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Banjo-Threeie Debut Trailer!

SCReuter said:
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I take it you feel the same way about the changes implemented in the Metroid Prime installments, EmCeeGramr?

I really dont see the parallel. Corruption leaned more towards action. But the prime series undeniably are metroid games. Cant say the same for this.
 
bigmakstudios said:
No. Not even comparable. Vehicles change the core game play in Nuts and Bolts completely. Making you travel in vehicles will continually interrupt the game play, forcing you to rebuild them to navigate levels, unlike in Banjo Kazooie and Tooie, in which special Kazooie abilities were automatically activated by moving into certain areas. Additionally, it seems to remove precise platforming entirely. Mario Sunshine, on the other hand, was almost entirely the same as Super Mario 64, as far as its mechanics go, with the only difference being FLUDD's hovering ability, long range combat ability, rocket jump, etc, all of which could be used immediately after being retrieved from a power up box.

Since when has the Banjo games been about precise platforming?? I've played all three Banjo games (not finished the GBA one); and I never noticed the games were about difficult jumps and precision...

Banjo games are more like adventure games than platforming...

I applaud Rare's effort to make something truly original and interesting instead of making BK HD. This kind of creativity is something I have not seen in a console besides the Wii this generation.
 
EmCeeGramr said:
I really dont see the parallel. Corruption leaned more towards action. But the prime series undeniably are metroid games. Cant say the same for this.
Yes, because you've played it.
 
Rare themselves have admitted this is not Banjo-Kazooie. This is an existing idea they had for a game, cool idea, yes, which they then clumsily shoehorned Banjo-Kazooie onto. They threw out the core of the franchise to suit this pre-existing other game's plan. Bye bye Kazooie's moves. Bye bye old genre, hello completely different other thing which could have been cool in its own right, but which is not Banjo-F******-Threeie, despite you pretending that was coming in the original trailer.

I have news for you. Mario Galaxy wasn't always a Mario game. It was a concept involving running around spheres. Miyamoto thought it was a good idea and told the team, "Hey, do something with that sphere idea, and put Mario in it."

And we all know that Mario Galaxy sure as hell isn't a true Mario game, am i rite?

If you read the freaking interview you linked to, you'll see that they came up with this idea to build vehicles, and then went, "Hey, this'd make a great Banjo game." Nothing was fucking "crammed" or "clumsily shoehorned" into it. They had a lone concept they were working on, just like playing on spheres, and they decided it'd suite a new Banjo game. It's not like they were making Tip Tup's Nuts & Bolts Adventure Land and went, "You know what, fuck Tip Tup, let's make it Banjo instead."
 
WordAssassin said:
I have news for you. Mario Galaxy wasn't always a Mario game. It was a concept involving running around spheres. Miyamoto thought it was a good idea and told the team, "Hey, do something with that sphere idea, and put Mario in it."

And we all know that Mario Galaxy sure as hell isn't a true Mario game, am i rite?

If you read the freaking interview you linked to, you'll see that they came up with this idea to build vehicles, and then went, "Hey, this'd make a great Banjo game." Nothing was fucking "crammed" or "clumsily shoehorned" into it. They had a lone concept they were working on, just like playing on sheres, and they decided it'd suite a new Banjo game. It's not like they were making Tip Tup's Nuts & Bolts Adventure Land and went, "You know what, fuck Tip Tup, let's make it Banjo instead."
Poor Tip Tup
 
Okay.. why are people still in here bitching about the game? If you don't like what Rare is doing and think it's the most god awful idea ever or the game looks like crap, or is the product of a terrible idea that got shoehorned onto Banjo then kindly excuse yourselves.

How many different ways are people going to think up to say the same exact rubbish they've been saying in previous pages of this thread?

Also from interviews I've read this isn't some pre-existing idea that they've had for another game and decided to bring over to Banjo and even if it was who cares? The idea looks like it's been implemented amazingly well and is set to make this game better superior and more replayable than any previous Banjo game. From what I read they were making a vehicle based game at one point, but the concept was nothing remotely like what is being done for this Banjo game because the previous technology wasn't even capable of it.

Rare prototyped the idea. Name one developer that doesn't prototype ideas before they apply them? Gears originally wasn't even suppose to be Gears of War. Kratos was originally supposed to have dreadlocks and God of War was nearly scrapped multiple times before it became what it was.

Rare is doing the smartest thing they could ever do with the Banjo Franchise. Would I have been satisfied with a HD Banjo just with more polys, better textures and what not? Damn right, but as much as I would want that game it wouldn't be quite as exciting as what we have to look forward to now.

