you shouldn't have posted anything, then. i mean, why take the time to type something up, then edit it out? unless......DCharlie said:Jesus - what an ass hat!
(forget it - can't be arsed)
you shouldn't have posted anything, then. i mean, why take the time to type something up, then edit it out? unless......DCharlie said:Jesus - what an ass hat!
(forget it - can't be arsed)
I'm not specifically talking about the launch. Games like Gears of War is maybe called a second-gen Xbox 360 game, but I doubt Halo 3 or other later games can surpass it as an n-generation game.Agent Icebeezy said:Still, a proper game is not made when you are scaling on inadequate dev kits and only have final hardware for 1.5 months before launch. The PS3 games have been conceptualized to run on the PS3. The 360 games, who knows what the fuck. As far as devkits being closer to the respective finals, the PS3 environment was better. However, with finals behing out for the 360, things can't only go anywhere but up.
XNA isn't a single boxed product. It's an initiative and software platform that consists of a lot of different things, none of which are "late" and the first three of which are:Striek said:MS's toolset is reportedly easier, but not by much. They still have XNA to come (its late).
fortified_concept said:Can you please inform me for how many months you'll keep using that Alpha kits/Beta kits/one core excuse? 360 is out and you're still using that. Please make it stop.
ThirdEye said:I'm not specifically talking about the launch. Games like Gears of War is maybe called a second-gen Xbox 360 game, but I doubt Halo 3 or other later games can surpass it as an n-generation game.
Wasn't the initial promise for Beta late this year?PizzaFarmer said:XNA Studio: Beta still on schedule as promised for GDC 2006.
Thats hopeful. Halo 3's release date is unknown and the second was not the greatest looker on the Xbox even at the time it was released. We have no reason to believe it will match let alone surpass GoW. Not saying it won't, but we have as much for that as we do for PS3 titles matching or exceeding MGS4 (or even the tech demos).Fight for Freeform said:Oh it will surpass it by a great margin.
All 3 were used in some form in launch titles. Optimised? Not completely. But used they were.Fight for Freeform said:Do you think one month more with the kits is enough time for every developer to use all 3 cores?
You're trying to imply that UE3 isn't using the hardware? They could further optimise it but to say it like that is misleading and clearly untrue. Doesn't gel with what Epic is saying about UE3 and especially GoW, anyway.Fight for Freeform said:GoW faces an early deadline. They could probably get the UE 3.0 engine to take advantage of the hardware if they had more time, but they don't have that, unless they want to delay it to Winter 2006.
fortified_concept said:Can you please inform me for how many months you'll keep using that Alpha kits/Beta kits/one core excuse? 360 is out and you're still using that. Please make it stop.
fortified_concept said:I defend PS3
Agent Icebeezy said:So, CPU tech that they have never seen, plus a GPU that they have never seen. Second generation titles will take advantage of it more.
RSX is based off of existing technology, it's easier to forecast what you are going to do with it. Plus the fact that the GPU was SLI'ed from the beginning. PS3 developers know or should know exactly what they can do, 360 devs are just getting to that point.
Agent Icebeezy said:I don't see why this is so hard to comprehend
Hmm, found my answer, moving on.
http://xbox360.ign.com/articles/655/655273p1.html
Microsoft finally delivered Beta Development Kits in June, several weeks after they were promised to developers.......The Beta Kit architecture much more closely resembled the final console architecture, it showed real processing power, and it gave programmers a much clearer idea of how to address the totally new multi-core processors, which game developers had never seen before.
http://xbox360.ign.com/articles/655/655273p2.html
In mid- to late-August, IGN learned, developers received the Final Development Kits, three months prior to launch.
October 2, 2005 is the date of this article BTW
http://xbox360.ign.com/articles/655/655273p3.html
IGN learned that all developers have submitted their final code to Microsoft's Quality Assurance team, and the final stages of development - tweaking, polishing, bug-fixing, and optimizing -- has commenced.
So, CPU tech that they have never seen, plus a GPU that they have never seen. Second generation titles will take advantage of it more.
RSX is based off of existing technology, it's easier to forecast what you are going to do with it. Plus the fact that the GPU was SLI'ed from the beginning. PS3 developers know or should know exactly what they can do, 360 devs are just getting to that point.
architecturally, it is. a shame about its r420ish performance, though.mashoutposse said:And I highly doubt that Xenos is all-new and completely different from existing ATi hardware.
I would really like to know where people get these "facts".Plus the fact that the GPU was SLI'ed from the beginning.
