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Atelier Meruru |OT| of Atelier Chronicles: My Life as a Princess

Durante

Member
What would be the selling points of the series? What are some of the weaknesses? Is the plot a saccharine sweet story of friendship and doing your best, or is there some depth to the world and characters?
(note that this is specifically about the Arland Trilogy -- the three games on PS3 so far -- or rather the first two games in it really, since Meruru isn't out yet. The whole Atelier series is too big to even describe very roughly in one post, and I haven't played all games in it)


Selling points/unique features include:

- First of all, the complex alchemy system. While item creation is featured in some JRPGs (or RPGs in general), the primary gameplay system is still usually the battle system. This is not the case in Atelier. You spend at least as much time gathering ingredients and creating items with specific properties as you do in battle.

- The time-based gameplay. As you can see just above, this is a positive feature for some and a negative for others. What it means, roughly, is that most actions take in-game time, of which there is a limited (but usually ample) amount until the next large goal. Actions that take time include travelling on the world map, gathering ingredients, entering field maps, fighting monsters and performing alchemy. Lots of events are also timed, e.g. something might happen roughly a week or month after a previous event.

- Nonlinearity and multiple endings. In the Atelier games, you can almost completely freely choose how to spend your time. Which places to visit, which sidequests to participate in and how to achieve your goals (e.g. through alchemy, exploration, battle, questing, or a mixture of those). This freedom of choice leads to the games having lots of different endings depending on how you played it -- for example, if you made a lot of money and created high quality food / drink items Totori may open a restaurant after the game, or she may continue adventuring with a specific character if you reached a high adventurer and friendship level.

- There's a lot of (mostly character-based) humor, including both party members and some of the shopkeepers / supporting NPCs. While it will depend on the person how much they enjoy this, I really can't see how it could be a negative.

- The games have some of the best image quality on PS3, running at 720p with 4xMSAA and very smooth frame rates. (This is something many probably won't care about or notice much, but I do. This is also very different from the vast majority of non-Gust JRPGs on PS3, which are often a mess in this regard)

Neutral / depends on taste:

- The story in the games is generally upbeat, and at least some of the characters usually feature stereotypical anime traits (for example, the token "tsundere" female). However, at least in the Arland trilogy the overall story arc is usually rather serious, e.g. in Totori the main character is looking for her mother, whom everyone presumes to be dead. (normal ending spoiler)
There is a tearful scene when she finally discovers her gravestone, and then brings the news to her father and sister
. (true ending spoiler)
Of course, she actually survived and shows up in one of the most satisfying true ending scenes ever.

Negative:

- The battle system being secondary is a good thing, since it's pretty standard turn based fare, with few things -- except the use of items created by alchemy -- to distinguish itself. However, it has been improving steadily from Rorona to Totori and Meruru.
 

zoku88

Member
The games have some of the best image quality on PS3, running at 720p with 4xMSAA and very smooth frame rates. (This is something many probably won't care about or notice much, but I do. This is also very different from the vast majority of non-Gust JRPGs on PS3, which are often a mess in this regard)

If it makes you feel better, I notice :)

Unfortunately, I also noticed that it's not high enough resolution to make all of the slanted lines (like in text) to look like lines. I'm sure there's a word like that. >.>

I'm sure I've said it before, but I'm kinda meh-ish on the time based gameplay. Mostly because I think the game should give you more tools (like, an actual calendar rather than just showing the current date.) But that might be harder to do interface-wish on a console (maybe if you don't let you select actual dates, just let you view the month as a whole.)
 

kswiston

Member
Thanks for the answers.

What Durante posted sounded interesting. I actually liked the item creation in Dark Cloud and other Level 5 games, so I would probably be interested in something that expands greatly on that concept.

Reviews seem to have been a lot better for Totori than for Rorona. Why so? Also, do I need to start from the first game?
 