Until Rare showed Nuts and Bolts all I thought I would be interested in knowing about the new Banjo game is how good do the graphics look, what is the story and if there are any cool new moves. Not quite as exciting as what I what I would have to look forward to now.

Again if people think this game looks like crap or is going to be a disappointment, why stay in here?

http://www.gametrailers.com/player/34006.html

Anyway this video really shows how beautiful this game is :)

The impressive textures and art, fantastic lighting, the moving clouds on those large LCD screens, the nice water effect they got going, the debris that is flying around. All around it just looks fantastic.
 
CowboyAstronaut said:
Okay.. why are people still in here bitching about the game? If you don't like what Rare is doing and think it's the most god awful idea ever or the game looks like crap, or is the product of a terrible idea that got shoehorned onto Banjo then kindly excuse yourselves.

Why should they have to leave? GAF isn't a den of mindless sycophancy, nor should it be.
 
cpro said:
Why should they have to leave? GAF isn't a den of mindless sycophancy, nor should it be.


I actually welcome people who aren't completely sold on the new direction and have concerns , but people that are regurgitating the same bullshit inaccuracies about the game without taking the time to read any of the damn previews or interviews about the game and are mindlessly bashing it as "meh" or saying "looks like shit" or its "no longer on their list of titles to purchase" yet still find it in themselves to come in here and disrupt any decent conversation amongst people that are actually anticipating the game, I say those people are better off going to some other thread instead of stirring shit up in this one.


One of these trouble makers was already caught via his very revealing post history showing his true motives and I'm sure if we have enough time to waste then the post history of others will turn up some gems as well.

If you aren't going to read to clear up misconceptions about the game then what the hell are you even doing here in the first place? (not referring to you) I've seen so many posts in this thread already that wouldn't have needed to be made if only they took the time to read which leads me to believe they are here for a different purpose.

I see a pattern emerging. In one of the too human threads I actually glanced at the post history of 5 posters. All of them said things like "LOL THIS GAME IS SO FUCKING BAD only reason people even talking about it is cause it's a 360 exclusive" "lol @ dyack thinking 4 player co-op is going to mean anything when his entire game looks like the worst shit ever" "lol this year's Lair for sure"

They said stuff like this MONTHS ago and possibly even weeks ago. Surprisingly in the thread where it was confirmed that 4 player co-op is no longer in suddenly I see these people saying "Wow... this was one of the main reasons I was looking forward to the game" "Total disappointment, last bit of hope I had for the game"

I could've pointed them out right then and there, but I said to hell with it.
 
CowboyAstronaut said:
If you aren't going to read to clear up misconceptions about the game then what the hell are you even doing here in the first place? I've seen so many posts in this thread already that wouldn't have needed to be made if only they took the time to read which leads me to believe they are here for a different purpose.

I remember someone actually saying this was a thread about the "Trailer" only so they shouldn't have to do any other research.

But yeah, people are welcome to their opinions but "Oh shit, a Kart Racing game" is not a legitimate opinion. It is a gross factual inaccuracy.
 
Evangelos said:
So no Gruntilda either? It's just getting worse. Did I hear right there is a "Lord of Games" :lol ?
What could you have possible seen or read where you completely missed Grunty's involvement, yet discovered the Lord of Games?

What the hell is going on with people and this game?
 
Evangelos said:
Well the video is a bit choppy on my relic of a pc so I am not sure what I heard. Care to clarify?
Grunty and Banjo are fighting again and the Lord of Games is tired of it. He transports them to his own world and gives them a set of challenges to complete. Whoever wins gets the deed to Spiral Mountain, the loser has to work in LOG's video game factory forever.
 
WordAssassin said:
Grunty and Banjo are fighting again and the Lord of Games is tired of it. He transports them to his own world and gives them a set of challenges to complete. Whoever wins gets the deed to Spiral Mountain, the loser has to work in LOG's video game factory forever.

Cheers! They haven't completed lost it then...
 
What also sparked this latest fight is Grunty's attempts to build over Banjo and Kazooie's home turning it into a developed town with shopping malls and such.

Many of the things you'll encounter that are trying to prevent you from completing the challenges are creations of Grunty's doing.
 
CowboyAstronaut said:
Okay.. why are people still in here bitching about the game? If you don't like what Rare is doing and think it's the most god awful idea ever or the game looks like crap, or is the product of a terrible idea that got shoehorned onto Banjo then kindly excuse yourselves.

