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ATI Hollywood for Revolution. Discuss.

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Don't know how reliable these specs are, but maybe someone could explain to all the technically impaired like myself how this would compare to 360 or PS3

From Nintendo Now

Nintendo Now said:
CPU:
1 IBM Custom PowerPC 2.5 GHz with 256 KB L1 cache and 1 MB of L2 cache (an L3 cache is rumored). It’s Dual Threaded

13 billion dot product operations per second

Revolution GPU:
ATI Custom based RN520 core.

GPU core at 600 MHz. Will support up to 2048x1268 resolution, HD support is still being decided. Will have 256 MB’s of 1T-SRAM

32 parallel floating-point dynamically scheduled shader pipelines.

Polygon Performance: 500 million triangles per second theoretical, average in game would be around <100>

Shader Performance: ~50 billion shader operations per second

Revolution memory: 512 MB of 700 MHz 1T-SRAM
 
MadOdorMachine said:
Revolution GPU:

ATI Custom based RN520 core.

GPU core at 600 MHz Will have 256 MB’s of 1T-SRAM

32 shader pipelines

That would effectively smoke both 360/PS3 GPUs. Considering the source, grain o' salt the size of Barry Bonds cranium though.
 
http://nintendonow.blogspot.com/2005/09/david-jaffe-digs-revolution.html

Praise from the industry concerning the Revolution controller just keeps pouring in. David Jaffe, the man behind God of War had this to say about the controller on his personal blog.

I like it, can't wait to play with it... worried -- as a player -- it could be a novelty that gets old... but Nintendo is not dumb and they must know the whole 'novelty burnout' is a risk so they are prob. doing all they can to make sure that doesn't happen... I think it's a great idea....

God of War 2 for Revolution anyone?!

:lol
 
Oxymoron said:
Yes, Revolution will have 768mb of 1T-SRAM.

256MB of which is apparently embedded to boot!

Seeing as how 3MB of embedded 1T SRAM took up about 26 million transistors on the Flipper, 256MB should be what, only about 2.2 billion transistors for the memory alone on the Hollywood! :lol :lol :lol

Revolution will only cost about $10,000!!!! :lol
 
These specs are all over the place!!

CPU:
1 IBM Custom PowerPC 2.5 GHz with 256 KB L1 cache and 1 MB of L2 cache (an L3 cache is rumored). It’s Dual Threaded 1 core but lower frequency than PS3/X360

13 billion dot product operations per second

Revolution GPU:
ATI Custom based RN520 core.

GPU core at 600 MHz. Will support up to 2048x1268 resolution, HD support is still being decided.
Er, wait...what? Will have 256 MB’s of 1T-SRAM

32 parallel floating-point dynamically scheduled shader pipelines. Beats the crap out of RSX/Xenos pipeline numbers...

Polygon Performance: 500 million triangles per second theoretical, average in game would be around <100>500 million triangle limit? Sounds similiar to Xenos...

Shader Performance: ~50 billion shader operations per second

Revolution memory: 512 MB of 700 MHz 1T-SRAM So that makes what....768 MB of IT-SRAM....riiiiight...
 
the most important thing is the revolution will support a PPU chip


Other bits and pieces
Revolution will support a PPU chip (Physical Processing Chip). There will be 32 MB’s of its own RAM, which will link to the CPU and GPU and the Controller.

There will also be a separate sound card that will support only DD 5.1 – DTS 7.1, rumors has it will have 16 MB’s, like the Cube DSP
 
Shogmaster said:
256MB of which is apparently embedded to boot!

Seeing as how 3MB of embedded 1T SRAM took up about 26 million transistors on the Flipper, 256MB should be what, only about 2.2 billion transistors for the memory alone on the Hollywood! :lol :lol :lol

Revolution will only cost about $10,000!!!! :lol

Tsk tsk tsk... Nintendo takes a page from MS and Sony's book and begins selling a console at a loss, and you criticize? ;)
 
You know, with Nintendo focusing on the new controller I wouldn't be surprised if the revolution turns out to be a lot less powerful than PS3/360. Weren't people saying the DS is an 'experiment' for revolution? Taking a big loss on hardware doesn't sound like Nintendo.
 
