Oh don't get me wrong, in terms of atmosphere and setting SJ is probably the best SMT.
It's just i wish that introductory part was handled by a narrator or more cutscenes. Maybe they fixed it with the Redux remake/remaster, i haven't checked it yet.
I'm actually expecting them to do that ala Square. I think when PS5 announces its fancy BC feature, they'll compete with that used market by having all those ports on PSN like you saw from so many publishers when PS3 came out. PSN was PACKED with Resident Evils, Metal Gear Solid, a bunch of Final Fantasies etc. I expect the same to happen when PS5 comes out.
Shouldn't they release SMT V before they stsrt thinking about doing anything else? How many years ago was it announced? 3. And no info since then
Wtf..
Port some of these games to newer systems.. not the goddamn switch
So these games that are lower budget and can run equally well on PS4, PS5 or Switch, with the only difference being Switch gives you the choice to play locally, portable or a combination and you are mad they would be on Switch?
The only reason I can think of is that you don't own a Switch. If so, that's a you problem. The system is extremely popular and for good reason.
That's not true - the Switch has had difficulty running even fairly low-end games without frame-rate drops, and the PS4 and PS5 would allow for 4K support. And given that P5 Royal runs at 4K, it's not outside the realm of possibility for Atlus to do that. And it's not like the PS2 stuff like Nocturne or DDS wouldn't benefit from that.
I'm itching to play some Shin Megami Tensei every time i'm reminded of them, i always loved the general vibe these games gave off. Unfortunately i've yet to finish a single one, despite spending about a dozen hours into Nocturne and dozens of hours into Persona 3 and Persona 4. I also played a good chunk of Persona 2 (the first of the duology) more than a decade ago, i remember how i thought that the story and characters were great. Why do i not finish these games, damn. One of these days.
Wtf..
Port some of these games to newer systems.. not the goddamn switch
I read in your later comment that you haven't played Nocturne. If possible, play it on emulator so that you can abuse savestates, mainly for demonic fusion where skill inheritance is governed by RNG.Totally agree with this. As far as pure gameplay is concerned, Strange Journey is the strongest SMT game I have played. I also really like the atmosphere and soundtrack.
Persona and especially SMT never meant to appeal to everybody, I personally enjoy the press turn combat, demon fusion and dungeon crawling in SMT/Persona series.Still don’t get the hype for this. Those games are so damn boring an time consuming af. They feel like a chore.
especially persona. So much BS
IV has my favourite start into Tokyo (you know what I mean) and the title track is a tune for the ages.I definitely need to come back to Nocturne (and finish it, i haven't touched it in ages) one day but gameplay wise, IV is arguargbly the best SMT: so many quality of life improvements, specifically: demons in the overworld >>>>>>>>>> random encounters, and the Cathedral of Shadows is so much better, always available, easier to navigate, make comparisons, or just follow the recommended options when you don't want to bother with all that stuff.
IV is absolutely the SMT i'd recommend to newcomers, as it's perhaps the only one who does guide you a little.
As for the story it's hard to say, Nocturne is a bit different from the usual SMT especially in the way it deals with the allignments, story in general seems more sparse, but also more original.
On the other hand i'd say IV is a bit of a roller coaster of emotions: it does a bit too much hand holding sometimes especially up to Medusa, it all feels like a giant tutorial. (at least it's not a wall of text like SJ first hour) It takes notes from Persona on having a good cast of protagonists, at the same time some of the NPCs dialogues are a bit rushed and predictable, but the premise is very cool.
Persona has definitely been going down the route of appealing to a wider audience ever since 3.Persona and especially SMT never meant to appeal to everybody, I personally enjoy the press turn combat, demon fusion and dungeon crawling in SMT/Persona series.
What I mean is if someone is much more in to traditional JRPG with towns and everything, Persona/SMT may not appeal to them because at their heart they are dungeon crawler rather than your typical JRPG.Persona has definitely been going down the route of appealing to a wider audience ever since 3.
And it's gotten so popular from Atlus' POV that SMT IV has also taken some cues with regards to appealing character designs; Walter and Isabeau make for much better eye candy than Jimenez and Zelenin.
Seeing as how P5 also took cues from SMT in a sense, I'm curious to see if there'll be more of this cross-pollination in future titles.
Thanks for clarifying cause it wasn't apparent from your earlier comment.What I mean is if someone is much more in to traditional JRPG with towns and everything, Persona/SMT may not appeal to them because at their heart they are dungeon crawler rather than your typical JRPG.
I definitely need to come back to Nocturne (and finish it, i haven't touched it in ages) one day but gameplay wise, IV is arguargbly the best SMT: so many quality of life improvements, specifically: demons in the overworld >>>>>>>>>> random encounters, and the Cathedral of Shadows is so much better, always available, easier to navigate, make comparisons, or just follow the recommended options when you don't want to bother with all that stuff.
4A had the best fusion system in the entire series no idea why'd you want a shittier restricting fusion system purposely.This is an opinion I've seen quite a bit, and I super disagree. I hated IV's fusion and party management- It's completely backwards to how I want to play. It shows you the results of fusions before anything else. You then need to click on each of the myriad options to see what you're giving up to get that result. On top of that, I had a hell of time remembering some of these guys from the one-lines in the description that list their name and a small portrait. The game doesn't give me enough information.
