btw thanks for the nice Arnold pics I'm glad my server saw me staring at pictures of a naked muscle men as I was ordering food
The second way is to look at the weird fuckery that was Ouros lynch. As bats so eloquently puts it in #1943, the various reasons that people came up with were strange. Here the candidates are (excluding Dusk Town Soldier and ttk) Zeemumu, Retroid, Barrylocke and Salvapot. Interestingly enough, some of the less active members made this list and I imagine there is scum here too. Quick scroll through the posts tells me that none of the included people did explain their vote on Ouro on day three when asked.
Remember, I wanted to see WAMD die the most on Day 2, but there was very little push of that with other voters and so I moved on.Because if I feel I should trust Exo for now and if TTKs thing has me too curious to vote for him then Ouro is the only one left. I agree that the reasons against seem the shaky as far as I can tell, but between these three, he's the one I least desire to see move on to day 3.
A friendly reminder that I explained reasoning for voting Ouro at the end of Day 2.
Remember, I wanted to see WAMD die the most on Day 2, but there was very little push of that with other voters and so I moved on.
Can somebody PLEASE give me a TLDR?
Can somebody PLEASE give me a TLDR?
You are The Cop and you are aligned with NO ONE.
Each day, you can choose a target to jail overnight. The target will then be inserted into a chat between the two of you. The command is JAIL: <name>
Your win condition is to hunt down and execute The Forger. This person has been heading up an elaborate fake ID scheme for years, and youve gone a little off the rails chasing them, to the point where your boss has started to lose faith in your abilities.
You can choose to execute your jail target if you believe him to be The Forger. You can do this up to a maximum of 3 times however if you are incorrect, you will lose your execute ability the following night. it will return after this night phase. The command is EXECUTE: <name>
NOTE: If The Forger is killed before you execute, then you will lose your abilities and become a neutral survivor. This means you will win the game if you are still alive at the end.
Ok I've caught up... slightly.
I'd like to direct everyone to Kingkitty's PM:
Yeah, I'm the Forger. I'm the one who has been handing out fake IDs.
I am neutral. My win condition is to hand out fake ids to 3 living players. The catch is that at least two of the players must be of varying alignment. Once I do that, I win. If I haven't and run out of ids, I need to spend a night making a new set.
I've given Ids to Barrylocke (confirmed by him), and Batsnacks. I also gave one to Splinter but he died.
I think it is actually in town's interest to keep me alive, because my win condition can function as a soft investigation. If Barry and Batsnacks are town, I can give my last ID to whoever you all think is scum. If I win in the next phase, you'll know whoever I gave the third ID to was scum.
CornBurrito:
1) Do the IDs do anything?
2) How many ID's do you have left?
3) What happens if town or scum win before you fulfill your wincon?
Yeah what if he's an arsonist and "fake ID" actually means "doused in gas"
My initial thought is that I cannot see you surviving this night. If you survive the day, scum will kill you during the night, no matter who we choose to give the ID to, either to protect their mate or to cast doubt on a townie. You also say that your wincon is to give 3 IDs to living players or varying alignment. This to me suggests that your wincon is checked after the deaths, so even if you did fulfill it, you could die before winning, telling us nothing.
No like what if your role works like an arsonist as in people with fake IDs get bounced, like in a bar.1. Nope.
2. I have one more from my intial starting batch. This is because if a player dies, I get the ID back.
3. I lose presumably. I only win if I satisfy my condition.
So Barrylocke said he got a fake id, but really he was doused in gas and just decided to lie for my sake?
My initial thought is that I cannot see you surviving this night. If you survive the day, scum will kill you during the night, no matter who we choose to give the ID to, either to protect their mate or to cast doubt on a townie. You also say that your wincon is to give 3 IDs to living players or varying alignment. This to me suggests that your wincon is checked after the deaths, so even if you did fulfill it, you could die before winning, telling us nothing.
No like what if your role works like an arsonist as in people with fake IDs get bounced, like in a bar.
I didn't claim my fake ID because I thought the forger role might work similarly to an arsonist role.
Actually I missed the second half of your post.
My win condition actually only necessitates that I give out 3 IDs to 3 players, of which 1 must be of varying alignment. It doesn't state that I need to be alive when that happens.If I hit scum tonight (or if Barry/Snacks is scum and I give a 3rd id to whoever), my win condition would kick in even if they killed me.
Town already knew about the fakes via Barry and I didn't bring up my theory immediately cause you'd know why. I thought I would survive longer if you didn't know the "dousing" succeeded.It could I guess, but it doesn't.
I also don't really get your reasoning for not claiming your fake ID though. If you thought an arsonist was at play, wouldn't you have wanted town to be aware of that danger sooner?
The targeted player who received the ID must be alive though, at the start of the next day?
So the deal begins with "im not scum pls no kill much love and hugs". If we agree, we get to pick a target to softcop. This is vulnerable to blockers, switchers and all other shenanigans since we'd be doing this openly. There is no guarantee that the ID would end up on the person we choose, even if CB honors the deal. The end result is unknown too, as long as we expect that CB dies via scum kill. If he dies, does he still win? I'd guess not, but there is no way to know for sure.
So the only good scenario is the best case scenario where: CB is telling the truth and is neutral with the described powers, he targets the chosen player and CB does not die or wins before his death. I count many ifs and see nothing certain. All threats to town must be eliminated. You might be one.
Vote: CornBurrito
Why lynch corn today? We let him live one night and see what happens. If he's a threat to scum, he likely dies, if not we rexamine him tomorrow.
Because he claimed anti-town. He could be scum. He could be a harmful neutral, like kitty was. What he isn't is town.
if cornbro's role is not what he says it is:
- cornbro could be an arsonist. This was my original theory. He could be ready to blow up up to 2 people.
- cornbro could be mafia. This role is very easy for mafia to fake, he could "clear" 3 people that includes a mafia member, he could manipulate results in a lot of ways as mafia.
- cornbro is claiming neutral role when he's leading in votes by a significant margin, and is claiming that he could possibly achieve his win condition if he gets -just 1 more night-. This is a huge red flag.
[vote] Vote: CornBro [/vote]
I
[*]cornbro could be an arsonist. This was my original theory. He could be ready to blow up up to 2 people.
1. Why would CB reveal now if he was the arso? His best bet would be to lie low and kill quietly. Claiming makes no sense.
2. So he would have a *separate* mafia role that gives out fake IDs? I suppose I could see that...but I dunno what the *actual* effect would be of the fake IDs.
3. This is true.
I'll give you the neutral thing. He's likely dangerous. and I suppose it would be a good vote, but he could have a use if we kept him alive.
Not sure how if I want to lynch him just yet, though.
This doesn't make much sense if you are pro-town.
1. If a scum switcher gets involved, they'll switch whoever we pick with a townie. If I don't clear tomorrow... 3 confirmed town. Alternatively they switch with a scum member and that scum member hides that he got a fake ID. This presupposed that neither Barry nor Batsnacks is already scum. But this is also useful information for town to have.
2. If a scum blocker gets involved, you'll know once nobody claims getting a fake ID. Even if I die at night. That's useful information for town to have.
3. Scum, if they have neither of those two, is basically forced into killing me tonight or face a worst case scenario of 3 towns cleared. Given that at the very least I've admitted to not being town, you'd think you'd want a kill not directed to someone else who might be a legitimate town PR.