Are badly made UE games on PC bad forever?

there's literally not 10 seconds in this game without a stutter of some kind.
if it's not streaming stutters it's these. and the game constantly has streaming stutters.
Stutters can vary on pc dude, not everyone has the same experience, i had super stutter on callisto ps5 and many people had none, i played a lot of games with much more stutter than sh2r, sorry.
I can understand that many people had problems with the game but i had almost none or it wasn't noticeable enough to ruin my experience at all.


And didn't they fixed the stutter with the patches after launch?

Horizon fw use decima engine, considered one of the best if not the best engine out there and horizon at launch had a super oversharpened image in quality mode (that got fixed) and dogshit iq in performance mode (that got fixed), is decima a shitty engine because the game at launch had both modes that were half baked?
 
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I did try a couple of performance mods for Silent Hill 2. I tried every trick i could find on PCWiki as well.

But the game still has horrible random stutters. It's impossible to maintain a locked, consistent frame rate even at 30fps.



You are saying these are OS issues and not game/engine specific?

But not all games perform this badly on Windows.
Did you tried the latest alpha ultra mod ? It's very good on my side, but yes some stutters are still there of course!
 
Stutters can vary on pc dude, not everyone has the same experience, i had super stutter on callisto ps4 and many people had none, i played a lot of games with much more stutter than sh2r, sorry.

the "my PC doesn't have this issue" argument... sure... or, you just don't notice it, which is fine... but if the best CPUs and GPUs on the market exhibit the issue, the others, less powerful ones, will exhibit it even more noticeably.


And didn't they fixed the stutter with the patches after launch?

nope. nothing was ever fixed.


Horizon fw use decima engine, considered one of the best if not the best engine out there and horizon at launch had a super oversharpened image in quality mode (that got fixed) and dogshit iq in performance mode (that got fixed), is decima a shitty engine because the game at launch had both modes that were half baked?

we know why both of these happened, and we know that they were fixed after people complained. they were very simple fixes and were instantly recognisably issues that happened due to dumb decisions by the devs, not due to how the engine works.
(sharpening filters are literally post processing that can be turned off with a single line of code, and the image quality in performance mode was down to the devs not using enough TAA sample frames to cover aliasing, another thing that can be changed without much of an issue)

we also had multiple other Decima engine games that were fine.

meanwhile SH2 stutters literally every single time you cross invisible loading zones, and it stutters every couple of seconds because it calculates delta time wrong.
these things can not be easily changed, and multiple UE4/5 games exhibit these exact issues.
in fact, the ONLY recent UE4/5 game that I know of that doesn't have streaming related stutters is Hi-Fi Rush. which probably gets away without issues due to it having very simple level layouts and very little asset streaming while traversing the levels.

UE4 was clearly designed with linear game design in mind, and breaks apart when you have an open ended design that requires dynamic asset streaming.
UE5 is basically just UE4 with a few extras, and inherited all the issues of UE4.


can these issues be overcome? yes, Gears 5 is proof of that. however Gears 5 was made by people who are better at making Unreal Engine games than Epic Games themselves, whose big Unreal Engine Tech demo title Fortnite, still has insane amounts of shader compilation stutters.
The Coalition are masters of Unreal Engine 4 and 5, so they know how to actually use it.

the problem here being that Unreal 5 wants to be the mainstream engine for everyone, while having so many inherent issues that you need to be an expert to properly use the engine without your game feeling like a stuttery pre-alpha mess
 
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the "my PC doesn't have this issue" argument... sure... or, you just don't notice it, which is fine... but if the best CPUs and GPUs on the market exhibit the issue, the others, less powerful ones, will exhibit it even more noticeably.




nope. nothing was ever fixed.




we know why both of these happened, and we know that they were fixed after people complained. they were very simple fixes and were instantly recognisably issues that happened due to dumb decisions by the devs, not due to how the engine works.
(sharpening filters are literally post processing that can be turned off with a single line of code, and the image quality in performance mode was down to the devs not using enough TAA sample frames to cover aliasing, another thing that can be changed without much of an issue)

we also had multiple other Decima engine games that were fine.

meanwhile SH2 stutters literally every single time you cross invisible loading zones, and it stutters every couple of seconds because it calculates delta time wrong.
these things can not be easily changed, and multiple UE4/5 games exhibit these exact issues.
in fact, the ONLY recent UE4/5 game that I know of that doesn't have streaming related stutters is Hi-Fi Rush. which probably gets away without issues due to it having very simple level layouts and very little asset streaming while traversing the levels.
IT is strange because i notice stutter in countless other games but i swear i didn't noticed much in sh2 except some rare traversal stutter that maybe was what you describe as invisible loading zone, but i swear to god that i had almost zero problems in the moment to moment gameplay, maybe because it's a slow paced game.


And if you played on pc for a while, you know that problems can randomly vary from pc to pc, you know it, i know it, it's hardly far fetched and it doesn't depend on how strong your pc is (although it can help with some problems).
You go in ANY topic about ANY pc game and you are gonna read thousands of different opinions on performance, are they all lying?