How many different ways are people going to think up to say the same exact rubbish they've been saying in previous pages of this thread?

Also from interviews I've read this isn't some pre-existing idea that they've had for another game and decided to bring over to Banjo and even if it was who cares? The idea looks like it's been implemented amazingly well and is set to make this game better superior and more replayable than any previous Banjo game. From what I read they were making a vehicle based game at one point, but the concept was nothing remotely like what is being done for this Banjo game because the previous technology wasn't even capable of it.

Rare prototyped the idea. Name one developer that doesn't prototype ideas before they apply them? Gears originally wasn't even suppose to be Gears of War. Kratos was originally supposed to have dreadlocks and God of War was nearly scrapped multiple times before it became what it was.

Rare is doing the smartest thing they could ever do with the Banjo Franchise. Would I have been satisfied with a HD Banjo just with more polys, better textures and what not? Damn right, but as much as I would want that game it wouldn't be quite as exciting as what we have to look forward to now.

Until Rare showed Nuts and Bolts all I thought I would be interested in knowing about the new Banjo game is how good do the graphics look, what is the story and if there are any cool new moves. Not quite as exciting as what I what I would have to look forward to now.

Again if people think this game looks like crap or is going to be a disappointment, why stay in here?

http://www.gametrailers.com/player/34006.html

Anyway this video really shows how beautiful this game is :)

The impressive textures and art, fantastic lighting, the moving clouds on those large LCD screens, the nice water effect they got going, the debris that is flying around. All around it just looks fantastic.

I happen to like Banjo, so if I feel that the game isnt moving in a good direction and after waiting so long for a new Banjo and for the first true open world platformer of this gen, I think I'm entitled to complain some.

Thank you
 
I dunno, I think it looks pretty good, not a graphical showcase, but good and clean. It's hard to judge with some crappy vids though. The art is kinda a let down I must say. I wish they'd show way more platforming as people including myself were looking forward to that and would put minds to ease. I hope it's not limited in that aspect.
 
HK-47 said:
I happen to like Banjo, so if I feel that the game isnt moving in a good direction and after waiting so long for a new Banjo and for the first true open world platformer of this gen, I think I'm entitled to complain some.

Thank you


Didn't say there was anything wrong with complaining, but I see 3 types of complaining in this thread.

#1 People that are fans of the old franchise and have been anticipating a new Banjo title, but at the same time are being completely dismissive of what the new game is doing that could potentially make it superior to the older games and don't care to read up on any of the details of the game's new direction in an attempt to quell concerns because they don't care to understand the massive potential that is masked in the new direction of the game. They just want old banjo HD and can't accept that their concept of what Banjo 3 would be like is not in line with the creator of the franchises vision for it. Something that anyone who truly cared about the game or had any respect for the developer would try their best to do.


#2 People that pretend to give a damn about the franchise and are putting on a song and dance thinking they are fooling people. All for the ultimate goal of being able to take a get in, get out jab at the game and are careful to leave a statement that gives off the impression that the game has already failed and there isn't much hope for it.

#3 People that are fans of the old franchise and have been anticipating a new Banjo title, but are at least respectful enough of the fact that this is coming from the man that created the Banjo franchise in the first place and, despite their concerns, are reading enough information about the game to try and understand where Rare may be going with this and are opening their eyes to the bigger picture. To do this isn't to be a blind fanboy, but to simply have faith that the developer has some good ideas and hopefully knows what they are doing. How they end up executing these great ideas in the end is anybodies guess, but they are at least giving Rare a chance.

I think the 3rd type of complaint makes the most sense. I just don't believe that there is anybody here that could after reading up on this game STILL holding a mostly negative outlook on it. I just can't understand that, but alas I shouldn't be concerning myself with what other people want to think. All that matters is that I like the new direction. I just wont respond to complaints that I find irrational from here on out.


Edit :: J-rzez, despite the emphasis on vehicles in this game you aren't exactly forced to stay in them at all times. There is a world there, banjo can jump, he can grab onto things, he can climb. Clearly if you aren't in a vehicle you can travel the world with Banjo however you please. Think about it, if you feel like it you can run and jump around that entire world on foot if you please, but naturally you'll need a vehicle to get a lot of things done.

