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ATI Hollywood for Revolution. Discuss.

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Nightbringer

Don´t hit me for my bad english plase
Now that the console talk forum in B3D is dead we could talk here how the NRev GPU could be.

Err.

Discuss de possibilities.
 
I have no idea.. but it must have something to do with the revolutionary features of the console. Why else would they need to spend so much money (reportedly the same as MS) for something that may be in a system so cpu bottlenecked (assuming)?

I think featureset will be the key with this gpu. I fully expect it to hold it's own in that regard.
 
I'm thinking Hollywood will be a super-charged Shader Model 3.0 capable upgrade of Flipper with about 10 times the raw performance technically, and to the average eye, a 2x to 3x visible leap in graphics over Gamecube (in line with what Nintendo was talking about)
 
My theory is that i was eveerything to do with wireless. That there is so much complexity to the controller-interface, and its input/output wireless signaling, that they've had to hardcode the input/output drivers into the CPU/GPU combo.

Alternatively, that they've had to do mulitiple chips dedicated to differant aspects of the control.
 
xexex said:
I'm thinking Hollywood will be a super-charged Shader Model 3.0 capable upgrade of Flipper with about 10 times the raw performance technically, and to the average eye, a 2x to 3x visible leap in graphics over Gamecube (in line with what Nintendo was talking about)


Too bad that the quote was proven false...

Anyway, consider the name people, Hollywood. Hollywood is all about special effects, I think the chip is going to be loaded with features that are built in to cut down on CPU consumption, sort of like how Flipper was designed to take advantage of CelShading.
 
Possible Rev specs from Gameinformer. True?

1.8GHz IBM PowerPC G5 processors x2
600MHz ATI graphics chip
7.1 digital sounds chipset.
128 MB of main memory
256 MB of embedded DRAM
 
I goit that hunch from reading this from the Broadcom press-release...

"Nintendo's next generation console (codenamed "Revolution") will feature an advanced wireless platform that integrates multiple technologies to enable a new and exciting gaming experience"


Perhaps Nintendo and its tech-partners set a goal to deidicate everything and anything in the hardware to enhancing the interface.... whatever that is.
 
Pimpwerx said:
Nothing at all to discuss. When some leaks occur, fire up the engines. PEACE.
Didn't you watch the E3 Press Conference?? Iwata said what's been announced so far about NR are "clues" to its big new idea.
 
It'll be keyed for the real-time imput of external light and motion data for more context-accurate hologram rendering

oops did that slip out
 
Pimpwerx said:
Nothing at all to discuss. When some leaks occur, fire up the engines. PEACE.

Agreed, but it's so damn fun to do wanton speculatin'!

My Revolution specs:

- Single MPC7457 Freescale/Motorola G4 @1Ghz (Oh no he didn't!).
- 90nm version of Flipper clocked @ 333Mhz with 6MB eDRAM and 2X Vertec and Pixel Shaders.
- 48MB of 1T SRAM + 128MB of PC2700.
- 8X DVD/GOD-ROM drive
- $199

Speculated around "fanless" operations, extremely small form factor, backwards compatability, "2~3X power of GC" comment from Nintendo, and low price.
 
I still insist that the '2-3x the power of the GameCube' comment is about as reliable as the GCN tech specs Nintendo released before the system's launch. Conservative, to say the least.
 
Shogmaster said:
Speculated around "fanless" operations, extremely small form factor, backwards compatability, "2~3X power of GC" comment from Nintendo, and low price.


You do realize Nintendo never said 2x-3x the power of GC and that it's already been proven to be a false quote, do you?
 
With the specs of Shogmaster you can sell a console for 60$.

You have to remember that the Flipper has 51 milion transistors and is probably that Hollywood could have 200 milions transistors.
 
littlewig said:
You do realize Nintendo never said 2x-3x the power of GC and that it's already been proven to be a false quote, do you?

Kaplan said it IIRC, and the subsequent debunking was less than substantial AFAIK.
 
Nightbringer said:
With the specs of Shogmaster you can sell a console for 60$.

The "Revolution" is how they will actually make mad profits on selling the console hardware right off the bat! :lol

Seriosuly though, all that stuff will still cost well over $150 to manufacture.


