Assassin's Creed: Shadows reaches 3 million players

Not terrible at all, but do you really think this is enough to save them? 3 million players, not buyers, for such a huge game nowadays is not enough in this timeframe. But whatever, the people using this again for owning the "chuds" are not famous for their logic, or for critical thinking actually.
 
These unconventional statistics they are throwing out makes me think it's not living up to expectations. When things are going well, you brag about your units sold.

Either way, I'm looking forward to the deep sales around Thanksgiving/Christmas.
 
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Not terrible at all, but do you really think this is enough to save them? 3 million players, not buyers, for such a huge game nowadays is not enough in this timeframe. But whatever, the people using this again for owning the "chuds" are not famous for their logic, or for critical thinking actually.

This would have to be a massive hit to make a difference for Ubisoft. It ain't that.
 
they're still $150 million in the red give or take IF all 3 million were full purchases.

Big win for sure.

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These games sell for years / decades even. How did you you just put a ceiling of 6/7M on a game that is doing 3M on a single week i'll never know.

Also calling this bloated and mentioning Odyssey and Origins in the same sentence is funny.

There's also the fact this game didn't come out during the quarter where most games have their copies sold: during the fall.

3M in 1 week is NOT an underperformance. Specially when you get its publisher talking about these numbers lmao.
Games sell 40-50% of their volume in the first week. Theres exceptions to that, but those are typically smaller games that become sleeper hits and games as a service.

3 million players in a week is definitely underperformance considering the enormous investment into the game at $300 million or more. I implore you to offer me an example of a game with that level of budget that sold 4 million or less week 1 and isn't considered a flop.
 
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These unconventional statistics they are throwing out makes me think it's not living up to expectations. When things are going well, you brag about your units sold.

Either way, I'm looking forward to the deep sales around Thanksgiving/Christmas.
I don't think it makes sense to do that when you offer the game on subscription service.
 
Not buying it anyways. I have enough great games that deserve my money that don't overtly pander to shit I don't agree with.

Good for them I guess, they still won't get their payback or if they do, it will be severely diminished from what it could have been.
 
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Not terrible at all, but do you really think this is enough to save them? 3 million players, not buyers, for such a huge game nowadays is not enough in this timeframe. But whatever, the people using this again for owning the "chuds" are not famous for their logic, or for critical thinking actually.

yep, this is BAD number. for a game costing 250-300 million dollar, they need 6 million SOLD to break even. Forget profit, right now they're struggling to get their money back
 
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yep, this is BAD number. for a game costing 250-300 million dollar, they need 6 million SOLD to break even. Forget profit, right now they're struggling to get their money back

Games don't stop selling after the first week.
 
This would have to be a massive hit to make a difference for Ubisoft. It ain't that.
Ubisoft is too big of a hole to be propped up by one hit.

They will have to do similar numbers for multiple new titles in a row.. It's a process really.
 
I don't think it makes sense to do that when you offer the game on subscription service.

While they didn't give a specific number at the time, they were certainly happy to talk about units sold when Valhalla was breaking records.

 
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Games sell 40-50% of their volume in the first week. Theres exceptions to that, but those are typically smaller games that become sleeper hits and games as a service.

3 million players in a week is definitely underperformance considering the enormous investment into the game at $300 million or more. I implore you to offer me an example of a game with that level of budget that sold 4 million or less week 1 and isn't considered a flop.
Where did you get that budget? Let's start there.
 
The emotional investment some appear to have concerning this game failing/succeeding is really odd, I suggest getting laid, it'll offer clarity.
 
Pretty sure Ubisoft+ is also available on consoles? It's their subscription service. I'm not talking about the Ubisoft Connect app.

Yeah, AC3 managed 3.5M in a week. This is 3M players in the same time frame. Doesn't sound all that good, but we'll see how its legs are.

https://www.eurogamer.net/assassins-creed-3-sales-estimated-at-over-3-5-million-units

Ubisoft plus isn't available on PlayStation consoles.

Not terrible at all, but do you really think this is enough to save them? 3 million players, not buyers, for such a huge game nowadays is not enough in this timeframe. But whatever, the people using this again for owning the "chuds" are not famous for their logic, or for critical thinking actually.

What's the basis for this assumption?