Just because Banjo will travel in vehicles or use vehicles as an ends to a means doesn't make it any less of a platformer. Rare is just challenging people to think about platformer in a different way than we are use to. I'm pretty happy this isn't exactly like all the platformers we've been playing for years. Mario Galaxy is charming as hell and did some really cool things with the genre and was still a Mario game at its core without much change, but what Mario Galaxy did do however was change the perception of what people expected of levels in a platformer and did so to amazing effect.

Banjo is trying to get people to change their perception of how (and to a degree when) they gain or use new abilities and which abilities you wish to use in a platformer. Banjo is also trying change the perception of how they accomplish different objectives in a platformer and what type of things you are expected to do in a platformer on your way to accomplishing the objectives laid in front of you. I really like this new take on a platformer. Especially because it's completely out of left field. Even I didn't expect it and cringed when I first saw the trailer, but as I saw more videos, read more information and learned more about the game my fears have completely disappeared. My only concern is I pray the level designs all throughout the game are nothing, but a benefit to the new direction and they executed it as well as possible.

If they do we'll have the most amazing and innovative platformer we've had in years.
 
I'm actually glad they decided to take a fresh spin on the franchise. I have to admit I was a little disappointed with Super Mario Galaxy due to the linear stages and uninspired hub area. With Nuts & Bolts, like with Mario Sunshine, they have the opportunity to explore new gameplay devices (I really think Sunshine succeeded with the FLUDD but the majority of GAF will disagree with this) and hopefully expand the franchise into new areas.
 
WordAssassin said:
Except that Nuts & Bolts IS Banjo 3. Did you read the round table? The only reason they didn't call it Banjo-Kazooie 3 is because they wanted the title to be accessible to people not familiar with the franchise.

Metroid Prime doesn't have a number because it IS a spin-off series that takes place in-between two already established games. Banjo-Kazooie: Nuts & Bolts is not a spin-off title that takes place between Banjo-Tooie and Banjo-Threely. Nuts & Bolts IS Banjo-Threely. The game you are thinking of is called Banjo-Kazooie: Grunty's Revenge, which takes place in an alternate universe after Banjo-Kazooie.

So: is Viva Pinata: Trouble in Paradise, by your logic, not Viva Pinata 2? Is TiP a spin-off?

Is The Dark Knight not a sequel to Batman Begins because it's not called Batman Begins 2: The Dark Knight? What about Super Mario World? That's a spin-off series too, right? And Mario 64, Mario Sunshine, Mario Galaxy, those are all spin-off series as well, and we're just sitting around waiting for Mario Bros 4 to come out so we can get on with the story. Right?

WordAssassin, I think there's a miscommunication here.

If a certain group of Banjo-Kazooie fans are bent out of shape over the new direction the series has taken, rather than looking at the upcoming installment as Banjo-Threeie: THE BIG NUMBER 3 -- the game that's supposed to closely mimic the first two entries and deal heavily in platforming --they could instead try seeing it for what it's actually titled officially, which would be Banjo-Kazooie: Nuts & Bolts, and perhaps then have an easier time dropping their preconceived expectations of what the game should've been at the front door.

You have users here saying that the whole vehicle aspect would be fine had it been used in a spin-off installment or another IP entirely, but with Rare naming the next Banjo what they did and not some expected play on words gag with the the number 3 in it, it can be easier looked upon as its own standalone title, one the doesn't have to rely on Tooie even though it directly succeeds it, and one that's able to feature its own unique gameplay mechanics without being considered shoe-horned in.

I'm not saying the game is in fact a spin-off, but it doesn't necessarily have to be thought of as Threeie/Threely/3 either, which has the connotation of being Banjo 1&2 in HD.

EmCeeGamr said:
I really dont see the parallel. Corruption leaned more towards action. But the prime series undeniably are metroid games. Cant say the same for this.

Oh of course not.
 
CowboyAstronaut said:
<snip>
Even if you just have 10 parts you can use those same 10 parts in as many ways as you like up to 6859 blocks!? If you consider the 1600 unique pieces then things can get pretty damn crazy.
<snip>
That's not the impression I was getting. My guess is that you will need to "own" every piece of your vehicle. In other words, if you find a single propeller, that doesn't mean you can make a vehicle with 14 propellers on it. You will need to collect all 14. (Perhaps only the first propeller (of a given type) will need to be carried back to town? Subsequent finds will just increment your part count?)

You will however be able to use your limited (at first) number of parts to construct as many different contraptions as you want. All of them will "share" the same pool of parts. Which is fine, since you can only have one vehicle "active" at a time. You basically just save the designs of all your vehicles, with each one of them conceivably using all of your parts.