768mb of 1T-SRAM + 600 MHz R520 Core + PowerPC 2.5 GHz packed into shell no bigger then 3 DVD cases......

oh and lets not forget the 512mb of Flash Memory the system comes with!

and finally the new:

bluetooth, 3D Pointing, Tilt Sensitive, wire-free Controller(not including future attactments)


$99 ? "WOW"
 
Those specs seem about right to me.
 
Shogmaster said:
256MB of which is apparently embedded to boot!

Seeing as how 3MB of embedded 1T SRAM took up about 26 million transistors on the Flipper, 256MB should be what, only about 2.2 billion transistors for the memory alone on the Hollywood! :lol :lol :lol

Revolution will only cost about $10,000!!!! :lol
haha

Viva la Revolution!
 
DSN2K said:
768mb of 1T-SRAM + 600 MHz R520 Core + PowerPC 2.5 GHz packed into shell no bigger then 3 DVD cases......

oh and lets not forget the 512mb of Flash Memory the system comes with!

and finally the new:

bluetooth, 3D Pointing, Tilt Sensitive, wire-free Controller(not including future attactments)


$99 ? "WOW"


awesome. i cant wait. REVOLUTION OWNSS@@!
 
since the Rev De-Kit thread got closed, I'm bumping this thread to take its place.

can we continue the discussion decently?

okay, on one hand, we have IGN and Nintendo statements of Rev being only 2 to 3 times more powerful than Gamecube. that could mean alot of things. on the other hand, it is hard to imagine a system 2x Gamecube could be Nintendo's main console until 2011-2012 when Rev's successor would probably come along.

perhaps Nintendo is going GPU heavy once again, and putting in a minimal CPU like they did with the Super Famicom. weak CPU, but powerful feature rich graphics processor.
 
You need a decent CPU if you use a high end gpu these day's otherwise the CPU will be the bottleneck. The GPU is build from scratch will most likely be based on the Flipper and will have something equal to Shader model 3.0 However its not HD compatible and only needs to put out low res graphics you dont need a Dual core cpu for that. Or lots of ram , so the only difference in graphics will be the resolution I think. Just play UT2004 with all the eye candy on with a Geforce 4 , at high res its impossible to get a good framerate but if you set the res to 640x480 there aren't any problems. Maybe you have to disable some AA but that's about it.
 
[Nintex] said:
You need a decent CPU if you use a high end gpu these day's otherwise the CPU will be the bottleneck. The GPU is build from scratch will most likely be based on the Flipper and will have something equal to Shader model 3.0 However its not HD compatible and only needs to put out low res graphics you dont need a Dual core cpu for that. Or lots of ram , so the only difference in graphics will be the resolution I think. Just play UT2004 with all the eye candy on with a Geforce 4 , at high res its impossible to get a good framerate but if you set the res to 640x480 there aren't any problems. Maybe you have to disable some AA but that's about it.

EDIT: Ah, nevermind, read your post wrong...

The GPU is build from a scratch.

Revolution Report

Revolution Report: Is Hollywood based off Flipper, a current or upcoming PC architecture, or built from the ground up?

Swinimer: Hollywood is a specific design and is in no way reflective of PC technology. Even when the Flipper chips came out, people were asking that question: "Is this a spin-off of something done on the PC?", and the answer is no. It is designed the same as the Flipper was -- from the ground up for a specific console. Totally different sort of architecture from what you might find on the PC. Certainly, there are some underlying values?you know, how you get graphics on the screen?that's there. It's not, for example, like we took a PC design and said 'oh, you know what? If we tweak this and test this, it will work in a console.' [That's] not the case.
 
choplifter said:
since the Rev De-Kit thread got closed, I'm bumping this thread to take its place.

can we continue the discussion decently?

okay, on one hand, we have IGN and Nintendo statements of Rev being only 2 to 3 times more powerful than Gamecube. that could mean alot of things. on the other hand, it is hard to imagine a system 2x Gamecube could be Nintendo's main console until 2011-2012 when Rev's successor would probably come along.

perhaps Nintendo is going GPU heavy once again, and putting in a minimal CPU like they did with the Super Famicom. weak CPU, but powerful feature rich graphics processor.

"Use the Sticky" and also "Don't bump ancient threads, you'll get banned"
 
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