recently played through the original Monkey Island. original EGA is the first way i experienced the game, it is how the creators originally made the game, and imo it is still the best looking rendition. i love the use of the limited color palette and dithering. the dithering was a big part of these backgrounds, which was a technique they first tried out on Loom. mostly the work of artists Steve Purcell and Mark Ferrari.
Personally I'm partial to sci fi games with high contrast lighting, impossible architecture, and lots of greebles and nurnies. 90's blizzard was great at that, until they went all cartoony in the 2000's
Dead Space excelled in that style
Or The Surge, with its industrial sci fi themes
Jedi Outcast
The city in Lost Planet 2
Deus Ex HR
And there are many more examples, like the recent Ghostrunner, or FF7, but you get the idea.
Don't forget Snatcher for some cool pixel art scy-fy goodness.Personally I'm partial to sci fi games with high contrast lighting, impossible architecture, and lots of greebles and nurnies. 90's blizzard was great at that, until they went all cartoony in the 2000's
Dead Space excelled in that style
Or The Surge, with its industrial sci fi themes
Jedi Outcast
The city in Lost Planet 2
Deus Ex HR
And there are many more examples, like the recent Ghostrunner, or FF7, but you get the idea.
I need to play Snatcher some day. Graphics definitely look amazing for its time.Don't forget Snatcher for some cool pixel art scy-fy goodness.
I found GRIS to have a very unique look:
Came to post Prey. It's a good choice. Very unique game, unlike anything else out there.Bit of a weird one but I absolutely love the typography in Prey (2017). I don't even like the game that much but it's got such a great style.
I don't know what to call it. Nouveau art deco?