Liquid said:architecturally, it is. a shame about its r420ish performance, though.![]()
It is. Well, as different as GPUs can be. However ease of development was apparently the reason it was designed the way it was. It should take some getting used to, but not years. But we are going to have the "wait for 3rd generation" comments I guarentee (even though its down right contradictive to MS's comments).mashoutposse said:And I highly doubt that Xenos is all-new and completely different from existing ATi hardware.
"you shouldn't have posted anything, then. i mean, why take the time to type something up, then edit it out? unless......"
i'm just messing with you. don't pay me any mind. ;(DCharlie said:it was a one line insult - i just can't be arsed with all the banter, so i removed it.
fortified_concept said:At least I'm frank about it... unlike you.
Liquid said:architecturally, it is. a shame about its r420ish performance, though.![]()
fortified_concept said:Tell me for how many months you'll keep using that excuse. Give me a timeline. Cause you now till a few months ago we had the "wait till final kits come out!" now we have the "wait till... something better comes out?". I don't know you should drop that excuse some day.
Fafalada said:I would really like to know where people get these "facts".
Davew49 said:I sure hope that when/if devs start stating that they "only" used x number of SPE units in their PS3 games, that we hear you claiming that as an "excuse" as well. I just have a feeling the hypocrisy will be in full swing when "rushed" PS3 games hit the scene.
IMO totally of course.
DAVEW
Liquid said:
fortified_concept said:I will. Stupid excuses piss me off no matter which side makes them.
Davew49 said:Seems to me that this is Anandtechs "opinion" of the relative shader power compared to a traditional GPU architecture from ATI. Personally, how exactly did they come to that conclusion, and why should we believe them over the engineer that actually worked on the chip [Xenos]? And considering that there is no 24 pipe card in ATI's traditional architecture, I have some doubts to the merits of their hypothesis.
Of course totaly my assumption of the scenerio, I suppose we should be careful when taking the words of anyone at face value, but in the end for the Michael Doggett to say things that just are totally inaccurate would be pretty ridiculous on his part, he is after all not a PR specialist.
DAVEW
Davew49 said:I sure hope that when/if devs start stating that they "only" used x number of SPE units in their PS3 games, that we hear you claiming that as an "excuse" as well. I just have a feeling the hypocrisy will be in full swing when "rushed" PS3 games hit the scene.
IMO totally of course.
DAVEW
And the potential is even greater for it not to even match current high-end parts. Unified shaders are less powerful than discrete ones, ALUs aren't "complete" shaders, eDRAM can only help save bandwidth so much (especially with necessary tiling at 720p w/AA) it may or may not have been worth it (Sony decided against it, who knows who is right?), clockspeed is only average.Agent Icebeezy said:The potential is there for some nice gains over the current high end desktop part, but it is very difficult to know how easily software engineers will be able to functionally use the hardware before they fully understand it and have programmed for it for a while.
fortified_concept said:Because Xenos' engineer is doing PR like he's supposed to while anandech's opinion is way more objective?
Liquid said:i think the cell will help in the efficiencies that the rsx may lack but thats it.
Liquid said:you really think that with devs like activision and EA out there we'll see different sets of animation and physics per port? :lol good luck with that.
Striek said:Unified shaders are less powerful than discrete ones
Striek said:ALUs aren't "complete" shaders
Striek said:eDRAM can only help save bandwidth so much
Liquid said:
Davew49 said:How do you know he is "doing PR like he's supposed to"? Why would he make those statements when it's only going to make him look like an ass in the end?
Striek said:You're trying to imply that UE3 isn't using the hardware? They could further optimise it but to say it like that is misleading and clearly untrue. Doesn't gel with what Epic is saying about UE3 and especially GoW, anyway.
Syb said:Dude. Spill the beans..
Is UT2007 eventually going to make it to the 360?
<_<
Agent Icebeezy said:Following news on Nvidia sites and Sony-centric sites. It follows this loosely, 6600's SLI'ed, then 7800s, then the RSX for finals. All of my info is from them. Are they wrong? I'm way more in-tune to the 360 side of things, so I could be wrong.
Davew49 said:How do you know he is "doing PR like he's supposed to"? Why would he make those statements when it's only going to make him look like an ass in the end?
By this take on logic, we should apply this to ALL statments made by any company on anything, because heck it's all PR.
And as for Anandtech for being more objective, sure I can believe that but then I have seen more than one review/opinion where they seemed to miss on a few points. Wasn't it the cell chip that Anandtech was off on some of the points? Maybe i am confusing that with another site but i don't believe so.
DAVEW
Divus Masterei said:I think it was 6800ultra sli'ed, and there probably was something before those, but those and the 7800s were what's been used for e3/tgs, iirc.
McFly said:Because most people outside gameboards and the industry don't understand more than this PR bull.
Fredi
GS: Will the framerate be improving?
