has anyone from Ubi said anything
They came out yesterday and said technical specifications arent set yet.
4 week before release lol
has anyone from Ubi said anything
Yeah beside being really scripted, I think the consoles version will lack some of the fog effects, reflective puddles on the streets, reflective windows on the streets, the crowds will be less detailed, with less varied animations and waving less flags and stuff,more aliasing (I know its poor quality youtube video, but even then you can see how things like hair have less aliasing then more recent demo's), also the lighting seems better, people have said its probably a different time of the but even still in the E3 demo surfaces look more reflective of light.
I hope Iam wrong but ubisoft have done this for a while now, even the more recent X1 footage of the division looks not as good as the debut gameplay.I will be interesting to see a comparison video from the same segment of the game from the retail version, when the game releases.
Have to remember that all previous demos of AC Unity were on pc. And the environment is greatly affected by things like weather,(puddles), and different times of day due to global illumination. Remember the infamous SS "downgrade" debacle.Yeah beside being really scripted, I think the consoles version will lack some of the fog effects, reflective puddles on the streets, reflective windows on the streets, the crowds will be less detailed, with less varied animations and waving less flags and stuff,more aliasing (I know its poor quality youtube video, but even then you can see how things like hair have less aliasing then more recent demo's), also the lighting seems better, people have said its probably a different time of the but even still in the E3 demo surfaces look more reflective of light.
I hope Iam wrong but ubisoft have done this for a while now, even the more recent X1 footage of the division looks not as good as the debut gameplay.I will be interesting to see a comparison video from the same segment of the game from the retail version, when the game releases.
Are you suggesting NyquistShannon sampling theorem only applies to the PS4 and PS4 games?
When MS did this with Blizzard to get Diablo 3 to 1080p/60fps instead of 900p/60fps the majority of Gaf suggested strong arm tactics and forcing developers to change their vision of a game was wrong...but you are suggesting Sony do the same thing in this case and that it is a good thing to get the most out of the hardware.
How is that any different than what MS did with Blizzard? Diablo 3's marketing was primarily PS4 branded. I wonder if Sony does do this will Gaf applaud the move knowingly that a lot on Gaf blasted MS for doing it with Blizzard?
You are just intentionally being obtuse now. Destiny was used as an example to explain (to you) why politics matter and how they affect the enjoyment of games. In effect, Destiny was used as an example to directly answer the questions that you posed to Amir0x about ACU, because Destiny is an already released game and therefore can actually be used as an example. That's where the leap is coming from, you nunce.
The NFL does have something like this... It's called a "salary cap", which seeks to prevent one team with deep pockets from buying all the really good players and decimating the league...
Call it a financial handicap.
As many stated....how many multi platform games were gimped for the 360 to make the PS3 look better or be on even ground...(because it was harder to develop for the PS3)...."to avoid debates n stuff?
That last bit is a stretch. I think it's very difficult to get an open world game at 60fps just because of the sheer amount of stuff going on while still maintain acceptable graphic levels.
That case is about graphical trade offs to meet parity. This case is not about a trade off at all. A unecessary limitation is being imposed on PS4 for the sake of parity.
Unity on PS4 can probably run at 60fps with no other adjustments besides removing the fps cap.
They came out yesterday and said technical specifications arent set yet.
4 week before release lol
This really reminds me of last year when a lot of the X1 DRM defenders just said "suck it up, that's how it's gonna be".
I mean, I'm not gonna make a petition or go on twitter to rally with everyone else, but to sit back and mock everyone else who wants to take a stand against something is really something else, as quite a few have done in this thread.
I don't know, Ubisoft avoided the internal debate for me. I can buy AC:Unity for my PS4 or my Xbox One and be assured it's visually the same either way.
In that regard they did me a favor because now I can choose which group of friends to co-op with, or which controller I like better, or which achievement/trophy ecosystem I like better...
Either way, as long as the game reviews well and is fun to play...that's all I really care about. Getting to escape to fantasy France after a hard day's work to kill some templars.
