Rentahamster
Rodent Whores
Keen as a bean for this modkit and subsequent mods. Haven't played since that challenge.
You did pretty well in it, too!
Keen as a bean for this modkit and subsequent mods. Haven't played since that challenge.
For anyone who's wondering, here are the mods released so far:
The example mods included in the toolkit, compiled and ready to go:
http://www.reddit.com/r/Banished/comments/2epsba/all_the_example_mods_ready_for_download/
Huge terrain size:
http://www.reddit.com/r/Banished/comments/2eqnbl/mod_huge_terrain_size/
Villagers stop using coal for heat:
http://www.reddit.com/r/Banished/comments/2epnos/modstop_burning_all_the_coal/
Flatter maps:
http://www.reddit.com/r/Banished/comments/2ep5qn/flatter_maps/
Adam and Eve (start with only 2 people):
http://www.reddit.com/r/Banished/comments/2enh48/adam_and_eve_mod_dl_in_comments/
Fishing Docks +50% yeild:
http://www.reddit.com/r/BanishedModding/comments/2eppye/fishing_dock_50_mod/
Do these work with acheevs?
This mod adds specialized stockpiles that store a single type of resource (logs, firewood, stone, iron or coal).
Download at http://banishedinfo.com/mods/view/67-Specialized-Stockpiles and put the .pkm file in your Banished "WinData" directory.
Tried out some of the new mods. Apiary is a nice addition, although it's pretty OP. Managed to get 1800 food from one of them in one year. The fishing buff is nice, it was pretty under powered to begin with unless you found a tiny island to place it. Looking forward to what the mod scene is coming up with. I could see people creating complete reskins of every building.
Tried out some of the new mods. Apiary is a nice addition, although it's pretty OP. Managed to get 1800 food from one of them in one year. The fishing buff is nice, it was pretty under powered to begin with unless you found a tiny island to place it. Looking forward to what the mod scene is coming up with. I could see people creating complete reskins of every building.
While I like the mods that have been released so far, I want to see mods that expand the gameplay and make it harder, not easier.
Nope, they're disabled, IIRC.Will achievements works even with mods?
You're welcomeBought the game from the Humble Bundle store. I've been taking it slow since hearing someone call it a Starvation Simulator.
Not necessarily. During the winter, they all do laborer work anyway, so unless you need to fill other professions during the winter (other than laborer), just leave them be.For farms, is it a good idea to take workers off the farm after harvest and during the winter? It doesn't seem like they're actually doing anything.
Is it possible to "overfish"?
Whoa did not know mod support was added. Loved this game, I think I have about 120 hours played. I foresee more hours incoming with mods.
Steam Workshop support has been added in.
http://www.shiningrocksoftware.com/2014-09-26-steam-workshop-beta/
The dedication this one guy has to the project is commendable.
Steam Workshop support has been added in.
http://www.shiningrocksoftware.com/2014-09-26-steam-workshop-beta/
The dedication this one guy has to the project is commendable.
Got my first achievement: Builder! I thought my town was growing pretty quickly, reaching almost 100 people in year 17, but then I looked at the achievement lists and a "settlement" is 300 folks.
How quickly do you all normally grow your towns?
How quickly do you all normally grow your towns?
Oh fuck....lol....
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I will keep that in mind.Is there a male and female that are going to be adults? Build them a house.
Besides nomads, that is the best way to grow.
How can I not mind the disease, it's everywhere!Like this, but usually faster. (look at the graph. Don't mind the disease...lol...)
I will keep that in mind.
My town seems pretty liberal. Quite a few dudes living together without gals. Or lots of old folk who won't die.
How can I not mind the disease, it's everywhere!
But it's the food icon I'm afraid of. Most of my folks are farmers or fishermen and I feel like I'm still on the edge constantly.
I village just completely collapsed. Everything was going amazing everything was fine and then everyone decide to stop eating. My new graveyard that could fit 90 graves filled almost instantly. There was plenty of food I had great production, markets. They all just decided to die. I just don't get it. Time for a new town I guess.
The Colonial Charter mod is awesome. Adds a ton of new buildings, crops, and production chains, and incorporated some of the better stand-alone building mods too (Little Chapel, Grain Silo, etc). It conflicts with a bunch of stuff, but right now all I need is the Map Generator plus Colonial Charter and I'm good to go for a while.
I did the tutorials a long-ass time ago and I forgot all of them. A couple days ago I finally gave the game a fair shot. My town is well into its 6th year or so and it's still a shithole. At least I still have food and people are healthy. I am slowly starting to figure out shit on my own, but I can't figure out how to make the market work.
I also can't get leather.
Sweet thanks!You get leather from cows. Make a pasture, assign some workers to it, and then trade for a cattle or two and put them in the new pasture. The cows will reproduce and give you milk, beef, and leather.
Sweet thanks!
You can also get leather ("hide") from a hunter's cabin.
Dang. 3 merchant boats and none of them has cattle. How can I trade or buy cows or sheep?
I found a list that i read that has decent mods..but for the life of me the site they link to doesn't work. Any help? The mods were found on reddit and link to some banished.com/mods.
I found a list that i read that has decent mods..but for the life of me the site they link to doesn't work. Any help? The mods were found on reddit and link to some banished.com/mods.
What list?
banishedinfo.com is down at the moment, but you can try steam workshop or banishedmods.com
The comprehensive one.. https://www.reddit.com/r/Banished/comments/2fzx91/comprehensive_list_of_the_best_banished_mods/
Ah thought it was either cause where I live or something.
You guys got any recommendations mod-wise?
The comprehensive one.. https://www.reddit.com/r/Banished/comments/2fzx91/comprehensive_list_of_the_best_banished_mods/
You guys got any recommendations mod-wise?
Colonial Charter. The people making it have added a ton of new stuff since I last posted about it (awesome looking buildings, product chains, more "historically accurate" crops, etc) and they're working on yet another update. They've also incorporated features of some of the more popular stand alone mods out there (like the Sawmill, small Parish church, mines/quarries that can be replenished - just to name a few).
There's also a mod (compatible with CC) that enlarges maps and gives additional map types (Plains, Swamp) that's fun to play with. Plains is great for open expanses of land without those little hills in the exact spot you want to build a market. It can be challenging at times (big open expanse of land, and sometimes you start pretty far away from the nearest mountain for Iron/Coal mines).
EDIT: high five, Rentahamster~
How do you download the mod? I even created an account.
Well I officially am scared of this mod it adds stuff which I don't know if its a must have now or wait type thing...soo much stuff -.-
So I finally make it to not starving to death to get to year like 20 and everybody dies..I even made houses..1-2 per year =/
I need help!
So I finally make it to not starving to death to get to year like 20 and everybody dies..I even made houses..1-2 per year =/
I need help!