Ue5 is far from a perfect engine but if to have the best graphic in the business i have to endure some constant but not so annoying stutter that can vary from game to game, then amen to that.

But saying that ue5 is the same as ue4 is as ridicolous as saying that the engine is flawless, i think we can agree on that.
 
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IT is strange because i notice stutter in countless other games but i swear i didn't noticed much in sh2 except some rare traversal stutter that maybe was what you describe as invisible loading zone, but i swear to god that i had almost zero problems in the moment to moment gameplay, maybe because it's a slow paced game.


And if you played on pc for a while, you know that problems can randomly vary from pc to pc, you know it, i know it, it's hardly far fetched and it doesn't depend on how strong your pc is (although it can help with some problems).
You go in ANY topic about ANY pc game and you are gonna read thousands of different opinions on performance, are they all lying?

I recently had a conversation on here with someone who played The Finals since launch and didn't notice that the game has aim snapping (on controller if you press L2 the crosshairs will snap to the enemy and follow him for a second), which I gave as a reason why I basically instantly uninstalled it.

so, I never really trust subjective accounts of anyone online without a MASSIVE grain of salt.


Ue5 is far from a perfect engine but if to have the best graphic in the business i have to endure some constant but not so annoying stutter that can vary from game to game, then amen to that.

But saying that ue5 is the same as ue4 is as ridicolous as saying that the engine is flawless, i think we can agree on that.

best graphics in the business? while using one of the worst raytracing solutions in the business? 😬

but yes, UE5 is a direct evolution of UE4. it's not a complete overhaul, it's just a new version number. and in some ways it's in fact a step back as some features have been removed that you need to manually reimplement if you wanna use them
 
I recently had a conversation on here with someone who played The Finals since launch and didn't notice that the game has aim snapping (on controller if you press L2 the crosshairs will snap to the enemy and follow him for a second), which I gave as a reason why I basically instantly uninstalled it.

so, I never really trust subjective accounts of anyone online without a MASSIVE grain of salt.




best graphics in the business? while using one of the worst raytracing solutions in the business? 😬

but yes, UE5 is a direct evolution of UE4. it's not a complete overhaul, it's just a new version number. and in some ways it's in fact a step back as some features have been removed that you need to manually reimplement if you wanna use them
Hellbalde 2 and wukong were arguably the best graphic we had last year and in the graphical fidelity topic, ue5 is BY FAR the most beloved engine, do your math, you may not see it, but majority of the graphic whores in this forum love that engine results.

And something where ue5 shine is making AA developers capable of doing excellent graphic with not much of a sweat, stalker 2, robocop, expedition 33, black cock dawn etc.

Look at the comments about the graphic of expeditions 33 or wukong and then read the comments about the graphic in the tsushima 2 reveal topic, ue5 make a small studio at their first game impress more than a fucking sony first party, impressive if you ask me.

P.s. i was not talking about game mechanics, i was talking about performances and when you use softwares like afterburner etc. You can literally see the framerate and other stuff so people report what they see in a damn software, not everyone is in good faith but it is even harder to think that hundreds of people with different performances are all lying, what the fuck would be the gain for them?

I trashed mh wilds more than most in this forum but the game performed very well on my end, why should i lie about performances when i'm already destroying the game for other stuff? I also fucking hate re engine so i really don't have a reason to praise performances. :lollipop_squinting:
 
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I was worried companies would stop making engines due to favoring unreal and then we're stuck with something subpar like unreal 5.

I mean really, this can go no other way. Who's epic gonna hire to make new engines if nobody is making engines anymore.
 
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The only UE5 game that had noticeable stutter to me on a TV sitting a few feet away was Wukong, but it always cleared up after like 2 mins of playing. Maybe I'm just not playing the really shitty UE5 games.
 
Silent Hill 2 still runs badly. Callisto Protocol still runs badly. Stray still runs badly. Talos Principle 2 still has traversal stutters in certain spots and Luma still has horrible, distracting artifacts.

These are just the ones i played. I'm sure there are plenty more.

AFAIK, these issues can't be fixed with better, future hardware. Patches never fixed any of that and i'm not sure if any of these games will ever get more patches.

So, will these ports be forever bad? Is there something else that we might try? Maybe something like dxvk which managed to fix PC ports like GTA 4 after nearly 2 decades of being bad?
Sh2 is trash because of bloober. Upgrade your CPU and your GPU and you wont be able to see those issues.

Callisto was fixed just a month after launch. Almost all of its issues were due to the missing shader compilation step which was added in week 2. I played it a year after launch and had no issues. Was able to max out just fine.


the rest of the games have been fine.

Ive played:

Avowed - Zero issues
Brothers - Zero issues (just very expensive on the GPU)
Black hawk Down - Zero issues
hellblade 2 - Zero issues
Wukong - Zero issues or maybe 1 issue. Path tracing is unplayable but im pretty sure its due to my CPU.
Kena - Zero issues
Split Fiction - Zero issues
It takes Two - Zero issues
Arkham knight - Zero issues even on my rtx 2080 i was getting 4k 60 fps and this was literally the worst port of all time.
Star wars jedi Survivor - Extremely CPU bound in the koboh town, but a locked 60 fps everywhere else while pushing ray tracing. I was shocked at how well it ran considering how poorly it ran in the towns.