I played Totori first and it was still great, but since all three games feature mostly the same characters it is probably best to play them in chronological order. There is nothing in particular that I dislike about Atelier Rorona, but it feels a bit unpolished in general.
I would say only the second game in that series is worth playing, IMO.
Thanks! I guess I'll skip it for now.
 

zulux21

Member
Reviews seem to have been a lot better for Totori than for Rorona. Why so? Also, do I need to start from the first game?

Rorona was pretty much just broken up into a bunch of time limit goals that got repetitive if you played them in a row (worked great for doing an assignment once a week though) Totori was a lot more open and only had 2 time limits, each of which you should easily reach as long as you were just exploring and making stuff. The combat in totori was a bit more interesting and the biggest part about Totori is that it actually had some sort of real story you were working towards.

As for if you need to start from the first game. Aside from some character interactions with the characters from Rorona, which for the most part you can still follow fine even if you didn't play the first game, there really isn't anything from Rorona that matters in Totori. Playing Rorona would let you know a bit more about some of the characters personalities, but the knowledge isn't needed for Totori.
 

kadotsu

Banned
My order just shipped. I'll have so much fun with this. I've only played Gust games since this gen and they have been a pleasant surprise.
 

frequency

Member
I think I would describe this series as a simpler Persona (3/4). It's way cuter and way more light-hearted, but the core gameplay experience feels very similar to me.


Also, Rorona is great. It's way more restrictive with the time stuff though. I guess that turns people off. The in-game graphics also looked... not good.

But personally, I feel it's totally worth it to play from the beginning. It adds significantly more to the experience when you know the characters. I imagine a lot of the Rorona stuff in Totori and Totori/Rorona stuff in Meruru will just seem completely random if you hadn't played the previous games.

Like for example, in Totori there's a scene with
Rorona and Totori doing Alchemy together. They were trying to make simple stuff, but it kept turning out to be pies - which Rorona would name funny things.
It might seem like a completely random scene that wouldn't be as funny if you don't know
Rorona's history with pies
. I got way more humour out of things like that - and the humour/character interactions are everything in this series.

The "of Arland" series is one of the best things this generation. We lost a lot of great series this generation, but this makes up for some of it for me so it doesn't hurt as much.
 

Volcynika

Member
Is there any DLC for this game? Can't remember seeing an Atelier section in the PSN store.

Totori had item packs (I think) and maybe some music tracks from previous games. No real content heavy DLC, more just little bonuses. I'm assuming Meruru has the same type of DLC.
 
Haven't been charged yet but I got a NIS $5 gift voucher, which is neat.

Totori had item packs (I think) and maybe some music tracks from previous games. No real content heavy DLC, more just little bonuses. I'm assuming Meruru has the same type of DLC.
Totori had 3 DLC party members as well (Iksel, Cordelia and Ceci). IIRC Meruru has the same number of DLC characters (Rufus, Hanna and Pamela).

I might as well ask in this thread since it's active. How is Ar Tonelico: Melody of Elemia? Is it worth playing today?
First game has a decent battle system and you'll enjoy the plot if you warm to the awesome setting/universe. I played it for the first time a year or two ago and had a lot of fun with it.

Second game has a battle system to die for and would probably have the best story as well if it wasn't for the subpar translation, which seriously detracts from the overall experience.

Third game is the most flawed and I wouldn't recommend it unless you enjoyed the first two and/or you like the Ar Tonelico universe. It has the best Cosmospheres though.
 

tiff

Banned
Despite Rorona's shorter time limits I didn't really find it restricting at all. Almost all the assignments can be blown through in a matter of weeks leaving you a month or two to piss around with before the deadline.
 

Rarutos

Member
Totori had item packs (I think) and maybe some music tracks from previous games. No real content heavy DLC, more just little bonuses. I'm assuming Meruru has the same type of DLC.

Totori didn't have item packs actually. Meruru is going to have 3 DLC characters (I'm pretty sure one of them includes a new dungeon), music packs, possibly two costumes for Meruru. I'm not sure how NISA is going to handle the costumes yet since they were given out in magazines in Japan.
 

zoku88

Member
Second game has a battle system to die for and would probably have the best story as well if it wasn't for the subpar translation, which seriously detracts from the overall experience.