You have to remember that the Flipper has 51 milion transistors and is probably that Hollywood could have 200 milions transistors.

200M is a lot for a GPU headed into a console so damn small. I think to cool it properly without a whiny superfast fan, I think we should look at 100Mish with lower clockspeed.
 
Kaplan said it IIRC, and the subsequent debunking was less than substantial AFAIK.

Nintendo could sell a console with one microprocessor, a Gekko+Flipper embedded in one but running at 1Ghz and sell it for 60 bucks. But this is not my idea of Revolution.

My idea of Revolution is that the CPU is the PowerPC core that PS3 and 360 uses as a main CPU with an ATI Mobile GPU (ATI R520 Mobile).
 
200M is a lot for a GPU headed into a console so damn small. I think to cool it properly without a whiny superfast fan, I think we should look at 100Mish with lower clockspeed.

I believe that you are wrong.

If we can put 51 milions of transistors in 180nm we can put 4 times more in the same die with 90nm process.
 
JoshuaJSlone said:
Not wanting to take her word for it, though, is a very different thing than the quote being totally false.

I never claimed it was false, I only question its reliability. If we couldn't trust the official tech specs for E3, presumably straight from NCL, why should I trust the comments of an NoA (marketing, was it?) employee known for her "Jedi vagueness"?
 
Cooling seems to be something that people often "overlook" when spouting the typical "size doesn't matter" line of crap. If you honestly believe that Nintendo can safely pack the power of a PS3 or an X360 in such a small casing within a year of the launch of the other consoles, using the same technology partners no less, you're delusional. Liquid cooling goes directly against the durability and all purpose mentality of Nintendo hardware, so I assume that's out. Don't expect any miracles; size does matter.

Just to be clear, this isn't directed towards anyone in this specific thread; I've just had it with the "size doesn't matter, look at Gamecube" crap.
 
Nightbringer said:
I believe that you are wrong.

If we can put 51 milions of transistors in 180nm we can put 4 times more in the same die with 90nm process.

True, but have you not noticed that there's even less physical volume to Rev than the GC? And alot thinner profile to boot. I'm not comfortable with the idea of 200M tranny GPU in the Rev with that small of space to cool things properly, especially when the clockspeed of the chips are much faster.
 
I am not talking about Revolution equal in power to 360 and PS3, is imposible with the box that they will use for the console.

But I believe that you can put something more better than all the examples that you are giving. Remember that ATI can create a low consumption X800 for notebooks and the X800 is more complex than the Flipper and you are talking about Vitamined Flippers with overclocked Gekkos.

Nintendo hasn´t paid 500 milions of dollars for an overclocked Flipper.
 
Shogmaster said:
True, but have you not noticed that there's even less physical volume to Rev than the GC? And alot thinner profile to boot. I'm not comfortable with the idea of 200M tranny GPU in the Rev with that small of space to cool things properly, especially when the clockspeed of the chips are much faster.

Hee hee. You said 'tranny'. :)
 
captmcblack said:
The power supply being external (like it is in every Nintendo console) would do good things for cooling, right?

No, that's an absolute necessity for cooling something so small. I'd imagine cooling the Rev is like cooling a slimmer Mac Mini minus the laptop HDD.



Nightbringer said:
I am not talking about Revolution equal in power to 360 and PS3, is imposible with the box that they will use for the console.

But I believe that you can put something more better than all the examples that you are giving. Remember that ATI can create a low consumption X800 for notebooks and the X800 is more complex than the Flipper and you are talking about Vitamined Flippers with overclocked Gekkos.

Nintendo hasn´t paid 500 milions of dollars for an overclocked Flipper.

The rev's overall internal volume looks smaller than any laptop with X800 or 6800 mobile chips that I know of. And those laptops have whiny fans.



Mejilan said:
Hee hee. You said 'tranny'. :)

It's one of my favorite words! Tranny tranny tranny tranny tranny tranny tranny tranny! :D
 
AltogetherAndrews said:
Cooling seems to be something that people often "overlook" when spouting the typical "size doesn't matter" line of crap. If you honestly believe that Nintendo can safely pack the power of a PS3 or an X360 in such a small casing within a year of the launch of the other consoles, using the same technology partners no less, you're delusional. Liquid cooling goes directly against the durability and all purpose mentality of Nintendo hardware, so I assume that's out. Don't expect any miracles; size does matter.

