Bad Boys: Miami Takedown Xbox screens

DMczaf

Member
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Meier said:
hahaha I cant believe theyre still releasing this.

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Worst character design/execution ever? Maybe!

Is that a zombie? Is this a game using the bad boys movie franchise? With zombies?

What the hell is this?
 
No 575M freeway chase with insane cars and boats being thrown from bigrig trucks, no care.

Even if it does have Haitian zombies.
 
Yeah, cause bad looking games are impossible on Xbox

That's what makes this so funny...the artists/programmers would have to mess up pretty bad to make a low poly/low texture quality game like that.
 
Fight for Freeform said:
That's what makes this so funny...the artists/programmers would have to mess up pretty bad to make a low poly/low texture quality game like that.

Actually, they would have to do it deliberately. It is no harder making a 300-vertex character than it is a 3000-vertex character. In fact, anything below 300 for a bipedal object becomes pretty challenging.
 
Actually, they would have to do it deliberately. It is no harder making a 300-vertex character than it is a 3000-vertex character. In fact, anything below 300 for a bipedal object becomes pretty challenging.

ROFL good point. Brings back memories of Milkshape 3D :P
 
Holy crap.

If only they could make that 'bad cop good cop' meter a bit larger and move it further into the center of the screen.
 
Two big driving sequences in the movie... and no driving in the game?!??!?!
 
All the insane action in Bad Boys II just screamed "awesome video game adaptation" and we get this tripe..
 
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