Well, that and the bug they introduced with one of the final boss battles (I actually didn't know about that, because I finished it before the "time limit".)

But yea, wonder how they missed the "cloche-sama" in Japanese every time a certain event happens.
 

frequency

Member
Despite Rorona's shorter time limits I didn't really find it restricting at all. Almost all the assignments can be blown through in a matter of weeks leaving you a month or two to piss around with before the deadline.

I don't really mean the assignments so much as quests and friendships.
Quests have shorter time limits and events are harder to get. You have to do friendship quests for all the characters to raise their levels and you have to do regular quests to raise the town respect level thing.

Totori is way more lax. You don't really have to do quests at all and besides Sterk, you don't have to do any friendship quests. They get friendship just by going with you to gather and fight.

You have more time to do what you want in Totori. Rorona, if you want to get the true ending, you have really stick to schedule for the most part.

And even though Totori counts each harvest/battle as time passed, it generally takes less time than it does in Rorona to travel around - especially once you get the gathering gloves that lowers the time to three blocks per gather.
 
Got a 5$ coupon as well but no sign for the rest ( yet ).
EDIT : Just checked .NIsa got my money .. everything is going according to plan
 

RurouniZel

Asks questions so Ezalc doesn't have to
My order just shipped. I'll have so much fun with this. I've only played Gust games since this gen and they have been a pleasant surprise.

Did you get a confirmation e-mail?

I got into Gust games around 2009 myself. They're my new favorite developer! <3
 

Rarutos

Member
Looks like the LE is sold out now!

merurule_soldout.jpg
 

RurouniZel

Asks questions so Ezalc doesn't have to
http://nisamerica.com/nart/pbombs/2012/238/merurule_soldout.jpg[IMG]

Looks like the LE is sold out now![/QUOTE]

Wow, that's awesome! Glad to see it sold well! :D Can't wait to get that Barrel T-shirt. ^^;

Added to OP.
 

AutumnAve

Member
Hey Atelier peeps, I've ground into a halt in Neptunia mk.2 CFW Brave is kicking my butt. I'm sitting on a copy of Atelier Rorona, are these games fun? I know I'm a couple games behind but I may jump in 'cause if it grabs me I'll hit Amazon and grab the other two, lol.
 

RurouniZel

Asks questions so Ezalc doesn't have to
Hey Atelier peeps, I've ground into a halt in Neptunia mk.2 CFW Brave is kicking my butt. I'm sitting on a copy of Atelier Rorona, are these games fun? I know I'm a couple games behind but I may jump in 'cause if it grabs me I'll hit Amazon and grab the other two, lol.

Yes, they're quite fun. Rorona is good fun, and Totori is even better! :D
 

frequency

Member
Hey Atelier peeps, I've ground into a halt in Neptunia mk.2 CFW Brave is kicking my butt. I'm sitting on a copy of Atelier Rorona, are these games fun? I know I'm a couple games behind but I may jump in 'cause if it grabs me I'll hit Amazon and grab the other two, lol.

They're great games if you don't get too stressed with the time stuff. And if you feel Rorona isn't as fun, try Totori before giving up on the series.

I love Rorona, but Totori significantly improved the formula. It's really like a generational leap between those two games.

If you don't like Totori, Meruru probably won't be for you though. Meruru is the best, gameplay-wise at least, but it's not a huge step above Totori.

If you like Neptunia's skits, you should also enjoy the skits here.
 

Ravage

Member
The "of Arland" series is one of the best things this generation. We lost a lot of great series this generation, but this makes up for some of it for me so it doesn't hurt as much.

I agree so much with this ;)

Despite Rorona's shorter time limits I didn't really find it restricting at all. Almost all the assignments can be blown through in a matter of weeks leaving you a month or two to piss around with before the deadline.

Same here, but i guess the mere presence of deadlines can be stressful to some.

