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Avatar: Frontiers Of Pandora Has Been An "Ongoing Collaboration" With James Cameron's Production Company Lightstorm Entertainment

IbizaPocholo

NeoGAFs Kent Brockman

Creative Director for Avatar: Frontiers of Pandora, Magnus Jansen, recently sat down with Games Radar to discuss the team's ambitions for the title, and, in doing so, he revealed that Massive Entertainment wasn't simply handed the Avatar license and left to its own devices. Instead, there has apparently been a "close collaboration with the teams at Lightstorm Entertainment and Disney," Lightstorm Entertainment being Avatar creator and acclaimed director James Cameron's production company.

Jansen explained that one of the team's goals for the game was to create a reactive world inhabited by unique creatures, and this is being achieved with the help of Lightstorm. Jansen describes it as a "very collaborative experience," which has been consistent throughout the so-far 5-year development cycle, and has yielded positive and productive results.

He further described it as a "partnership," stating that the two parties have been exchanging ideas, trying to figure out what works best for the universe of Avatar. Both of them are, in the end, looking to bring the same mythos to life and enhance fans' immersion within it, albeit in different mediums.

Avatar: Frontiers of Pandora will be a significant departure from Massive's prior The Division titles, which feature an urban landscape that's less inhabited by comparison, but Jansen has confidence in the team's proprietary Snowdrop engine, as so apparently does Disney and Lightstorm. Jansen explained that Massive showed Snowdrop to them to prove the studio was "willing to push the envelope of technology, just like they do in the films." He continued, stating that Snowdrop "was and still is the key foundation of our ongoing collaboration."

Avatar: Frontiers of Pandora is currently set to launch sometime in Ubisoft's next fiscal year, meaning between April 2023, and March 2024. It seems the team at Massive has set pretty high goals for themselves, so it's unsurprising that the development cycle has been so long. "The time has been spent on building a brand-new part of Pandora and creating the tools needed to bring it to life on the latest generation of console and PC hardware," said Jansen. Little is known about Frontiers of Pandora beyond the fact that it's a first-person open-world title, as Ubisoft has yet to show off any gameplay at all.
 

Husky

THE Prey 2 fanatic
If they really give a shit about this game, hopefully its gameplay won't be as rinse and repeat as most Ubisoft releases. I mean, I like plenty of their games, but they're a bit starved for imagination.
 

Neff

Member
Not surprising, the trailer clearly had lower spec assets from the movies air-lifted in.

Lightstorm are pretty good about this sort of thing apparently, even if games based on Cameron's flicks haven't always been the greatest for some bizarre reason.
 

SlimySnake

Flashless at the Golden Globes
making it first person is a mistake. didnt work for cyberpunk and will hold back this game as well.

that said, i have really high hopes for this game because its one of the few true next gen games in development at the moment.
 

IbizaPocholo

NeoGAFs Kent Brockman


Avatar: Frontiers of Pandora has been on our radar for a while now, and we're keen to see whether it's ready to be one of the new games for 2023. Massive Entertainment has been working on this new Avatar game for a while now, although it sadly wasn't ready to launch alongside Avatar: The Way of the Water last December – thankfully, Frontiers of Pandora will offer a standalone story that is set in the same universe as the new film.
 

CamHostage

Member
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Myths

Member
Probably leagues better than that generic junk they dropped back in 2009. Not much thought is usually given to the movies to games to genre.
 
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