Raven117
Member
Don't tell me what? Do you honestly think a game that is standard AC sales wise is enough to save a company?Nobody tell him.
Don't tell me what? Do you honestly think a game that is standard AC sales wise is enough to save a company?Nobody tell him.
Don't tell me what? Do you honestly think a game that is standard AC sales wise is enough to save a company?
Ah. Interesting…. I mean, my point still stands. Now they have just ringed fenced the high performing properties. AC just proved that there is value in the franchise.
Ah. Interesting…. I mean, my point still stands. Now they have just ringed fenced the high performing properties. AC just proved that there is value in the franchise.
You have a present value analysis on that? Or just making it up?The AC and R6 IPs are each worth a few billion a piece.
Fortunately it isn't.It seems to be complicated
Its actually quite simple- we know how valuable particular thing is coz of ppl wanting to buy it for specific amount of money/resources.You have a present value analysis on that? Or just making it up?
Edit: this is what we need. The Board of Directors has, upon ad hoc Committee recommendation, appointed Finexsi acting as independent expert in view of the issuance of a fairness opinion.
I'm addition…. They said they had an enterprise value around 4 billion utilizing a 4x sales multiplier.
So yeah. We got some real MBAs in here
I know your point, but that's not quite right. It's not as simple as that. (But in some ways it is)Its actually quite simple- we know how valuable particular thing is coz of ppl wanting to buy it for specific amount of money/resources.
Tencent forked up over 1b usd for 25% of ubi's top IP's so we can easly tell how much 100% of it is, in value.
Same way like u got broke dude living in his car- no woman wants to date/sleep with him(no matter if he has good heart/rightous character, he is loyal and loving, family man etc), so we know he is a man of very low value, on the other hand u got bilionaire asshole who can afford to having 10+ kids with all different women on top of who knows how many illegitimate children(to give real life example- elon musk, but im sure if we dig deep enough we could find tens if not hundreds of similar examples), and we can tell right away he is high value man(again, despite his questionable character)- for the simple reason u got mountains of very attractive/desirable women lining up to sleep with him and having his children(u could argue those women could be called some kind of predator too but thats whole other story)
Buyer decides whats a value of particular product, not the seller.
The game is so successful, Ubisoft has to give up partial control of the franchise![]()
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I can only tell you why I want this one to succeed..I'm currently playing it and really enjoying it and hope they can continue on this path moving forward. That's it. Fun game and I want more of them.We know why they wanted it to fail. So why do so many specifically want this one to succeed?
Ubisoft's last few titles have flopped with people hating on them. No one cared about several other junk titles they came out with. So explain why this title is the hill to die on because I've never seen so many overly positive sunshine and roses gamers in my life.
And Ubisoft knew it.That deal was going to happen regardless of Shadows' success. Ubisoft's problems are bigger than one game.
It actually helped them getting 1.2 billion EUR and to keep the franchise under their control, it's a win-win for themAnd Ubisoft knew it.
This game had to be the secound coming of Jesus to really help them out.
Not for the staff it isn't.It actually helped them getting 1.2 billion EUR and to keep the franchise under their control, it's a win-win for them
That deal was going to happen regardless of Shadows' success. Ubisoft's problems are bigger than one game.
It's likely the terms of the deal would have been different in that case as those sales numbers would imply a better valuation of the franchise. That said, they've probably had a rough idea how the launch was going to go based on preorders and other metrics so the underperformance was expected by all in advance.had it perform like Valhalla, 3 million players in 24 hours, I don't think Ubisoft would go thru with the deal, they would walk away in heartbeat
had it perform like Valhalla, 3 million players in 24 hours, I don't think Ubisoft would go thru with the deal, they would walk away in heartbeat
It's likely the terms of the deal would have been different in that case as those sales numbers would imply a better valuation of the franchise. That said, they've probably had a rough idea how the launch was going to go based on preorders and other metrics so the underperformance was expected by all in advance.
The basis for the assumption is historical data in the AAA space. But yeah, at the moment it's just an assumption, just as the win against the chuds is an assumption.Ubisoft plus isn't available on PlayStation consoles.
What's the basis for this assumption?
A significant portion of AAA games do not sell 40-50% of their volume in the first week.
Why don't you implore yourself to provide a source for that development budget?
