thats because immortals was targeting 60 fps with no 30 fps mode because the director/studio head was a 60 fps nutjob who mandated 60 fps on the team from the start. Had they targeted 30 fps, it wouldve looked like avowed at worst and wukong at best.
so basically if you want 60 fps you should expect avowed to look like shit like immortals did.
im all for 40 fps modes, its a fuck up, but 60 fps on consoles has too many sacrifices. You and I both know its not just the GPU at that point, but also a CPU bottleneck and recently from the DF interview with Ninja Theory we found out that nanite has a memory bottleneck on consoles too. We have no open world UE5 game running at 60 fps on consoles. Robocop is linear. black myth needs framegen to convert 40 to 60 fps. Remnant 2 didnt use Lumen, only nanite. And Lords of the Fallen is straight up broken in its 60 fps mode on consoles almost never hitting 60 fps despite turning down a whole slew of settings and resolution that completely rob the game of its look. Avowed is technically the first open world game and its an RPG with different systems that hit cpu and memory differently compared to action adventure open world games like horizon FW and Spiderman 2. Both of which might look better in youtube comparisons but i promise you Avowed will have its own strengths thanks to the lumen and nanite implementation.
Just wait and see it on your screen. You can have GOW running on the other HDMI port and switch band and forth. As good as GOW looks, i can promise you Avowed will be doing several things better. I can already see way better quality assets, light bounce, and sheer density packed in each area.