Crazy that Sony is helping out so much and it's not console exclusive to them. Frame rate is really good for a game like this.
Do you think you could add controller support to the PC version. I'm using a modified DS3 right now on Steam.
That's the idea. I think Paz told me at AusPAX (or I saw it on a YT video) that mechanic is specifically designed so you can't just camp and hope to be the last one standing. Great idea to keep the game moving, IMO.Damn I suck. The whole battery mechanic is literally killing me. I guess there's no ducking for cover in this game. It gives a new meaning to "killing to survive".
I've used a DS3 many times to play the game, are you having trouble? The game should support any XBox-Like controller on PC and most direct input devices.
And yeah it's crazy how generous Sony have been towards us, crazy awesome That whole "Don't be jerks" thing is not marketing crap, they really are just passionate gamers.
It works with joy motion. I didn't see any in game controller options though.
I think I've done my bit ;PAnd on a marketing level, tell your friends! haha.
Btw, if you guys wish, you can give some codes to mod Opiate for the GAF Bingo
I was about to exclaim: YOU BOUGHT IT?
But hey, here's another vote for controller support please (be it the X360 Controller or what not! I'll be using my DS3 with Xinput!)
Thanks for the vote of confidence Mate Thanks though, it means a lot that after all these years to see familiar faces of support.
It has been an interesting day though, our sales tracking isn't working and I think 2 websites in the entire world covered our launch, I wonder what tomorrow will bring!
Edit:
Started organising it few weeks back and already sent him some keys
It has full Xinput support.
The game looks really great and fun! I wish indie games have graphic much more like this. Don't know if I have to buy this on Steam or just have to wait for Vita version....
No plans for XBone at the moment, last time we heard from Microsoft (E3 time) they didn't want us on their platform.
6 SKU's across with 3 developer's will keep us busy for some time
So much for MS going indie friendly.
Also for some reason I thought this was ps4 exclusive, will there be a demo on steam?
Is this your own engine or is it by chance unreal?
Since the game is by a GAFbro... Both
Powered by Unity, and we've been pretty conscious about our optimisation so the game runs on just about anything (60fps on decent Intel integrated graphics!).
One guy (Gaf user Sycle) does ALL the graphics & programming!
That's the idea. I think Paz told me at AusPAX (or I saw it on a YT video) that mechanic is specifically designed so you can't just camp and hope to be the last one standing. Great idea to keep the game moving, IMO.
By the way, it's coming to Wii U in early 2014 I know you wanted that one!
Vita/PS4 versions will be unity too ?
Have they added support for them already in Unity ( i think it was supposed to come out later) ?
Crazy that Sony is helping out so much and it's not console exclusive to them. Frame rate is really good for a game like this.
Enjoying the hell out of this.
Tried to capture a run in FRAPS but it can out like a slideshow. What's the best program for that kind of thing? Was planning on doing some gifs of when it gets hectic!
One of the devs said that MS showed no interest in it so yeah, given that the only console it is on is Sony I too am surprised it is not exclusive.
Microsoft wasn't interested.
&
"You will see it on Wii U before Xbone"
Fark!
How are you playing? i'm mouse and keyboard.. but on a projector.. can't seem to get my mouse sensitive enough so I keep getting caught out
Wish this was a launch title for PS4. I can't wait to play it when it releases.
I know what the first thing I thought of was:iavi - Understood about the menus, I actually kind of dig the character select screen (probably biased since we spent a while on it, and its designed for future features to slot in) but our level select screen is 100% debug. We have a fairly solid plan for how its going to work but it's lower on our list of priorities right now, we want to get leaderboards up and running and finish the campaign/characters ASAP.