Edited for grammar whoops...
There is still hope though.Right?
Have to remember that all previous demos of AC Unity were on pc. And the environment is greatly affected by things like weather,(puddles), and different times of day due to global illumination. Remember the infamous SS "downgrade" debacle.
There is still hope though.Right?
Say what, now? I'm not sure people understand how capitalism works.
I love how respecting yourself as a consumer has become a negative, attracting comments like you think you're curing cancer. Or simply being called a hater or fanboy. Then there's the "go buy a PC if it's that important to you then" guys and the "all this because they reached parity? Smh" people. But don't worry, they get the concern. They understand the issue at hand.
If people feel the practice of forcing parity for political reasons as admitted by the dev does not bother them, then they can simply continue to purchase the titles. Those who are bothered by it however have a right to take that money elsewhere. They have a right to express the practice is worrisome as a consumer.
We all have other stresses in our lives, and we turn to gaming to get away. Guess what, the people curing cancer, and visiting at nursing homes, and raising children into good, self-respecting adults need downtime too. Don't we have a vested interest in keeping our hide-away as pure as possible before it's completely compromised?
I know businesses are probably more slimy than not. There's no escaping it or dealing with them. However if you outwardly tell me you're being foul, then I'm not dealing with you. It's on me to protect myself, because obviously reading this thread others aren't going to do it for me. They'll sit on their hands, belittle others, tell us to chill or accept it, and won't realize the effect of their non-action until it's too late. All the while forgetting that it's us whiners who supposedly think we're curing cancer that spread the word and crippled MS' preorder numbers and DRM schemes. I wouldn't doubt us whiners helped keep Sony honest as well. In fact I believe one of those Sony guys said our whining "passion" helped them decide not to go the drm route when everyone and their mothers were Sony Too-ing and expected them to follow MS.
I understand it may not be an important issue for some. But to pop in and downplay others' concern, when it won't hurt them and will actually help them in the end, is baffling to me.
This really reminds me of last year when a lot of the X1 DRM defenders just said "suck it up, that's how it's gonna be".
I mean, I'm not gonna make a petition or go on twitter to rally with everyone else, but to sit back and mock everyone else who wants to take a stand against something is really something else, as quite a few have done in this thread.
So true. Sometimes when I read posts I this thread it feels like I am back in 2013 reading an XB1 DRM thread. Some of the exact same defenses are being used here.
There just seems to be a sizable portion of consumers that don't care when companies walk all over them and mock consumers that don't want to lay down and be trampled on.
This attitude especially prevalent in the video game industry.
I really don't understand why.
I don't know, Ubisoft avoided the internal debate for me. I can buy AC:Unity for my PS4 or my Xbox One and be assured it's visually the same either way.
In that regard they did me a favor because now I can choose which group of friends to co-op with, or which controller I like better, or which achievement/trophy ecosystem I like better...
That 1080p patch thoNope. Game is going gold even sooner.
We don't know for sure. But when you have a developer openly saying that they're making them the same because they don't want "debates and stuff", then you certainly know what's going on.
It could still be just an excuse, who knows. It's possible that the developers achieved their intended goal on PS4 early and then focused their efforts on getting the One version up to speed. If their target was 900p from the start, then the PS4's extra power may not have been enough to raise the resolution further. Personally I expect the PS4's frame rate to be rock solid 30 fps at 900p while the Xbox version will have dips at the same resolution. That way everyone is happy: the PS4 gets the best console version, Microsoft avoids another resolutiongate and Ubisoft doesn't have to deal with rampaging fanboys.
Oh, the Destiny excuse.
So if there was a difference visually it might sway you toward the PS4 version, yet you're OK with this. Something doesn't add up.
Xbox One RUINS Assassin's Creed Unity? - Inside Gaming Daily
I think 900p 30fps is the standard for vast open world games on these budget machines. Isn't The Witcher 3 the same specs on PS4? Could be mistaken.
