Hmm... This might be a jump-to-conclusions, but I caught this line in the product description:
Unfold the epic wonders of the Western Frontier – a never-before-seen continent of Pandora. Journey through beautiful yet unpredictable open-world regions, where lowering your guard can lead to deadly mistakes.
"Open-world regions", that does not say to me a fully open, interconnected, free-roam, unlimitedly explorable world, am I wrong? Sounds more like chunks of open-world regions to load in and out of... for better or worse.
If the game uses more of a zone system, with set levels/missions and cinematic (pathed/linear) events but wide-open areas to explore and tactically plan your route, that makes more sense as far as how they can accomplish this level of fidelity and macro-to-micro design complexity in a single game. Sprawling fields to ride animals through, minutely detailed forests to stalk prey and race through as foes give chase, gigantic Banshee skyspaces to fly around and battle warships, all these incredible, specific Pandora experiences to discover. Not as a single, undivided open world, but in open regions sectioned off and designed specifically for that experience in that part of the world.
(Three different "levels" open to explore? Or one gigantic open world?)
Possibly I'm just letting my own theory dictate my reading of the doc, but I've been wondering from the beginning how "open-world" Avatar: Frontiers of Pandora" would be? Yes, this is/one of the first "true next-gen" games built from the ground up for the power of next-gen platforms, and yes, Massive are really great at making open lands with the Snowdrop engine, but still, having a truly open and unrestricted world with cinematic storytelling (especially at the level of graphical fidelity the trailer hints at) is tremendously difficult to pull off; it's the stuff of game designers' both dreams and nightmares.
So, since the announcement, I've been trying to notice anything that specifically contradicted my assumption of the game being level-based rather than seamless open-world when I read interviews or watch developer pages. As far as I know, the developers have not talked about time-of-day transition (they talk about NPC AI and the state of the world being aware of the time-of-day conditions, but not that ToD changes dynamically over a play session; same with weather, it's something the engine modifies behavior for, but ), or being able to jump on a Banshee at any point and fly anywhere. There's not that usual bulletpoint advertising an open-world game saying, "freely explore the world of Pandora as you have always dreamed!" Which, wouldn't that be line #1 on the description if the game did that? The company tagline is, "
Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.", which still leaves doors open as far as how that experience will be delivered.
...And personally, that'd be the Avatar game I'd like to play, as "open-world" tends to have a lot of drawbacks I don't always enjoy unless it's done
incredibly well. I know the dream is to have a massive island of Pandora to freely explore in the air and on land and in the sea, but that's almost impossibly difficult to design a cohesive and propulsive game around. (Horizon Forbidden West is just now adding full-scale flight to its play systems, and it still has logical limitations of how and maybe where it works; Zelda TotK has an open world and incredible systems for transitioning from surface to sky, but it still wisely avoids just giving you a bird which can fly anywhere.) Having giant levels which can be explored openly within the boundaries but that only lead into one another through story events (loading in/out via cutscenes) without making the game one sprawling open world more readily allows focused combat encounters, dynamic flight adventure/battles, and emotional, beautiful location/TOD events such as the nighttime glow in forest glens.
Or, not. But that's been my thoughts on how Avatar FoP would work even before this description leaked, and this text seems to fall in line with my hypothesis