Personally, i can't decide which game is my favourite. Rorona's
hilarious path towards the Pie ending
makes the game so memorable while Totori has more polish and is much improved in many areas. Both feature different alchemy mechanics but still retained all the depth that makes crafting items/equipments so addictive.
 

tiff

Banned
Hey Atelier peeps, I've ground into a halt in Neptunia mk.2 CFW Brave is kicking my butt. I'm sitting on a copy of Atelier Rorona, are these games fun? I know I'm a couple games behind but I may jump in 'cause if it grabs me I'll hit Amazon and grab the other two, lol.
They're certainly a fair bit better than Neptunia.
 
My copy from Amazon just shipped which means it should be here tomorrow! :D And wait there are Totori avatars outside of EU PSN? I wonder why we EU people never get these. :(
Also it's nice to see that the Limited Edition sold so much that it is sold out.
 

frequency

Member
My Atelier Meruru review is up, should any of you wish to read it.

I always enjoy reading your reviews (and your opinions in general - we need a new WAHP or Miranda's Sweets Shop!)


The combat in these games doesn't bother me that much, but I do think they would be better if the combat... didn't exist. If it was just more a focus on exploration and alchemy. I wouldn't mind more "puzzle"-like gathering locations or just put a bunch of lakes and rocks in the way that you need to make bombs to get through.
There are some fights, especially "boss" monsters, that can be very frustrating. It really sucks when you spend 12 days running to an area, run into a monster that kills you in 3 turns, and then lose all those days and the time it takes to put it back at your Atelier :(


I like this series more than you do and feel it's sitting at the top (with other stuff too) this generation for JRPGs, but I agree with pretty much everything you say.

There's nothing here that turns me off though. But I am more accepting of "otaku" things than most I guess? Are you referring to
child Rorona
as the "more creepy than cute" thing?
 

mollipen

Member
There's nothing here that turns me off though. But I am more accepting of "otaku" things than most I guess? Are you referring to
child Rorona
as the "more creepy than cute" thing?

That's not the single offender, but that's the major point of my complaint, yeah. And it isn't just the existence of that storyline, it's the comments you hear the developers making about why they make such decisions. Like, from what I remember of what they were talking about as to why Rorona didn't age in Totori, stuff like that makes me... cringe a little. *heh*
 

frequency

Member
That's not the single offender, but that's the major point of my complaint, yeah. And it isn't just the existence of that storyline, it's the comments you hear the developers making about why they make such decisions. Like, from what I remember of what they were talking about as to why Rorona didn't age in Totori, stuff like that makes me... cringe a little. *heh*

Ah there's some very... "fan service"-y stuff. But that exists in almost all video games. I guess it can be more bothersome here because it deals with younger characters though. I think it's fairly harmless, especially since it's on the tamer side of things and is just text and at most a still image.
I understand it can be uncomfortable though.

I don't follow stuff like developer comments really. So I wouldn't know about that and I don't factor it into my opinions.
But I understand. I'm sure if I followed that stuff, I would be bothered a bit too. I can imagine what their reasons might be.

I remember the WAHP report on Totori wasn't very nice in regards to that stuff too. I think it was filed away as too-creepy-to-play.
 

tiff

Banned
I thought it was funny you mentioned Recettear as an example of focusing on what makes it stand out when it's combat was just as shallow and dungeon crawling even more pointless than anything in the Arland series.
 

AutumnAve

Member
Thanks for all the positive reply's, GAF, I really knew nothing about the Atelier games when I bought this this one, I just liked the art work, haha. I'll dive into Rorona after I try to crack that CFW Brave boss fight in Nepunia Mk. 2. Honestly, it was a toss-up between Rorona and Rune Factory as to the game I was gonna play next.

Edit :Thanks for posting your review, Shidoshi, while it seems like you found plenty of fault with the game, it sounds right up my alley. LOL, Amazon, here I come.
 
Thanks for all the positive reply's, GAF, I really knew nothing about the Atelier games when I bought this this one, I just liked the art work, haha. I'll dive into Rorona after I try to crack that CFW Brave boss fight in Nepunia Mk. 2. Honestly, it was a toss-up between Rorona and Rune Factory as to the game I was gonna play next.

