THIS SHIT RIGHT HERE.
and also this lol.
hopefully they both get fixed in future updates.
and also this lol.
hopefully they both get fixed in future updates.
I built a hospital mostly because I didn't know what it did.Oh god everyone's dying from Cholera....
Oh god it's spreading....
200 people infected...and rising...
Yeah, I like Drew but he was playing really badly. Lots of shit started happening but he kept the speed at x10 and didn't really adress those things. Therefore things got worse quickly. And even though he said he played the tutorials, he had no idea how a couple of things worked (the trading post, for example).How accessible [for lack of better term] is this game? I'm really interested, but watched a couple of livestreams and the Giantbomb Quicklook and everytime things seem to go south for no apparant reason and everything goes to shit. People die and there seems a point of no return where there basically is no recovery possible.
Happened to my first town as well. Most likely it was way too late when you built those houses. People multiply in their 30s, sometimes 40s but definitely not as much. When I started building more houses, people were all older than 50 already and that was that.I got to 30 citizens and then it seemed to cap me at that number. So they all got old and died. Anyone else had this happen? Thought it was housing but then I built loads of houses. Maybe they were all to closely related or something.
I played through the tutorial and had no clue how the trading post worked.Yeah, I like Drew but he was playing really badly. Lots of shit started happening but he kept the speed at x10 and didn't really adress those things. Therefore things got worse quickly. And even though he said he played the tutorials, he had no idea how a couple of things worked (the trading post, for example).
Happened to my first town as well. Most likely it was way too late when you built those houses. People multiply in their 30s, sometimes 40s but definitely not as much. When I started building more houses, people were all older than 50 already and that was that.
I played through the tutorial and had no clue how the trading post worked.
I still don't know what putting more people in it does.
I figured laborers were doing that. Oh well.more people in your trading post just makes getting resources faster.
If it ever does go wrong, it's because of something you've done. The game requires a bit of foresight but it's something you pick up as you learn about the game. With that it is pretty accessible, if you're playing you just have to be willing to learn at the same time.
Yeah, I like Drew but he was playing really badly. Lots of shit started happening but he kept the speed at x10 and didn't really adress those things. Therefore things got worse quickly. And even though he said he played the tutorials, he had no idea how a couple of things worked (the trading post, for example).
The game really isn't that hard. The last game of this sort I played was Anno1602 (yes, the first one). So I'm definitely not a "pro" but I'm doing fine (except for the first town where I didn't pay attention to the birthrate and didn't build enough houses).Thanks guys. I thought Drew was a pro with his notes and all haha, which is why I thought the game threw unexpected curveballs just to mess with you. Glad that's not the case.
Yeah but Drew thought the inventory screen was also for telling the traders (the trading boats) what wares you want to buy.I played through the tutorial and had no clue how the trading post worked.
I still don't know what putting more people in it does.
Are chickens even worth getting? The largest chicken pen nets me slightly less than 1000 food(chicken + eggs)/year. Doesn't seem to be much point to it.
Build more houses. People only multiply when young couples can move into new houses; meaning no other people live with them (except the eventual children). Therefore it's not sufficient to build just enough houses so everyone has a place to stay in the beginning. If your people are all older than 50 already, then you might as well start over. That's how my first town died.Probably extremely obvious, but how do I get more citizens? I'm still running with 29 citizens, constantly min-maxing depending on what has top priority.
My village is running great, I've overcome the initial struggle for food and resources and now it's a matter of expanding. But I need civies for that.
Build more houses. People only multiply when young couples can move into new houses; meaning no other people live with them (except the eventual children). Therefore it's not sufficient to build just enough houses so everyone has a place to stay in the beginning. If your people are all older than 50 already, then you might as well start over. That's how my first town died.
I'm going to try and get the "300 pop without schools", "300 pop without traders", and "400 pop without farms/pastures" achievements on the same map (valleys, harsh, hard).
Wish me luck!
>_<
This might suck.
They reach 100% yield at different times. The faster growers stay in storage longer the more variety you have simply from output over use so they are an easy food bufferThis game is super addicting and fun. Does anyone know if different crops have different attributes, or does having multiples simply give you variety and therefore increase happiness?
Jeez this game is like crack.
This game is super addicting and fun. Does anyone know if different crops have different attributes, or does having multiples simply give you variety and therefore increase happiness?
I'm going to try and get the "300 pop without schools", "300 pop without traders", and "400 pop without farms/pastures" achievements on the same map (valleys, harsh, hard).
Wish me luck!
>_<
This might suck.
Good luck!Yep, I'm going to do the exact same thing for my next town. Should be an interesting run...
Yep. I didn't sleep at all last night. Couldn't stop playing.
Welp, a tornado just reduced my population from 125 to 80...lol.
Recovered my population to 215.....and then another tornado comes through.
At least it wasn't that bad. Only down to 195.
so uh... sorry if this sounds like a dumb question, but what happens to those logs and stones that didn't get put inside the storage pile?
like if the storage pile is full, and they're just left over there where they were collected?
they don't count towards my inventory?
guys? please?
They sit there useless until a labor guy takes them to stockpile
aaaah ok.... so if stockpile is already full they're useless
Hey guys, currently interested in the game but I'm on the fence about after being disappointed by the many half-assed attempts in the genre. So I have a few questions.
I know most people here are liking it but, is it worth the full price atm? Also, what other city sim is it the most similar to?
Thanks if you can answer these.
aaaah ok.... so if stockpile is already full they're useless
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It was outselling everything on Steam for a week or so after its release, by now DayZ has reclaimed it's top position after the South Park game.I heard Banished is outselling Thiaf on steam ^^
I don't understand woodcutters. Had a game where 3 woodcutters provided enough firewood for 300 people.
In my current game there are 4 woodcutters and they can't make enough for 30 people. There's plenty of wood. They are adjacent to their houses and a stockpile. What gives?
For those of you who can compare, does Banished scratch an itch similar to those that Anno1404/Caesar 3 do? I've watched a few Let's Plays/GBQL and read the majority of this thread and I get a very similar vibe from the mechanics of this game, even though there are clear and discernible differences.
I would say, "YES!" I have found that playing Banished relaxes my emotional stress while stimulating my mind much like Caesar 3. The big difference for me is that Banished seems more limited since it does not have buildings advance - I always loved seeing insulae get bigger! If someone can create a mod that allows homes to advance and require additional goods and services, I will be playing Banished for years.
For those of you who can compare, does Banished scratch an itch similar to those that Anno1404/Caesar 3 do? I've watched a few Let's Plays/GBQL and read the majority of this thread and I get a very similar vibe from the mechanics of this game, even though there are clear and discernible differences.
NPR said:"Get busy living, or get busy dying."
That famous line, said by Tim Robbins in the film The Shawshank Redemption, perfectly summed up his character's struggle and subsequent escape from the titular prison. It also, however, perfectly encapsulates the feeling of the game Banished, a new indie city-builder from Shining Rock Software.