Notice that if you crash your vehicle or otherwise damage it, parts can fall off. OH NOES! Pick them up! Pick them up! You worked hard for some of those parts. Don't just leave them lying there. On the flip side, you can steal parts off other vehicles. I don't know if you can just flat out disassemble non-owned contraptions with your wrench, or if you have knock parts off in a more... primal... fashion.

Anyway. I think this game looks like insane amounts of fun. But I can also see how it might appeal to a different sub-set of gamers than the first two BK games did. That works for me, since I have no particular interest in "orthodox" platformers. But if I had grown up on platformers, I would be probably be disappointed that this game isn't one of those.

To me, the best part of Oblivion was prancing through the woods looking for herbs, so I could "construct" ever more awesome potions. To me, the most interesting part of Chromehounds was figuring out how to design a better mech for the upcoming battle. In Crackdown, I had a blast "upgrading" my Agent's driving skills so that I'd have access to the most awesome versions of the vehicles. I'm a big fan of Gripshift on XBLA, and it's <gasp> a "vehicular platformer". I grew up on flight sims. So, yeah. I'm pretty sure this new BK game is gonna be right down my alley. :)
 
Daym George. You done an MTV cribs on them.

And did Rare ever release an OSt to Viva Pinata? The music in the video posted above was incredible.
 
-ImaginaryInsider said:
Arbitrary GAF rule #1241: All innovation must now be relegated to spinoffs, and all franchise entries must be clearly marked as "spinoff" and "non-spinoff".
Well, it's true.

Examples of spin-offs meeting various success/innovation

Donkey Kong > Mario Bros. > Super Mario Bros. > Super Mario 64

Alternatives:

Donkey Kong > Mario Bros. > Super Mario Bros. > Super Mario Land > WarioLand > WarioWare

Donkey Kong > Mario Bros. > Super Mario Bros. > Super Mario World > Yoshi's Island

Donkey Kong > Mario Bros. > Super Mario Bros. > Super Mario Kart > Mario Party/Sports

Kirby's Dreamland > Kirby's Adventure > Kirby Superstar > Super Smash Bros.
 
Man, all this Banjo talk has inspired me to play the first game again. Just got done with Treasure Trove Cove. I loved how getting the Jiggies (usually) culminated into getting the last one at the top of the level, allowing you to look down and relish in the scenery that you've just spent the last half hour running around.

Did they ever tell what those secret giant eggs/ice key things did?
 
Scarecrow said:
Man, all this Banjo talk has inspired me to play the first game again. Just got done with Treasure Trove Cove. I loved how getting the Jiggies (usually) culminated into getting the last one at the top of the level, allowing you to look down and relish in the scenery that you've just spent the last half hour running around.

Did they ever tell what those secret giant eggs/ice key things did?
They were supposed to unlock things in Banjo-Tooie. But they scrapped that feature and just put everything in BT.
 
BobFromPikeCreek said:
How about people just consider this a spin-off? It has a subtitle after all.

That might be Rare's plan, but I think this mechanic is too awesome to ditch for later Banjo titles, but it could become a franchise all it's own.

Only problem with people thinking of it as a spin-off is that it was confirmed by the creator as Banjo 3, but he could just be saying that because well Banjo hasn't been out in such a long time.

I just thought of something... Rare could do something pretty amazing with this vehicle mechanic in the next Banjo game, but without it having anything to do with vehicles. Imagine being able to apply various magical gadgets to Banjo? He could be like a go go gadget banjo or something.

Imagine placing springs on the bottom of both Banjo's feet? Or placing a guyver-style weapon on his chest or giving him mechanical limbs like Doctor Octopus.

Or if you consider the focus is around building Banjo various "super suits" then you have potentially some awesome ideas that come out of that as a result. I'd be first in line to set Banjo's suit up like he was Iron Man. Or give him a belt full of gadgets like batman.
 
watkinzez said:
Pinatas you sent to parties would sometimes never return. A pain considering you're encouraged to send your most valuable ones.


ouch. can't say that one ever happened to me, but I'd be pissed if it had.
 
buh? I thought the disappearing bug in VP was that random Piñata/characters/objects would become invisible (if you could find them you could still select them) and there's no way to get them back.
 
The Innocent X said:
It may be a spin-off, but if it doesn't sell well the franchise is done.

And if it does sell well? Will we see Jet Force Gemini: Nuts and Bolts next? ;)

I'm partial to Perfect Dark Zero 2:Nuts and Bolts myself
 
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