Yeah, sorry cats, but the battery thing has killed the game for me. Just feels to disconnected from what's happening with the rest of the game, and seems artificially massaged in the drop rate. I'm sure it's not, but it feels arbitrary and capricious in function, if not design.
It's tough. So much of this game feels top shelf. Great control, weapon balance, I even dig the cutesy design of the androids. It all feels like this great open score attack shooter, but then the designers said "But we want you to play this way, sucka" and threw in the battery mechanic.
The battery mode really feels more like something that should be in an endless survival mode or alternate game mode.
Sorry for being so negative. I only say this because the game even at this stage is 95% exactly what I love and look for, but the last little bitter piece leaves me feeling irritated and not wanting to play again, not challenged and ready to give it another go.
I played the demo yesterday and I agree with this. The rest of the game is great but the battery mechanic is infuriating. It seems like battery pickups only get dropped when your battery is just about to run out, and I died a few times when the battery ran out an instant before I was about to absorb a battery pickup. This really ruined the game for me.