Babymario26
Member
Got dced from lobby
Ok, how can you possibly counter a Spring-Man who constantly dodges? Even if I throw an arm out when both of his are fully extended he has time to dash to the side and avoid all damage. It feels like it's impossible to hit him.
Sounds like Spring Man is using fast arms there. Use fast and/or curving arms yourself. Birds, chaks, or poppers might help you land punches. Curvy arms can be good for punishing dashers if you predict their direction, but I feel like Poppers are the best for laying down a field of suppressive fire that is v hard to avoid.
Where'd you get the popper idea from?
Sounds like Spring Man is using fast arms there. Use fast and/or curving arms yourself. Birds, chaks, or poppers might help you land punches. Curvy arms can be good for punishing dashers if you predict their direction, but I feel like Poppers are the best for laying down a field of suppressive fire that is v hard to avoid.
DrDogg, or to anyone who has played Twintelle, if my experiences are correct, it appears that's Twintelle's stop is MUCH more effective on the ground than in the air, enough to stop even Poppers and to properly evade or punch through
Are gore and dogg In a joinable lobby? I'm eating breakfest right now, but might try squeeze in a game after, if that's okay ^^
Ok, how can you possibly counter a Spring-Man who constantly dodges? Even if I throw an arm out when both of his are fully extended he has time to dash to the side and avoid all damage. It feels like it's impossible to hit him.
Did the ARMS getter with 30 coins a couple times and came out with 2 on the first and 3 on the second. Decided to save up for the 200 coins and did that a couple times too. Came back with 15 on the first and 20 on the second. Coins/ARM is close, but I think it's possible to do better at 200 and have the ARMS drop at a higher rate. Also, it just feels better to get a bunch at once.
DrDogg, or to anyone who has played Twintelle, if my experiences are correct, it appears that's Twintelle's stop is MUCH more effective on the ground than in the air, enough to stop even Poppers and to properly evade or punch through
I left to watch CEO. I might be back after SF5 top 8.
Without knowing specifics, try getting closer. The closer you are the less time the opponent has to avoid your counter punch. Otherwise, if the Spring Man is constantly dash charging to get the deflect, you can hit him right at the end/beginning of the dash when the deflect is not active.
If you can get 3 from the 30-coin option that's a better choice than getting 15 from the 200-coin version and about equal with getting 20. You can definitely get more from both though. I've gotten as much as 6 from the 30 and upward of 30 from the 200.
There seems to be less recovery on the ground, but otherwise they're the same. It depends how long the Twintelle holds it, positioning, distance, etc.
Gg's to everyone I got to play in the Gaf Lobby. Felt like I did a bit better than the complete curb-stomp that was yesterday. I need those shock gloves for Twintelle, hopefully that crappy minigame plays nice with me!
Must be good. I get Salty at fighting games. And I'm Salty as fuck.This is such a good game omg. It's tough, but rewarding. I am still very surprised that Nintendo went there.
How the hell do I beat Twintelle floaty thing?
I feel like this game is more about guessing than any other fighting game. It's all so random. Every match comes down to if my opponent decides to go where I throw my punch.
Got this for fathers day... playing with my 3 year old daughter. Its great fun.
Game has clicked for me... I love it.
Fun as hell
Body her.
I bodied my 9 year old, and it resulted in her getting better and asking questions on how to improve her game.
Let her know who's boss.
So, I'm curious as to your reworked thoughts about Helix, the game, everything in general. Personally I still don't believe he deserves B tier but in all seriousness I'd like to see if your perspective has changed since at first you seemed doubtful and dumbfounded but it seems you've accepted it
And Dogg I'm certain, I can hit you easily in the air but I can't if it's on the ground
I feel like this game is more about guessing than any other fighting game. It's all so random. Every match comes down to if my opponent decides to go where I throw my punch.
So when are you supposed to use your rush? I try to do the stuff that my opponents do to me but they just dash out of the way. I always get hit and can't do shit to respond. I've tried while they're in the air, while they have punches out, etc. I either whiff completely or hit once and they can still get away. I always take the full brunt of it. What am I missing?
This game really does an absolutely horrible job of explaining itself.
Use it when your opponent throws a punch or while airborne. That's the opening you need to use your rush attack.
I would actually say the exact opposite. I feel there's far less guessing in this game compared to most other fighting games. If I'm right on top of you then at times I may have to guess if you're going to throw, but otherwise I'm basically not guessing at all.
So when are you supposed to use your rush? I try to do the stuff that my opponents do to me but they just dash out of the way. I always get hit and can't do shit to respond. I've tried while they're in the air, while they have punches out, etc. I either whiff completely or hit once and they can still get away. I always take the full brunt of it. What am I missing?
This game really does an absolutely horrible job of explaining itself.
I still don't think that highly of Helix as a character. Helix with the double Poppers is a problem, but I kind of feel like any character can do the keep away part of it. That's just poor game design (imo). The tier list is based on only the character, not the Arms you're using with the character.
Helix with non-light Arms still doesn't seem to be anywhere near as much of an issue. If anything I'd move Poppers from A to S-tier, but I still think Shocky is better overall.
If you switched Arms to anything other than lights, do you think you'd be doing as well? You have a significant advantage, but I've beat you with and without your lights. I think I'd need to play more but when you didn't use lights the win was much easier as I recall.
I would actually say the exact opposite. I feel there's far less guessing in this game compared to most other fighting games. If I'm right on top of you then at times I may have to guess if you're going to throw, but otherwise I'm basically not guessing at all.
Distance and Arm weight play a big part in what's guaranteed and what can be evaded. If you're not all that close or you're using heavier Arms it's fairly easy to escape a Rush even if you interrupted my punch.
You may also be experiencing lag. Unless there's elevation or obstacles in the way, if you hit with any punch during a Rush, the rest should connect. The only times I've seen this not occur was when lag forced the match out of sync.
They just dodge away. Every. Single. Time.
If your arms are on the slow side, you might want to close the gap before using it. What I always do is to dash forward, bait a punch, then rush.
Do we know anything about sales yet? I suspect an NOA tweet once it cracks a million. Hopefully sometime this week
Is the popper ultimate safe? Can't seem to punish it.
...how? The entire game is guessing where your opponent is going to dash to and try to have an arm there waiting for them.
What if next time I use different arms and things turn out relatively the same?
How do I know which arms are "heavier?"
You expect a million in a week? You mean World wide, right?
Not the way I play. I generally don't attack unless the opponent attacks first and I dodge. Even then I won't attack if I don't think it will connect. This only changes if I'm fishing or building meter with a single punch (usually from a distance). Also, once I get a knockdown I will sometimes apply heavy pressure forcing you to get away from me or properly counter.
I use salamander and homie. Are those slow? Because even if I dash forward and bait a punch they still seem to dodge. The only time my rush ever connects is if they throw out both arms while airborne. And even then I need to be literally right below them.