Edit :Thanks for posting your review, Shidoshi, while it seems like you found plenty of fault with the game, it sounds right up my alley. LOL, Amazon, here I come.

Don't forget totori along the way ..
 
My Atelier Meruru review is up, should any of you wish to read it.

Appreciate this review, your thoughts mirrored things I would consider about the game as well. I feel kinda creepy sometimes getting into games that appear on the surface as otaku-bait as this series, but god help me the main character is so damn cute, I can't help trying this one ;p
 

zulux21

Member
Mine still says pending fullfilment on the NISA website. Does anyone else have this? Mine was limited edition.

mine is the same way. as I said a little earlier in this thread the norm from my experience is about 5 days of pending after getting billed and then 1-2 days before my package shows up after I get shipping confirmation. With the first neptunia game I believe my shipping confirmation showed up a few hours after I got the game in the mail lol
 
Hey guys, just playing through Atelier Totori. First game in the series, and it took me a while but the game is really clicking for me right now.

I'm currently nearing the end of year 3, got the Diamond Rank, but I have a few questions and documentation on this title seems a bit scarce. Sorry if this is the wrong topic, but I figure it's better to post here then to necro some other thread. Anyway:

1. So I got Diamond Rank and
Cory tells me to go to the guild at a certain date to get the license renewed. Do I have to make sure I'm in Arland at that point, or will the game automatically yank me from wherever I am?

2. I understand that after this is over
I have to do something else, namely involving building a boat. Is there anything I can do now to help me be better prepared to do it on time?

3. Any idea where I can fetch types of fish that aren't Sardines? (i.e. Tuna)

4. How do I unlock higher levels of equipment in the synth shop? I'm using the best ingots/fabrics I can make, but I still can't seem to get the higher level stuff unlocked (which is annoying because I feel underpowered in combat).

5. Is there an easy way to raise money at my point in the game?

Cheers guys :D
 

zulux21

Member
Hey guys, just playing through Atelier Totori. First game in the series, and it took me a while but the game is really clicking for me right now.

I'm currently nearing the end of year 3, got the Diamond Rank, but I have a few questions and documentation on this title seems a bit scarce. Sorry if this is the wrong topic, but I figure it's better to post here then to necro some other thread. Anyway:

1. So I got Diamond Rank and
Cory tells me to go to the guild at a certain date to get the license renewed. Do I have to make sure I'm in Arland at that point, or will the game automatically yank me from wherever I am?

2. I understand that after this is over
I have to do something else, namely involving building a boat. Is there anything I can do now to help me be better prepared to do it on time?

3. Any idea where I can fetch types of fish that aren't Sardines? (i.e. Tuna)

4. How do I unlock higher levels of equipment in the synth shop? I'm using the best ingots/fabrics I can make, but I still can't seem to get the higher level stuff unlocked (which is annoying because I feel underpowered in combat).

5. Is there an easy way to raise money at my point in the game?

Cheers guys :D
1. I happened to be in town at that time but i am 95% sure it will just drag you there... you should save to be sure but I am pretty sure it will drag you there.

2. you could start grinding for materials but you would need to look up what you need.

3. if I recall right you need to complete your task you were asking about in 2 to get more fish, but there might be some place I am not thinking about.

4. the items that go into making a ingot/fabric matters more than the quality. There is a chance you are using the wrong items and can actually make something more powerful. Beyond that though just pay attention to what adds what. I was using my second level weapons until I could make 4th level weapons because I got some silly extras put on my weapon that made it hit harder than I could get my 3rd level weapon to do.

5. No clue, that was something I never paid attention to. I played the game for the experience, I wasn't trying to work towards any ultimate goal. After I finish Meruru I plan to go back and try to 100% Totori though as it was fun enough to try that (I likely won't try that on Rorona though)

btw someone more experienced with the game might have better answers, while I beat totori I am no way an expert on the game lol.
 

RurouniZel

Asks questions so Ezalc doesn't have to
Hey guys, just playing through Atelier Totori. First game in the series, and it took me a while but the game is really clicking for me right now.

