Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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Jesus is that real?
 
No. I'm pretty sure I said the effect is in "all games generated using polygons" somewhere back there.

I was merely suggesting that IF AC: Unity was 1080p on the PS4 it would still have the effect that bothers me the most in games. Shimmery pixels when camera panning. I'm not suggesting any One system is immune to it if that's what you're implying.
And yet...

I'm aware, I just don't consider 900p a major issue. For instance the 900p of BF4 didn't lessen my enjoyment of BF4 on the PS4... The endless bugs and server issues did. -_-
Does not compute.
 
It all depends on screen size and distance to the screen. If you are 3m away from your screen, you better have a >50'' gigantic screen to be able to benefit from 1080p...It also needs to be full HD :P
If you sit beyond an ideal distance from your tv (gaming) you won't benefit from some of the subtler details but you'll still see higher contrast aliasing.
 
Oh, the Destiny excuse.

The Destiny excuse honestly bugs the crap out of me too.

"Hey guys, I have a great idea. Lets spend way more time working on the version that's going to sell a lot less!"

I'd be much more ok with it if the One had a 2:1 lead over PS4 instead of the other way around, but this baffles me.
 
Boy, that IGN clip. Yeesh.

If this really does boil down to a case of Microsoft seeking parity to try to stop the (correct) perception that the PS4 is more powerful and offers better visuals, they're already too late. Furthermore, stories like these just end up driving home that fact to a wider audience via Twitter and other social media.
 
I'm sick of the whole if you want better resolutions buy a PC comments.I have a very powerful PC, XB1 and PS4 and some games I want to play on my console with a controller on my couch. Yes I could lug my PC over there but I don't want to. I play Mobas (SGAF) and MMO's exclusively on PC. I could have gotten FFXIV on PS4 but I like playing this game at absurd resolutions while still getting 60fps. I would have been royally pissed if the PC version of FFXIV came out and they locked it at 900p and 30fps if that is all the console could muster. No one is complaining about the resolution of ACU people are complaining because of the reasoning behind the resolution.
 
I usually enjoy Inside gaming, but they are way off base here. People should expect games on the platform they have to run at their very best.

Its paramount to EA saying they were locking Need for Speed Rivals to 30fps on PC because they wanted everything to be similar. It doesn't make it different because its with consoles this time.

What double standards.
 
I've mentioned before that I was really looking forward to this game. I'll be buying second hand if at all now. This parity stuff flew with Destiny and Diablo since they're cross gen games anyways (not to mention, at least both consoles got 1080). This, however, is inexcusable.
 
And yet...


Does not compute.

Code:
Private Function GameEnjoyment(GameUsesPolygons As Boolean, GameHasCripplingBugs As Boolean, GameResolution As String, GameFunFactor As Integer) As Integer
    Dim GameFeaturesPixelShimmer As Boolean
    Dim BaseScore As Integer
        
    BaseScore = 100
    If GameUsesPolygons = True Then
        GameFeaturesPixelShimmer = True

        BaseScore = BaseScore - 20

    End If
    If GameHasCripplingBugs = True Then
        BaseScore = BaseScore - 50
    End If
    If Val(GameResolution) < Val("900p") Then
        BaseScore = BaseScore - 10
    End If
    GameEnjoyment = BaseScore + GameFunFactor
End Function


As you can see from my helpful code, the Pixel Shimmer effect happens with ALL games using polygons, and resolution is on a separate part of the equation.

Assuming AC: Unity uses polygons, and knowing BF4 uses polygons, I can infer that because both games do (or would) feature the pixel shimmering effect and therefore all games 1080p, or 900p get knocked down 20 points automatically.

Resolution however, is it's own part of the equation, and as I laid out in the code, being that BF4 was not less than 900p, it did not affect my enjoyment of the game.

Therefore, we can infer that my statements do in fact compute.

You're welcome.
 
Xbox One RUINS Assassin's Creed Unity? - Inside Gaming Daily

I think 900p 30fps is the standard for vast open world games on these budget machines. Isn't The Witcher 3 the same specs on PS4? Could be mistaken.

"The PS4 could obviously push more data which is better for rendering scenes, computing shadows, aliasing textures, that sort of thing."