Now there are other games on engines like Frostbite that are utter trash.

Dead Space Remake - Unplayable traversal stutters. Especially when going in and out of rooms.
Indiana Jones - Massively vram bound. cant even enable path tracing. have to settle for medium texture streaming that causes popups.
TLOU1 Remake - My worst ever experience with a PC game and thats saying something. Literally unplayable due to vram issues. Poor cpu performance for no fucking reason literally standing in an alley. 40 minute shader compilations. Took them a month to fix this. But at least unlike those two games above, this was fixed.
AC Shadows - This one i cant run at 4k dlss performance at 60 without setting everything to medium. I have not had to do anything like this with UE5 games most of them i am able to run at 4k dlss quality at high or very high settings.

AMD RX 7900 XTX, AMD R7 5800X3D, 32 GB RAM, PCIe 4.0 NVMe SSD

UE5: I play using FSR3 FG and XeSS upscaling or XeAA, depending on game.

Immortals of Aveum runs fine
Immortals was fine for me until i got to the semi open world level and my god the stutters were horrendous. I have no idea wtf happened. game went from smooth to a complete unplayable mess. reinstalled the game thinking it probably missed compiling shaders but nope, they were all mostly traversal stutters. i was just getting in the game too the combat finally clicked and really wanted to continue playing.
 
we know why both of these happened, and we know that they were fixed after people complained. they were very simple fixes
lmao simple issues? Dude they literally had to rewrite their entire checkerboarding reconstruction solution and it took them 4 and a half months. The performance mode was a fucking shimmering mess until mid June when they added NG+, VRR support and hid in the performance mode upgrades. They later told DF that they had to rewrite the whole thing to feed the algorithm more data.

The sharpening issue you are talking about was limited to the quality mode. Gymwolf is talking about the performance mode shimmering.

And traversal stutters can be hidden by using faster CPUs. So eventually those worst case scenario issues will be brute forced by faster CPUs. SH2 spikes are awful in the apartments but its mostly fine outdoors and in other areas. I wasted a lot of time in the apartments trying to 'figure' this out, but the rest of the game was mostly fine.
 
lmao simple issues? Dude they literally had to rewrite their entire checkerboarding reconstruction solution and it took them 4 and a half months. The performance mode was a fucking shimmering mess until mid June when they added NG+, VRR support and hid in the performance mode upgrades. They later told DF that they had to rewrite the whole thing to feed the algorithm more data.

The sharpening issue you are talking about was limited to the quality mode. Gymwolf is talking about the performance mode shimmering.

And traversal stutters can be hidden by using faster CPUs. So eventually those worst case scenario issues will be brute forced by faster CPUs. SH2 spikes are awful in the apartments but its mostly fine outdoors and in other areas. I wasted a lot of time in the apartments trying to 'figure' this out, but the rest of the game was mostly fine.

the issue was the use of checkerboarding in general.
I feel like they should have tried going with a lower non-checkerboarded resolution instead.
native 1440p would have been less demanding than checkerboard 2160p as well 🤷

so it was still an issue of choice by the devs and not really much of an engine specific issue.
 
I edited my post.

Edit: yeah it looks like something pretty minor, you can include that in the 5% that was wrong with the game i guess.

My experience wasn't worse because of that at all, but i guess sensitivity for this stuff can vary.
We seem to have different standards. For me SH2 is one of the worst performing games i played. I don't have the most powerful PC but this is the only game i'm forced to play at 30fps (with the animation fix command). I even use a performance mod for it. Even Cyberpunk runs better at 40fps (VRR) with higher settings. Yes, it's playable but the random stutters and 30 fps is a bad experience.

Callisto Protocol also has some heavy random stutters. I can't do anything to fix them. Same with Stray. Talos has some of the worst ghosting artifacts with Lumen i have ever seen and it has traversal stutters in certain maps (most of the game is smooth however).

I play all these games from an SSD or NVME. The only UE game that didn't have issues for me was Robocop so far. Granted, i haven't played a lot of the other games mentioned in the thread. But like i said, some people have lower standards on what they deem "it runs fine".

I play a ton of games and the ones that have the most performance issues or annoyances are almost always UE. And keep in mind, when i'm talking about performance issues i'm not talking about hardware not being able to handle the games. I always use settings so the games can run at locked FPS without 100% my GPU. But these games have performance issues without even come close at that.


And didn't they fixed the stutter with the patches after launch?
I didn't play it at launch. I played version 1.06 and it was terrible. I can only imagine how bad it would be before that.


Did you tried the latest alpha ultra mod ? It's very good on my side, but yes some stutters are still there of course!
I'm using a mod but i'm not sure if it's the same. Can you provide a link?
 
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