyone wants to start one. You can find the invite link in the OP!Where can I get in on these GAF lobbies?
I was following along as this was made, and learned quite a bit. Been using Seekie for the majority of my time playing, and just now found out that it can be curved upwards when thrown. Been messing with the Ramram now that I realize how high the damage output actually is.*shivers* So...many...hours..of..testing...people better read it xD
Discord is the best place to see if there is one going on, or asking if anyone wants to start one. You can find the invite link in the OP!
I was following along as this was made, and learned quite a bit. Been using Seekie for the majority of my time playing, and just now found out that it can be curved upwards when thrown. Been messing with the Ramram now that I realize how high the damage output actually is.
Good work, Hawkian! (and Gore!)
Their relatively vulnerable as they land.Any tips on how to hit jumping players without jumping yourself?
Bookmarking!A collection of resources, research, and tips for people just jumping into ARMS or looking to deepen their experience.
----
- FAQ <-- New Players Start Here
This is a list of some of the frequently asked questions found here in this thread and around the web; notably, it provides a more structured easing in to the mechanics and guides players toward gradual improvement with minimum frustration.
- Character Stats and Abilities
Character list with abilities, throw damage and stat graphics along with some high-level play tips.
- The Arms of ARMS
- Introduction and General Info
Definitions for Arm weight, max distance, metrics for determining overall speed, and more.
- Arm Classes
Broad descriptions of each of the classes of Arms, the aiming/throw methods they use, their style of Rush, and potential counters. This is where players hoping to think more strategically about their Arms loadouts and decide how to spend their slots should start.
- Individual Arm Stats and Notes
Specific stats including all forms of damage, speed, element, and the unique and/or advantageous properties of every Arm in the game. This is where to check if you're looking to get a handle on the strengths or potential use cases for a particular Arm.- Advanced Tips and Techniques (under construction)
- Train Your Arms (ARMS as a fitness activity; under construction)
Just wanted to point out that ARMS is now the 10th best selling game (excluding accessories, etc.) on Amazon US for all of 2017:
https://www.amazon.com/gp/bestsellers/2017/videogames/ref=zg_bsar_cal_ye#2
1. Mario Kart 8 Deluxe
2. Breath of the Wild (Switch)
3. Horizon
4. Breath of the Wild (Wii U)
5. Kingdom Hearts HD
6. Resident Evil 7 (PS4)
7. GTAV (PS4)
8. Super Mario Odyssey (this is even crazier!)
9. Wildlands (PS4)
10. ARMS
With the way it's still selling on Amazon, it might punch into the top 7 by the end of the month. I wonder how this will extrapolate across other retailers come NPD time.
As for gameplay related stuff, I was thinking that perhaps Nintendo will add some additional Hedlok modes in the future. I could see a jet pack Hedlok that forces you to jump to hit it, as well as an electrified Hedlok that electrifies you when you try to throw it(i.e., you create a current by touching him with both ARMS at the same time).
Sure!Any tips on how to hit jumping players without jumping yourself?
That's accurate as well. If they're jump happy (and not Helix -_-), you can watch for them to land and go for an immediate punish.Their relatively vulnerable as they land.
This game makes me so salty. I'm playing local multi against my 12 year old and he's kicking my ass to the point that it doesn't feel fair. I'm using motion controls and he's using joycons in grip. I'm Spring Man and he's the Cobra dude. Any tips to help me even the score? I feel like I can't react as quickly as he can (likely due to age and The fact that I have to think about what I'm doing and by then it's too late). I feel like dodging is way easier using traditional controls.
Ha ha, the VERY first games I played of ARMS was versus my 9 year old daughter and she kicked my ass, two times! And I was TRYING!
Same with you, I was using motion controls. I went to using traditional buttons and now it's no contest. Movement, dodging, and jumping was way easier for me. Whenever I just want to practice motion and mess around I use motion controls with her, but yeah - when I want to get serious I need those buttons.
I think its takes 2x as much practice with motion controls before they get as comfortable as using buttons.
I know how you feel but I'm stubborn and refuse to shift from motion controls. The final straw came the other night when he perfected me on that fucking Snake Beyblade stage and then proceeding to walk around the room dabbing as he went. I had to excuse myself and go get a drink....
I think it's fair to say it's more than 2x.Ha ha, the VERY first games I played of ARMS was versus my 9 year old daughter and she kicked my ass, two times! And I was TRYING!
Same with you, I was using motion controls. I went to using traditional buttons and now it's no contest. Movement, dodging, and jumping was way easier for me. Whenever I just want to practice motion and mess around I use motion controls with her, but yeah - when I want to get serious I need those buttons.
I think its takes 2x as much practice with motion controls before they get as comfortable as using buttons.
Clearly the arm girth discussion has triggered a Freudian response.The motion controls are an entirely new method of control, from which you have no muscle member to draw.
But it's really satisfying to succeed with.
Anyone else kind of burned out by it? After about 150 matches, I think I'm done. Will most likely take it out when I have people over, or dlc is released. Pretty sure I put about 40 hours into it. 7-10
Does anyone have what the fighters say at the end of each win?
Anyone else amazed how well this thing plays online. Ridiculous Nintendo has better netcode than other fighters.
Finally unlocked ranked, can't imagine beating GP on the highest level
That is one of the more unfortunate typosClearly the arm girth discussion has triggered a Freudian response.
With Ribbon Girl, I've really taken a liking to the default Sparky and the Triblast. I know from having them used against me that the Triblast is pretty overwhelming in the right hands it's hard to see when you're hit by that explosion. And the Sparky's ability to temporarily disable an opponent's arms is super-satisfying. Although if the Revolver has the same effect (not sure), I might swap it out for that once I unlock it.
it does have the same effect, but the revolver fires three shots, if any two of them hit it will cause knock down and you won't get the effect of the stun. Sparky is much better at setting up the combo if you're using it for that.With Ribbon Girl, I've really taken a liking to the default Sparky and the Triblast. I know from having them used against me that the Triblast is pretty overwhelming in the right hands it's hard to see when you're hit by that explosion. And the Sparky's ability to temporarily disable an opponent's arms is super-satisfying. Although if the Revolver has the same effect (not sure), I might swap it out for that once I unlock it.
The revolver shocks, but only if a single projectile hits IIRC. It isn't super reliable for that.
Ah, OK. I'll stick with Sparky then. But man are the Revolvers fun to use. Maybe I'll make Mechanica my secondary.it does have the same effect, but the revolver fires three shots, if any two of them hit it will cause knock down and you won't get the effect of the stun. Sparky is much better at setting up the combo if you're using it for that.
Still not sure what my third slot should be for Ribbon Girl, after the Sparky and Triblast. Currently I have the Slapamander, which obviously has its uses as a wide-arcing weapon, although I wonder if other options like the Ram Ram might be better.
Ah, OK. I'll stick with Sparky then. But man are the Revolvers fun to use. Maybe I'll make Mechanica my secondary.
Still not sure what my third slot should be for Ribbon Girl, after the Sparky and Triblast. Currently I have the Slapamander, which obviously has its uses as a wide-arcing weapon, although I wonder if other options like the Ram Ram might be better.
This game is ridiculously fun. If this was released during the N64 it'd be one of the most fondly remembered titles. Hopefully it doesn't get lost in modern gaming's AAA shuffle.