These guys are idiots. Not to mention that before that the computer guy completely fucked up the CPU comparison, too.
 
As you can see from my helpful code, the Pixel Shimmer effect happens with ALL games using polygons, and resolution is on a separate part of the equation.

Assuming AC: Unity uses polygons, and knowing BF4 uses polygons, I can infer that because both games do (or would) feature the pixel shimmering effect and therefore all games 1080p, or 900p get knocked down 20 points automatically.

Resolution however, is it's own part of the equation, and as I laid out in the code, being that BF4 was not less than 900p, it did not affect my enjoyment of the game.

Therefore, we can infer that my statements do in fact compute.

You're welcome.

It's worth noting that the pixel shimmer on ACIV PS4 is among the worst I have ever seen in a game. It is really, really obviously bad, and I've said in the past I'm amazed it didn't get more complaints and attention.
 
"The PS4 could obviously push more data which is better for rendering scenes, computing shadows, aliasing textures, that sort of thing."

These guys are idiots. Not to mention that before that the computer guy completely fucked up the CPU comparison, too.

Seeing the nonsense Boogie is posting on Youtube and Twitter and now this... I don't know what to say anymore. If these people can't be bothered to research even the basics, why pretend to know stuff?
 
As you can see from my helpful code, the Pixel Shimmer effect happens with ALL games using polygons, and resolution is on a separate part of the equation.

Assuming AC: Unity uses polygons, and knowing BF4 uses polygons, I can infer that because both games do (or would) feature the pixel shimmering effect and therefore all games 1080p, or 900p get knocked down 20 points automatically.

Resolution however, is it's own part of the equation, and as I laid out in the code, being that BF4 was not less than 900p, it did not affect my enjoyment of the game.

Therefore, we can infer that my statements do in fact compute.

You're welcome.
Are you seriously trying to say resolution makes no difference to pixel shimmer?

Pixel Shimmer effect happens with ALL games using polygons
This is plainly untrue. There's different degrees of shimmer or noise. Higher resolutions and better forms antialiasing and filtering help reduce it significantly.

Screengrab:
24a64Jf.png

You really can't complain at all about the visuals.
I'm not sure what you've captured but it's not even 1920 pixels wide.
 
Are you seriously trying to say resolution makes no difference to pixel shimmer?

This is plainly untrue. There's different degrees of shimmer or noise. Higher resolutions and better forms antialiasing and filtering help reduce it significantly.

It's like you didn't even read my helpful code snippet... :/

Suffice it to say it doesn't matter anyway as enjoyment of a game is a purely subjective thing anyway. In my subjective view, 900p doesn't detract from my enjoyment of a game. 720p is another story entirely.
 
The Destiny excuse honestly bugs the crap out of me too.

"Hey guys, I have a great idea. Lets spend way more time working on the version that's going to sell a lot less!"

I'd be much more ok with it if the One had a 2:1 lead over PS4 instead of the other way around, but this baffles me.
Destiny is locked at 30 fps to force parity with last gen as well. The game looks very similar comparing last gen vs current. I can see the sharp edges on the purple ball in the tower. My cape bends like paper.
 
Destiny is locked at 30 fps to force parity with last gen as well. The game looks very similar comparing last gen vs current. I can see the sharp edges on the purple ball in the tower. My cape bends like paper.

You must be joking. The Ps3 and Ps4 versions are a world apart.
 
If you sit beyond an ideal distance from your tv (gaming) you won't benefit from some of the subtler details but you'll still see higher contrast aliasing.

I'm confused, wouldn't higher contrast _aliasing_ be bad?

If not, is this a result of working on a bigger framebuffer rather than having your TV displaying 1080p? (meaning I'd still benefit from that even in 720p screens, assuming the downsampling doesn't offset that benefit)
 
Is it, though? Is it that wrong for a company to want its game being judged without resolution being the huge factor it apparently is? Obviously that backfired but the original intent is not to fuck over anyone, I believe. I think it's more likely that publishers aren't that happy with resolution becoming the sole focal point each time a new game is being released. They probably want everyone to be excited for the game, not fighting on forums over which version is the best. Again, it obviously backfired because the Ubisoft guy came out and said it but I understand the idea behind it. I think more and more publishers will end up following that route in the future.

