What kind of game is this? The box is so pretty. I might just buy it for the artwork.
What kind of game is this? The box is so pretty. I might just buy it for the artwork.
This is actually something that is more or less removed in this game. The only deadlines I've seen is for the population goals in the main story quest.There's also an in-game time mechanic to everything, so everything you do takes a certain number of "days", and assignments have deadlines. It's a divisive issue at times, people like me love how it forces us to make meaningful decisions about which assignments to take and which to not take, while others find it stressful. ^_^
This is actually something that is more or less removed in this game. The only deadlines I've seen is for the population goals in the main story quest.
Whew. Game saved.EDIT: Barrel is in, at least in the Japanese language setting. ^^
EDIT: Barrel is in, at least in the Japanese language setting. ^^
IGN said:I had high hopes for Atelier Meruru. The way the series shuns world-threatening evils for personal conflicts is refreshing, and the crafting system is so deep I could get lost in it forever. But this latest entry makes changes to the overall structure that obscure the game's best elements instead of accentuating them, and the lack of any central conflict left me completely uninterested in the story and characters. All that's left is an occasionally fun grind to finish your chores and an overall aesthetic that you will either love or hate.
Been playing for the last 4 hours or so. As archnemesis said, the deadline thing is for the most part completely removed beyond the development deadlines, so it's even more lax than Totori was in that department so far. Also, flags seem to be easier to trigger.
Adding the IGN review to the OP, they didn't like it much.
IGN - 6/10
http://www.ign.com/articles/2012/05/24/atelier-meruru-the-apprentice-of-arland-review
What do you think of his opinion of the population goals so far? Does it really feel as restrictive as he describes?
What kind of game is this? The box is so pretty. I might just buy it for the artwork.
In respect of the New Game +, what is it carried over? Seems like only the items that are equipped by all the characters are carried over, everything else was just as normal, no money, level 1, no items in the container.
So now I'm back to a previous save to craft all my S rank items into equipment to gear up all the characters before starting a new playthrough.
According to the reviews I've read, it's just your equipped... er, equipment that carries over. No money like in Rorona or Totori. Tis a shame, I liked carrying over my money by selling every last item I had on the last day before the end of the game. >>;
Been playing for the last 4 hours or so. As archnemesis said, the deadline thing is for the most part completely removed beyond the development deadlines, so it's even more lax than Totori was in that department so far. Also, flags seem to be easier to trigger.
Same. Don't know when it will get here, USPS tracking number doesn't work.Yay, I finally got my shipping confirmation!
Sorry for using this as the Atelier general thread, but the games don't exactly have a huge audience on these boards, and I don't want to create a LTTP thread for Totori.
I am a couple of hours into Totori. I have my first three party members and have unlocked 3 areas where I can battle monsters collect alchemy stuff. I have gone back and forth between these areas and the town a few times now without triggering any story progression. How does story progression work? Is it expecting me to do something (like finish x number of requests) or is it based more closely to the calendar? There's not much to do right now other than grind items/exp in those three areas. I don't have access to any alchemy recipes beyond the first three.
So far the game is as cutesy as I thought it would be based on the art, but I like the main character and was surprised that her English Voice Acting was decent. The glimpse that I have gotten of Rorona makes me think that I would not have liked her as a lead character, at least with the voice actress they chose. The other characters are ok so far. The game has a good sense of humor, although the obsession with barrels must be a long running joke that is over my head.
Looking forward to seeing the alchemy system open up more.
Sorry for using this as the Atelier general thread, but the games don't exactly have a huge audience on these boards, and I don't want to create a LTTP thread for Totori.
I don't really trust ign reviews, but the guy who reviewed Meruru was the same guy who reviewed Totori(and gave higher score), so I am just a little bit worried that Meruru might be not as good as Totori (which I thought was a lot better than Rorona)
Mine will probably be arriving sometime next week.
For those of you who got to play Meruru already: how are u guys liking the game so far, compared to Rorona and Totori?
