I don't speak french so I don't know what any of those settings means, but I'm guessing you're out of memory.
I don't speak french so I don't know what any of those settings means, but I'm guessing you're out of memory.
Pretty much.you have a 2GB card, recquiescat in pace
Not technically a performance thing, but does anyone else have their mouse cursor always snap to the center of the screen every time you open a menu or the map? I'm playing with my DS4, and it's pretty annoying since I'm not using the mouse/keyboard for anything and I keep having to move the cursor back off-screen.
Tried capping with Rivatuner at 30 and cranking up the settings just for shits and giggles.
This game looks awful at 30 FPS. Like some games can make it work, but found it very distracting here.
I'm not even seeing the cursor when I use my Xbox One controller, are you using any third party software to make the DS4 work with this game?
Nvidia drivers are more lightweight hence the better performance in CPU heavy games. Not surprising in the least although AMD hardware does fine when Nvidia-optimized effects are not engaged.Also game is not well optimized for AMD GPUs, it works better on nVidia... what a surprise.
2gb just does not cut it anymore, even if you are aiming for console settings.
you have a 2GB card, recquiescat in pace
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Is that so? So then why am I still fine with 2gb? I don't think I've ever had to go below console settings.
I really hope they fix it. It looks terrible.Yeah, what is the deal with the cloth animation in this? It wasn't like that in any previous game if I remember correctly.
Do we know what's in the patch?
I seen some talk on the previous pages about DLC? I don't want to download DLC that I'm not going to buy. The free stuff is already unlocked and present pre patch is it not?
I'm really low on HDD space with these 50gb games and really don't like downloading a gig there and a gig here every time as if its nothing. It isn't nothing and adds up to a lot of useless data.
Really, not even a small 30fps cloth patch? :/There is no actual patch (1.12 is still the latest) and probably won't be until after the new year, given how close Christmas is. The free Steampunk outfits need to be "purchased" through either the in-game Helix Store or Steam, depending on which version you have.
Really, not even a small 30fps cloth patch? :/
Ah ok. I do hope they fix it, Unity didn't have this issue so I'm not sure why this does.An update to correct the cloth physics is a distinct possibility, assuming of course it's an easy fix. I was speaking more about a patch that addresses a range of issues as opposed to what would essentially be a hotfix.
Tried capping with Rivatuner at 30 and cranking up the settings just for shits and giggles.
This game looks awful at 30 FPS. Like some games can make it work, but found it very distracting here.
The game seems to use a disproportionate amount of VRAM to what's being shown on screen. The textures are not that hi-res especially compared to a game like Shadow of Mordor that only uses the same amount of VRAM at 4k that this game uses at 1080p. I wonder if this is partly lazy coding to cover up for porting a game from consoles that have an 8gb pool of usable memory.
The game seems to use a disproportionate amount of VRAM to what's being shown on screen. The textures are not that hi-res especially compared to a game like Shadow of Mordor that only uses the same amount of VRAM at 4k that this game uses at 1080p. I wonder if this is partly lazy coding to cover up for porting a game from consoles that have an 8gb pool of usable memory.
Really, not even a small 30fps cloth patch? :/
Is it confirmed 30fps? It's weird because the cloth feels very choppy even if I'm playing in 30fps.
Yeah, I think, technically, the cloth physics system is actually half-rate. I have the game capped at 30fps and Evie's cape most definitely does not bounce around in a manner that could be described as natural -- there's a perceivable slowness to it. The PC version had already been patched twice by the time the pre-load went live, so it is possible that the issue hasn't always been present in the PC version and was introduced by something Ubi did between 1.11 and 1.12.
Then it's possible it's dependent upon the refresh rate, and not the framerate. I've been playing it with both 1/2 refresh rate vsync (30Hz), and a 30 fps cap via RTSS (mostly because of the physics issue), and, I might be missing something, but Evie's cape physics seem to be the correct speed @30Hz.
Possibly. I just tried to run a quick test myself but my Samsung monitor doesn't like "non-optimum" modes, which means no 1080p30.
Is it confirmed 30fps? It's weird because the cloth feels very choppy even if I'm playing in 30fps.
Ah ok. I do hope they fix it, Unity didn't have this issue so I'm not sure why this does.
Many will think im crazy but i really cannot see the difference between FXAA and MSAA 2x, i have a 980ti and was messing with AA options and to be hint TXAA looks really blurry to me but FXAA looks exactly the same as 2x MSAA, IQ and all
Theres a large Bluring of the entire image that you wont get with MSaa
There's a way to use MSAA in this game without FXAA?
How come so few games allow for SSAA?
Are you talking about Full Scene AA or Super Sampling AA?
If you mean Full Scene (near identical in results to downsampling, just a different method), the same reason so many modern games offer MSAA: performance cost. That, and MSAA doesn't work easily with deferred rendering engine. However, there are SSAA slider's available in both the recent CoD Black Ops III and Star Wars Battlefront that internally scale the game's resolution.
And again, Nvidia's DSR and the AMD equivalent do something similar to SSAA, and are available in almost every game.
Many will think im crazy but i really cannot see the difference between FXAA and MSAA 2x, i have a 980ti and was messing with AA options and to be hint TXAA looks really blurry to me but FXAA looks exactly the same as 2x MSAA, IQ and all
Super sampling. It's less taxing than doing DSR.
Super sampling. It's less taxing than doing DSR.
Alright, I tested whether or not transparency Supersampling works in conjunction with MSAA in Syndicate. It looks like it does, with about a 6% performance hit over MSAA enabled alone.
It subtle, but the comparison is below. Note the brim of Jacob's hat, the fine edge detail on his metal bracer, the bush in front of Jacob, and the tree branches at the far top right of the image:
http://screenshotcomparison.com/comparison/151567
To fully achieve this (and even for in-game MSAA to properly work at all), you must have shadows set to "High" or lower. There is currently a rendering glitch in the game with PCSS shadows and MSAA or TXAA. While the shadow distance/quality is obviously better, with both enabled, MSAA appears to have diminished edge coverage (note the inner edges of the window seals in the top left house: http://screenshotcomparison.com/comparison/151571).
My Nvidia Inspector Settings (pertinent settings under "Antialiasing" section):