Is it wrong for Chevy just to want it's brand new car to be judged without Miles Per Gallon being the huge factor it is? Do you see how insane that sounds? Sure they tried to put forced parity in place, but they didn't try to fuck anyone. That sounds like a valid perspective if you only have an Xbox One. Don't tell that to someone who only has a PS4 and expect for them not to think it's a good hard fucking though. You're better than that man.

If devs don't want res to be an issue then make the best possible game for each system. The only reason res is an issue now is because they flat out said they GIMPED it. People were getting used to getting lower Res/FPS on the One. The furor was starting to abade a bit. I do understand it's a shitty place to be in when you are used to being able to have the best performing version and the best graphical version but nobody is to blame but MS for the problems they have. Plenty of people derided the PS3 for it's multi plats last gen. Nobody forced parity nor is that the solution to quelling debate. I guess we should just make sure each family in our respective countries has the exact same rate of pay and type of home to quell debate over class and poverty.

Publishers will NOT follow this route in the future, gamers are too savvy of consumers and too in tune to social media. Quite frankly the only way this Res/FPS debate will end is when Xbox owners accept they don't have the most powerful system this gen and "deal with it". Accept the One for what it is, a good, solid system that will have some great exclusives and of course Halo (plus it is a damn fine living room media box). Also accept that it is weaker and except for the anomaly here and there it will never perform as well as a PS4 on multi platform titles. It's science and fact. Why is this a problem?

I accept these facts about my PS4 and about my Xbox One in comparison to PC's. I understand it fully and could care less. I make this choice and by so doing I understand that I will not have the graphical and modable advantages that PC provides. I accept it. Does the PC master race needling bug me? Sure, a little. But, in reality, most of it is actually pretty funny and good natured.

I quite honestly feel bad for die hard Microsoft fans. I bought a One but I knew what I was getting. The lies that were told and the amount and the sincerity they were told with really sucked a lot of people in. Mattrick, Penello and company really rallied the base with their talk of not giving up 30% and layered processing and of course the Cloud. They did such a fabulous job that many still remain delusional even after months worth of underperforming games. Quite honestly, that is where I feel a LOT of the problems and debates over res and FPS comes from. They did such a good job of suckering people that now some are still in a state of disbelief.

Acceptance. Let's just accept what our preferred methods of playing games are realistically capable of and play on them. That seems WAY more sensible than forced parity to me. Maybe I'm just crazy.
 
Publishers will NOT follow this route in the future, gamers are too savvy of consumers and too in tune to social media. Quite frankly the only way this Res/FPS debate will end is when Xbox owners accept they don't have the most powerful system this gen and "deal with it". Accept the One for what it is, a good, solid system that will have some great exclusives and of course Halo (plus it is a damn fine living room media box). Also accept that it is weaker and except for the anomaly here and there it will never perform as well as a PS4 on multi platform titles. It's science and fact. Why is this a problem?

I guess for some it is pretty hard to accept that the Xbox One won't be the superior console, hardware-wise. Remember, Xbox hardware has either been superior or, at worst, even with competing platforms since MS entered this industry. The Xbox platform, until this generation, almost always enjoyed superior multi-plats compared to the competition (besides the odd title here and there).

This is the first generation where many Xbox gamers have to deal with having inferior multi-plats after enjoying 10+ years of having superior multi-plats.
 
It's like you didn't even read my helpful code snippet... :/

Suffice it to say it doesn't matter anyway as enjoyment of a game is a purely subjective thing anyway. In my subjective view, 900p doesn't detract from my enjoyment of a game. 720p is another story entirely.
You haven't really explained why the thing that bothers you most visually doesn't affect your enjoyment of a game. I don't see how you can separate the two.

I'm confused, wouldn't higher contrast _aliasing_ be bad?

If not, is this a result of working on a bigger framebuffer rather than having your TV displaying 1080p? (meaning I'd still benefit from that even in 720p screens, assuming the downsampling doesn't offset that benefit)
Of course it's bad. And rendering a lower resolution means fewer pixels to render solid details. More sub-pixel detail which is difficult to antialias.
 
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