I'm currently nearing the end of year 3, got the Diamond Rank, but I have a few questions and documentation on this title seems a bit scarce. Sorry if this is the wrong topic, but I figure it's better to post here then to necro some other thread. Anyway:

1. So I got Diamond Rank and
Cory tells me to go to the guild at a certain date to get the license renewed. Do I have to make sure I'm in Arland at that point, or will the game automatically yank me from wherever I am?

2. I understand that after this is over
I have to do something else, namely involving building a boat. Is there anything I can do now to help me be better prepared to do it on time?

3. Any idea where I can fetch types of fish that aren't Sardines? (i.e. Tuna)

4. How do I unlock higher levels of equipment in the synth shop? I'm using the best ingots/fabrics I can make, but I still can't seem to get the higher level stuff unlocked (which is annoying because I feel underpowered in combat).

5. Is there an easy way to raise money at my point in the game?

Cheers guys :D

Glad you're enjoying it! :D I've been replaying it this week myself due to the Meruru delay. To answer your questions:

1) The game will automatically yank you there on 6/1, the date of expiration. No need to worry. ^_^

2) All you can really do before hand is trigger the necessary flags to get that quest going. I believe you have to trigger it in this order (though I think between flags there's a necessary couple days wait, I could be wrong on that).
1) A scene in the Alanya town square where they talk about a big fish thing being back. 2) A scene at Totori's Atelier where the bartender is asking her father to make a boat. 3) A scene in the town square where Totori bumps into Melvia and asks about her mom. 4) At this point you ask Gino, the cowardly cart fellow, the bartender, Pamela, etc. about her mother. 5) Then at the Arland Adventurer's Guild talk to Cordelia and she mentions Totori's mother and after the convo, says she'll look into it. 6) About a month later IN RORONA'S Atelier, Cordelia will show up and give you a letter. 7) Take letter to home in Alanya and watch scene. 8) Go back to dining room for scene 9) Go to the bar for a scene 10) Go back home to get Ceci's permission.
I think that's the order, I hope I'm not forgetting anything...

3) Once you complete the
boat
you'll have more access. Until then, sardines away!

4) As far as I'm aware most of stuff is unlocked from the word go? Perhaps the Cloth and Ingots just need better traits? (I admit I'm not an expert on this one)

5) When you get access to an area that has Forest Dew, collect it and make the best Spring Cup you can and register it with Pamela. Once she replicates it a bunch, buy them and use them. Sell the contents. Repeat. ^^;
 

tiff

Banned
All equipment is unlocked from the beginning but the types of ingots you can make are not iirc, that may be what's throwing you off.
 

mollipen

Member
I thought it was funny you mentioned Recettear as an example of focusing on what makes it stand out when it's combat was just as shallow and dungeon crawling even more pointless than anything in the Arland series.

Well—and maybe I'm wrong in my opinion on the game—I mentioned Recettear in regards to the fact that the game is presented as "here's a game where you manage shops". That's its ambition—versus trying to be an RPG with shop mechanics as one of its parts. The Atelier games have almost never been to me "here's a game where you do alchemy"—they're instead RPGs with a heavy alchemy mechanic.

So, my reference to Recettear is in that I with the Atelier series could not feel as much pressure to present itself as a fully-rounded RPG, and instead could be a game about alchemy built upon some (but not all) RPG elements.


Ah there's some very... "fan service"-y stuff. But that exists in almost all video games. I guess it can be more bothersome here because it deals with younger characters though. I think it's fairly harmless, especially since it's on the tamer side of things and is just text and at most a still image.
I understand it can be uncomfortable though.

Not to come off sounding like I'm feeding stereotypes or anything, but I think the Atelier series is a great series for female players, especially younger girls. They games all have female lead characters, they're charming, they have wonderful visual styles, they're about doing positive things (helping people, creating, crafting, etc.), stuff like that. So that's why I then really get bothered whenever they toss in the fan service stuff, because then it seems like the developers only care about a certain segment of male fans.

Be a little more careful about that type of stuff, and I think these games could have a much broader audience.
 
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