MR: Well we've been working on this (actual hardware) like I say, for about two weeks [as of Tokyo Game Show]. We've done very little optimization, I'd like to say the lowest of low-hanging fruit optimization. We're only running on a single core now, so we'll get at least double that, it'll be super smooth. We didn't even expect to get onto the final box until X05, and here we are. So the Xbox 360 really exceeded our expectations.
While I haven't used the earliest devkits personally - I've never heard of any such thing as SLI-ed GPUs inside any revision.All of my info is from them. Are they wrong? I'm way more in-tune to the 360 side of things, so I could be wrong.
Davew49 said:That makes no sense then, his comments obvously were intened for the crowd that "understands" something about GPUs the different variations of them and differences in speed vs efficiency. Seems to me that if his quotes were intended for a target audience like ours, he would be best served to state something more factual than just pure bull shit.
My opinon of course.
DAVEW
Fafalada said:While I haven't used the earliest devkits personally - I've never heard of any such thing as SLI-ed GPUs inside any revision.
Agent Icebeezy said:Basically every kind of site makes reference to it
http://www.ps3power.com/motorstorm-realtime.htm
Motor Storm CEO finally puts the rumors to rest... The E3 trailer footage was realtime running on the PS3 Alpha kits with the 6800 SLI and a slower cell processor. I do have one caveot the AI was turned off to showcase the visuals.
Other sites echo the same thing.
Agent Icebeezy said:Motor Storm CEO finally puts the rumors to rest... The E3 trailer footage was realtime running on the PS3 Alpha kits with the 6800 SLI and a slower cell processor. I do have one caveot the AI was turned off to showcase the visuals.
gofreak said:That's not a direct quote from Evolution's CEO.
He simply said it was "faithful". The site interviewing him extrapolated from that.
For what it's worth, a guy working at SCEE, on B3D, says there's "never" been a PS3 kit with SLIed GPUs. Always one PCI Express 4x chip.
DCharlie said:it was a one line insult - i just can't be arsed with all the banter, so i removed it.
やっぱりチンポ無しのあいつが出て来たね。。。
Striek said:PGR3 and Kameo are amongst the cream of the crop amongst developed or in-development games from my perspective. Gears of War looks great in cutscenes, but otherwise its not really a leap nor a bound ahead. That Bioware game, name escapes me, is probably the best looking X360 game ATM. Thing is, we saw all these titles before the console released. We have no indication its going to get better, just like PS3. Understanding and history tell us both will though.
Then you shouldn't be that defensive. Oh that Huddy guy either. Besides if you don't exactly know the real games on PS3 then just STFU.Haklong said:Come on now, are you serious? Gears of War looks far better than Mass Effect. It looks like the PS3 game you PS3 fanboys are so happy about, UT2007. And don't say dumb crap like, it only looks good in cutscenes because the PS3's best game was a damn cutscene, MGS4. When Gears of War ships it will be the best looking game available, period. Anyone who has seen the damn game says so. So far I have seen 1 PS3 game played and that was Fatal Enertia. It looks like an XBOX game.
Check the Zero Hour footage of Gears:
http://www.gametrailers.com/gamepage.php?id=1650
Video here: http://www.gamespot.com/ps3/driving/fatalinertia/media.html
Why do Sony fanboys dismiss any negative comments on the PS3 as BS but the ones toward MS is the gospel truth. So far developers in the middle say they are similar, the ones on each others camps spin their BS and say theirs is better. I'm in the middle, looking at the specs I think they will be very similar.
www.anandtech.com Do not make games. And because they make a broad comment about the XENOS does not make it fact. They did not benchmark it so their comment holds no water. Same with the SPE being worthless. Let's wait for the developers to show us different.
Both systems are going to show us great games with amazing graphics. Both systems will not contain the same graphics as their launch titles. If you believe the best the PS3 can do is MGS4, then you are wrong. Same with the 360. Developing your game on unfinished dev kits to have it at launch and then getting it 2 months before did not help.
I think Sony and it's fanboys are blowing it's "power" way out of proportion and MS ones are dodging what Sony does have in it's avantage, the Playstation name. I think it's going to be a developer issue this gen. Good ones will make BOTH shine in the graphics but it's the games that will make one or the other win this so called "war".
Haklong said:Come on now, are you serious? Gears of War looks far better than Mass Effect. It looks like the PS3 game you PS3 fanboys are so happy about, UT2007. And don't say dumb crap like, it only looks good in cutscenes because the PS3's best game was a damn cutscene, MGS4. When Gears of War ships it will be the best looking game available, period. Anyone who has seen the damn game says so. So far I have seen 1 PS3 game played and that was Fatal Enertia. It looks like an XBOX game.