Xbox One RUINS Assassin's Creed Unity? - Inside Gaming Daily
I think 900p 30fps is the standard for vast open world games on these budget machines. Isn't The Witcher 3 the same specs on PS4? Could be mistaken.
this is a really good question. I remember several PS3 titles that were inferior to their xb360 counterparts and now that roles are reversed its a bad thing?Develop to strengths of each console. Push the hardware on both ends. It wasn't a problem doing that last generation. Why is it a problem now?
I think 900p 30fps is the standard for vast open world games on these budget machines. Isn't The Witcher 3 the same specs on PS4? Could be mistaken.
Xbox One RUINS Assassin's Creed Unity? - Inside Gaming Daily
I think 900p 30fps is the standard for vast open world games on these budget machines. Isn't The Witcher 3 the same specs on PS4? Could be mistaken.
It would just have been one more variable in the equation that determines the platform I purchase games for. This is different for everyone.
Would I like AC:Unity to be 1080p? Sure. Would it being 1080p on one system and 900p on the other be enough to sway my decision to buy it on one system versus the other? Maybe. If it was 720p on one and 1080p on the other... More likely.
I guess what I'm saying is 900p to 1080p probably isn't a big enough gap in visual quality to sway my personal decision assuming I had a buddy who wanted to co-op the game on the lesser system.
That was actually Mafia II. L.A. Noire was tipped in PS3's favour, but it wasn't quite straightforward.I remember the whole LA Noir "grass" debacle. I was a PS3 owner but was very excited about the new facial animation tech. I wasn't about to not play the game because the PS3 version had less polygons in the grass than the 360 version.
I get that it's a "principal" thing for some people to expect that the developer do whatever they can to make each version the best it can be. I really do. I also would love for that to happen. But, in reality, it's not. OK. I grumble and move on. Companies do whatever they need to maximize their profits. It's like the old adage that Firestone has the patent for a tire that will never wear out. They will never make it, of course, because then they can't sell us tires anymore once everyone buys a set. Shady and anti-consumer? Absolutely. Will I quit driving my car and walk everywhere to "show them!" Nope.
Was listening to Podcast Beyond and had to turn it off. Ryan Mccaffery was on and he used the example of Ryse being 900p on Xbox one and that looking gorgeous so no one should complain or worry about resolution...
The reason why Destiny wasn't an issue to me is that the target was clearly 1080/30 and they hit that much earlier on PS4, looking at the betas. I would have liked more visual improvements on PS4 but those require a lot more work than simply upping the framerate. When a game is 1080p and hitting the target framerate, pushing up won't happeN. However if it's below 1080, then there is still easily more wiggle room Destiny was at the ceiling of what the devs wanted to do, this is stopping short of that for the sake of XBO.Oh, the Destiny excuse.
It is possible.
Wasn't thay quote just from a show floor rep? They tend to tell people what they want to hear in regards to tech issues. I don't believe 60fps was ever an actual target for this game since Ubi has said 30fps is an open world standard.They said they were aiming for 1080p 60 so no they were not aiming for 900p.
It could still be just an excuse, who knows. It's possible that the developers achieved their intended goal on PS4 early and then focused their efforts on getting the One version up to speed. If their target was 900p from the start, then the PS4's extra power may not have been enough to raise the resolution further. Personally I expect the PS4's frame rate to be rock solid 30 fps at 900p while the Xbox version will have dips at the same resolution. That way everyone is happy: the PS4 gets the best console version, Microsoft avoids another resolutiongate and Ubisoft doesn't have to deal with rampaging fanboys.
Jesus Christ
oh my god, that IGN clip, I hope it isn't real
oh my god, that IGN clip, I hope it isn't real
Metal Gear Solid V would like to have a word with you.
The moment you aren't dealing with a 1:1 pixel ratio of game vs. tv, image fidelity drops. It has to scale to fit and that creates the slight vaseline look.