I much prefer Nocturne's Cathedral of Shadows. Game gives you a constant list of all your demons, same as in your regular menu, and you can see on-screen 'okay, this guy has these skills and I'm ready to give up that guy, let's see what I get for them'. The fusion results pop up from the ones you choose and you can see what skills carry over and what don't and if it's something that you think is worth the demons you're sacrificing. I also think it's more intuitive in teaching you what demon classes produce what results because you're moving from beginning to end, and on an unrelated note I think I prefer the old-style SMT games that don't let you freely choose what skills carry over so you have to work a little harder at managing your team and fusions or be willing to grind a little more on getting acceptable combinations.
Shouldn't they release SMT V before they stsrt thinking about doing anything else? How many years ago was it announced? 3. And no info since then
4A had the best fusion system in the entire series no idea why'd you want a shittier restricting fusion system purposely.
You are saying you dislike having choices that can build you great demons. Since you enjoy RNG that takes longer to do because you enjoy punishing yourself like it was some sort of achievement? Good for you! But that's shit and I'm glad I can invest my time into making great demons thru many many fusions. Even thought this system exists I don't get your complaints. You can always auto NTR yourself and not make a "perfect" demon it is not like the game automatically does it for you either. I don't get the lazy complaint either. I can assure you it takes time to build great demons. (on 4A)No clue on 4A since I skipped it. I can only say what I like about the old games, going off what you highlighted(?).
1) I was pretty thorough about that one. What's different about 4A vs. 4?
2) You can't make your party into invincible juggernauts with free skill transfer. I like skill hierarchy in Nocturne - that is, low level skills had a much higher probability to transfer, so you had to level up your demons to get rid of bad skills, fuse for a demon component to erase the skill, or cleverly use a demon sacrifice to skirt around the issue. It gave you much more excuse to toil around in the lab too! I think I spent... an hour or so resetting for a good Beelzebub, not counting the time I spent resetting for its components to cut as many crap skills as possible, and I was ok with that. If I'd gotten everything that I wanted immediately by just selecting the skills when I fuse, he would have been way too strong. Instead I had to compromise, decide on what skill I was willing to cut. You call it shitty, but I call the new SMT style lazy. 'Don't worry about how strong the player can become, just give them everything they want.' On this point I know I'm not alone. I've seen a few people complain about this before.
Is it an unpopular opinion to think that smt4 is the best smt game? I would love a remake on switch or modern consoles
4/4A are quite fine games. Their only big drawback IMO is that they were produced years after that 90s occult maniac subculture hits its peak in Japan; in a sense, classic SMT games are literally outdated and an anomaly in 2020.
Not that I would complain when SMTV eventually comes out...
Still don’t get the hype for this. Those games are so damn boring an time consuming af. They feel like a chore.
especially persona. So much BS
Miku is a synthesizer dude.
This very good news, it gonna be fun playing hard puzzles on the go.Catherine: Full Body And XCOM 2 Collection Rated For The Nintendo Switch In South Korea
It looks like more third-party support is on the waywww.nintendolife.com
Could have been possible on Vita. Might still happen one day, but it will require fans doing the job.This very good news, it gonna be fun playing hard puzzles on the go.
But Unfortunately Vita is dead, so why would Atlus would release the on Vita instead of Switch?Could have been possible on Vita. Might still happen one day, but it will require fans doing the job.
Dedicated Switch port is not the problem. Both versions can exist.But Unfortunately Vita is dead, so why would Atlus would release the on Vita instead of Switch?
Even it does get Vita release I highly doubt we gonna get it in west, same way we didn’t got 3DS version for DQXI.Dedicated Switch port is not the problem. Both versions can exist.
When is a console dead ? This doesn't mean anything. There are people buying MegaDrive and Dreamcast games even today, and Vita was still getting decent releases not so long ago.
Vita version already exist and was released in Japan, they simply had to release an English version alongside the PS4 version back then.
Vita version was released at the same time as PS4 version in Japan. This version already exists and could have been released at the same time as the PS4 version in the West, months ago.Even it does get Vita release
You are right, I forgot Full Body got Vita release but it never left Japan. But I still don’t think we gonna get Vita version on west. We didn’t even got 3DS version for DQXI even tho 3DS did much better than Vita in west.Vita version was released at the same time as PS4 version in Japan. This version already exists and could have been released at the same time as the PS4 version in the West, months ago.
We won't, they took the decision along time ago. Which is sad as the Vita code exist as well as the English translation.But I still don’t think we gonna get Vita version on west
They would, obviously. Especially when the Switch port is released later.We won't, they took the decision along time ago. Which is sad as the Vita code exist as well as the English translation.
Hacking scene will eventually patch the Japanese version I believe, when a way to unpack the PS4 game will be available.
I would 100% rebuy Persona 3 and 4 on Switch. Honestly I'd grab all of the former PS2 releases on Switch. That would be rad, esp since my PS2 is a little iffy.
I just emulate my ps2 games, I have nocturne sealed and im not about to open it.
Also you can play Nocturne in very high resolution with 100% gamespeed and its dope as hell
savestates too