I don't really trust ign reviews, but the guy who reviewed Meruru was the same guy who reviewed Totori(and gave higher score), so I am just a little bit worried that Meruru might be not as good as Totori (which I thought was a lot better than Rorona)
I loved Totori, and I think Meruru is just as good. I didn't like loli Rorona tho, what a shame the writers thought it was a good idea to make her a kid instead of making her on her thirties.
I don't think the age thing is really a big deal. I'm not sure why people care what "age" Rorona is. It's not like she spends the entire game acting like a totally different person than what she has been in the last two. I think child Rorona is really cute.
Yes, there is a perfectly good explanation for it and it doesn't feel out of place at all.Do they explain why she's a kid now? Like, she messed up a potion or something?
Who are everyone's favorite support characters? I'm currently using Esty and Gino.
I don't think the age thing is really a big deal. I'm not sure why people care what "age" Rorona is. It's not like she spends the entire game acting like a totally different person than what she has been in the last two. I think child Rorona is really cute.
For me, it's the "we want to keep her being cute, rather than let her mature as a character, so let's find a way to keep her young and moe!" That just utterly rubs me the wrong way. Sure, I may be taking that whole aspect way more seriously than it was meant to be taken, but it did bother me.
As of Meruru, Rorona is the teacher of your teacher—come on! Let her have some actual dignity and character growth! You don't need to have a whole cast of uguuu-faces, especially when they're a character who should be allowed to grow out of that by this point.
For me, it's the "we want to keep her being cute, rather than let her mature as a character, so let's find a way to keep her young and moe!" That just utterly rubs me the wrong way. Sure, I may be taking that whole aspect way more seriously than it was meant to be taken, but it did bother me.
As of Meruru, Rorona is the teacher of your teachercome on! Let her have some actual dignity and character growth! You don't need to have a whole cast of uguuu-faces, especially when they're a character who should be allowed to grow out of that by this point.
If you don't want to want a whole cast of uguu faces then I have no idea why you're even playing this game.
I hate every one of you that has it.
EVERY ONE OF YOU.
To be fair, Meruru only really gets like, 4 new characters (not counting Meruru). Everyone else is from Rorona or Totori! And only two of the new characters are playable by default! Also I don't think the characters really count as "crossover" ones when they're from the same set of games in the series~ /nitpickyRurouniZel said:I personally feel the Totori cast is stronger than the Meruru cast, and I mean the characters exclusive to each, not counting cross over characters.
Don't you still need to beat the first two games though?!
To be fair, Meruru only really gets like, 4 new characters (not counting Meruru). Everyone else is from Rorona or Totori! And only two of the new characters are playable by default! Also I don't think the characters really count as "crossover" ones when they're from the same set of games in the series~ /nitpicky
I was joking, lighten up.Because I like the premise? Because I enjoy the idea of games that actually reward creativity above killing stuff? Because I like the character designs, just not the way certain characters are treated? Because I like a lot of what the game has to offer, I just get really bothered by certain elements?
Again, we're talking the teacher of your teacher. By nature of the time it would take for that progression to happen, Rorona should be due more than being a token loli.
I just find it weird that you seem to be so against my suggestion that toning down the pandering a bit and making the games more accessibly to more people. I'm not looking to ruin what this franchise is about, because frankly, it isn't about that. It does server (to me) as an example of the moe-fication of Japan, and it bothers me to see elements like those in games that could be great examples of games with strong, respectable heroines.
I love that the next game seems to be skewing to an older main female. Maybe just slightly older, but still older.
Also this. The whole draw of Rorona in Totori is that despite the status she achieved after the events of Rorona she is still the air-headed dolt she always was. She was never at any point a strong, respectable heroine and the notion that Gust robbed us of one with the decisions they made in Meruru is laughable at best.Rorona never had "dignity" of any kind, and she always acted like an 8 year old, regardless of her age. As I said earlier in the thread, I'd rather have her look the same age she acts, that at least seems fitting.