Just to be clear, this isn't directed towards anyone in this specific thread; I've just had it with the "size doesn't matter, look at Gamecube" crap.


Nintendo already has a patent out for a liquid cooling technology they developed with Innovatek and has all been rumored to be the kind of cooling system used in Revolution. I don't understand why people think MS and Sony are superior to Nintendo in technology.

http://www.cubed3.com/modules/newbb/viewtopic.php?topic_id=12014&forum=6
 
littlewig said:
Nintendo already has a patent out for a liquid cooling technology they developed with Innovatek and has all been rumored to be the kind of cooling system used in Revolution. I don't understand why people think MS and Sony are superior to Nintendo in technology.

http://www.cubed3.com/modules/newbb/viewtopic.php?topic_id=12014&forum=6

Most effective "liquid cooling" rigs require more space, not less.

Not only that, Nintendo has stated that the actual final Rev will be even smaller than the protype they've shown at E3! And the prototype is only 3 DVD cases thick!!!
 
Shogmaster said:
Most effective "liquid cooling" rigs require more space, not less.

Not only that, Nintendo has stated that the actual final Rev will be even smaller than the protype they've shown at E3! And the prototype is only 3 DVD cases thick!!!


Again, Nintendo is designing low heat and power consumption chipsets, and liquid cooling systems are small since they require a heatsink, so I don't know what the hell you are talking about.


Liquid Cooling is ideal for the Revolution.
 
Shogmaster said:
Most effective "liquid cooling" rigs require more space, not less.

Not only that, Nintendo has stated that the actual final Rev will be even smaller than the protype they've shown at E3! And the prototype is only 3 DVD cases thick!!!
I don't understand why they want it even smaller. 3 DVD cases thick is fantastic!
 
You know what guys? I had totally forgotten that IBM is doing "Broadway". I'm gonna revise my specs:

My revised Revolution specs:

- 90nm version of Gekko @ 1Ghz with 128KB L1 cache/512KB L2 cache
- 90nm version of Flipper clocked @ 333Mhz with 6MB eDRAM and 2X Vertec and Pixel Shaders.
- 72MB of 1T SRAM + 128MB of PC2700.
- 8X DVD/GOD-ROM drive
- $199

Speculated around "fanless" operations, extremely small form factor, backwards compatability, "2~3X power of GC" comment from Nintendo, and low price.


Keep in mind that these specs allow Rev to be 4~5X the power of GC, not 2~3X, due to increased clockspeed of the chips, as well as additional shaders and cache on the GPU.
 
Ruzbeh said:
I don't understand why they want it even smaller. 3 DVD cases thick is fantastic!

The e3 model was slightly larger than 3 DVD cases, but it will be as small as 3 DVD cases in its final form.
 
If you look at the game cube hardware itself... it's pretty small too.

Two 1.8 ghz G5's?


Doubt they'd go so low with a processor.

Somethin more custom and might be based on the power PC 970 MP, which is essentially IBM's dual Core powerPC.
 
The Bookerman said:
If you look at the game cube hardware itself... it's pretty small too.

Two 1.8 ghz G5's?


Doubt they'd go so low with a processor.

Somethin more custom and might be based on the power PC 970 MP, which is essentially IBM's dual Core powerPC.


Keep in mind Apple is switching to Intel Pentium Ms for laptops next June because IBM was unable to shrink the heat output of the G5 for laptop use. No way in hell we are getting PPC970 in the Rev, let alone a dual core version.

If far more likely to have single or dual core PPE used in XeCPU or Cell for the CPU at lower clockspeeds than PPC970 anything.



littlewig said:
http://www.apple.com/powermac/design.html


This is the cooling system Revolution will use, I don't get where the guy gets off by saying you'd need more room to have an effective liquid cooling system, he must be thinking of a heatpipe. :lol :lol

I believe Xbox360 is using a heatpipe for cooling, which is why it's huge.

Hey Junior duder, that thing is almost the size of the Rev prototype itself! :lol
 
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