Those deals take months to hash out. They're not dependent on one event. Outlaws, Skull and Bones, and Frontiers of Pandora all bombed and a few GAAS also failed. Ubisoft is quite possibly several hundreds of millions, if not over a billion in the red. Unless Shadows got GTA numbers, there was no saving them.had it perform like Valhalla, 3 million players in 24 hours, I don't think Ubisoft would go thru with the deal, they would walk away in heartbeat
had it perform like Valhalla, 3 million players in 24 hours, I don't think Ubisoft would go thru with the deal, they would walk away in heartbeat
Oh we know, they should be concentating on one game instead. That's a lot to manage!That deal was going to happen regardless of Shadows' success. Ubisoft's problems are bigger than one game.
had it perform like Valhalla, 3 million players in 24 hours, I don't think Ubisoft would go thru with the deal, they would walk away in heartbeat
Oh we know, they should be concentating on one game instead. That's a lot to manage!
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Not for the staff it isn't.
Guarantee massive layoffs.
I'm actually raging because there isnt a employee resource group for chubby middle aged dads. There's not enough groups, they can do better! Come on Ubi, show everyone love. More groups, more ressources for them, less for games. You can do it!Lmao, even if it sold 5 million units in 24 hours, Ubisoft were never walking away from a 1.5 billion euro lifeline.
Dude sits down in his house and rages on because black, Hispanic and female employees at Ubisoft have their own employee resource groups.
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Incredible.
Indeed they do. But most of the time the staff will be placed elsewhere on other projects.Then the layoffs would have happened even if Shadows sold 10 million units in one month.
Culling still happens, even when we have record profits. Why do you think Sony cut jobs at Insomniac, Naughty Dog, Guerilla etc ? Or closed studios this gen, despite the PS5 execution being spot on?
If it's well deserved, how is continuing doing what they do and supporting it gonna help them.Ubisoft is still in deep trouble (well deserved IMO)
If it's well deserved, how is continuing doing what they do and supporting it gonna help them.
Why do we fall?
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It is the only way.
Now I don't think Shadows is that bad and is probably one of their better releases.
But everything that's wrong with their games is still present.
The problem with those companies is they don't learn and double down.
So failing is the only thing they'll listen to.
Nobody wants companies to fail, but when they double down instead of listening it's the only possibility of getting through to them.
Isn't that normal?Less Than 2 Months After Release 'Assassin's Creed Shadows' Player Counts Down 90% On Steam
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Less Than 2 Months After Release 'Assassin's Creed Shadows' Player Counts Down 90% On Steam
Assassin’s Creed Shadows’ concurrent player counts on Steam have declined over 90% since the game released on March 20th.This Substack is reader-supported.fandompulse.substack.com
Isn't that normal?
Its perfectly normal, the problem is we didnt get anything after 3m players announcements and its almost mid may, u would think 10m players announcement would happen if game was a big hit or at least 5m if game is close to breaking even, no such luck thoIsn't that normal?
Isn't that normal?
It's worse? 93%.Split Fiction was released in the same month and didn't lose all that. And they had better numbers than ACS.
If it had sold well, ubisoft would never let anyone forget it. They're silent because it didn't.
This is just funny as fuck to me. KCD1 from 2018 which was given out for free on multiple occasions on Epic, was in Gamepass, still has more players than AC Shadows on Steam.
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Saw this on Twatter
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That doesn't have to do with anything.This is just funny as fuck to me. KCD1 from 2018 which was given out for free on multiple occasions on Epic, was in Gamepass, still has more players than AC Shadows on Steam.
Wonder why Odyssey has so many players right now. Valhalla and Origins are just in the 2k range.
Because it's the best of the new ARPG Creed games? I thought Origins was great, but Odyssey was even better. Valhalla was a step down in overall quality.
Wonder why Odyssey has so many players right now. Valhalla and Origins are just in the 2k range.
Odyssey has had legs since it launched on Steam.
It goes on sale like every other month.
There was a sale leading up to Shadows too.
Saw this on Twatter
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Seems it got a boost when it went to £4.99 in December.The Steam player count for the game rocketed to a peak of 30,301 concurrent players in the past 24 hours, and the highest individual peak was 17,891 players on November 29th, 2024.