Games sell 40-50% of their volume in the first week. Theres exceptions to that, but those are typically smaller games that become sleeper hits and games as a service.

A significant portion of AAA games do not sell 40-50% of their volume in the first week.


3 million players in a week is definitely underperformance considering the enormous investment into the game at $300 million or more. I implore you to offer me an example of a game with that level of budget that sold 4 million or less week 1 and isn't considered a flop.

Why don't you implore yourself to provide a source for that development budget?
 
That is most welcome info, 3m players is obviously 50% better than 2m players, i think once game reaches 5m players in launch window(till may) we know for sure game broke even/is mild success, so far so good.
Like i mentioned in other threads, game definitely isnt a bomb, and it isnt wild success either but its on track to break even/be mild success if it keeps on selling/ppl keep subbing to ubi service :)
 
It's underperforming in sales based on the player numbers, but don't forget there's also mtx to consider. They could still break even from P2W.
 
All this palaver just to get outsold by REPO and Schedule 1. Sad.
I mean, to be fair when more affordable and innovative indie titles drop they tend to do pretty damn well. Especially if they catch the whole social media/twitch wave. I don't think many AAA titles can compete with that.

Assassin's Creed, while a popular IP, still has it's select fan group. It's not really something that speaks to everyone as far as I know. Well, and much like the Far Cry series, it feels like a lot of their fans are getting tired of the same repeated gameplay mechanics and loops.
 
Games sell 40-50% of their volume in the first week. Theres exceptions to that, but those are typically smaller games that become sleeper hits and games as a service.

3 million players in a week is definitely underperformance considering the enormous investment into the game at $300 million or more. I implore you to offer me an example of a game with that level of budget that sold 4 million or less week 1 and isn't considered a flop.
I don't remember GTA5 selling 100 million in a week
 
I mean....starting to sound like trolls talking about this game non-stop online backfired, they might have marketed this game for free for Ubisoft thinking they'd stop people from buying it or something.

I remember reading some comment where someone made a video about the "outrage" and someone was like "OH shit a new AC is coming out WITH SAMURAI" lol

So...maybe all publicity is good publicity. Let me remind folks, the fake outrage of Far Cry 5, the petitions, the wild amount of videos....resulted in that game becoming the best selling Far Cry in history.

So shit, maybe we need more threads of AC Shadows, more tweets and more videos, doesn't seem to be hurting Ubisoft at the moment as that algorithm is keeping the gaming community in the loop about this game lol .




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It's just a very solid game. I'm having a great time with it regardless of some of its flaws.

Some people have a genuine reason not to like it, so be it. Also totally fine.
 
NoeGAF is literally the only reason im even following the sales of this game.
Ive pretty much never followed the player count of Ubisoft game let alone an Assassins Creed game, but the salt is too tasty to leave alone.

woke Ubi shills are shilling hard for this game :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy: to create narrative how 'successful' this game is

why still no 3 million players update it's been over a week 🤷‍♂️🤷‍♂️🤷‍♂️

They can lie all they want, until they can't lie anymore, ER is coming next month.


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You are almost over the hill......let the depression sink in, youll be at acceptance soon enough.
Staying in Bargaining is bad for your health, at 4 million youll be asking them to do 5 because game x did 5, at 5 youll want them to do 6 because game y did 6.
You are stuck in this rut......move on and reach acceptance.

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I don't remember GTA5 selling 100 million in a week
Horizon Hero Dawn (a new IP) sold over 20M copies...the game didn't sell 10M in a week.
Uncharted 4 sold over 20M copies. It didn't sell 10M copies in 1 week.

We could be doing this all week. That guy knows nothing.

Hell even a more front-loaded game like TLOU2 didn't sell half of all its numbers in one week. Or Horizon Forbidden West.
 
They are desperate, eh? Announcing every million is... kinda pity.
Eh, I wouldn't consider that desperation. If your job is social media it's an easy beat to make, it's why plenty of other games have done it in the past. Regardless of how you try to cut it, it's a milestone for them so it's worth bringing attention to it on social media accounts. That being said, I wouldn't be surprised if they feel the need to do it even more so because of all the "negative attention" the game has received.
 
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Excellent- its an outstanding game. Good for them and the work they put into this thing.
Completely caught me by surprise.
 
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